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Aquaria/game_scripts/scripts/entities/deepwhale.lua

149 lines
3.2 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.seen = false
local notes = { 4, 2, 3, 2, 1 }
local numNotes = 5
v.curNote = 1
v.warpLoc = 0
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_NEUTRAL)
entity_initSkeletal(me, "DeepWhale")
entity_scale(me, 1.5, 1.5)
entity_setCullRadius(me, 3500)
if isFlag(FLAG_DEEPWHALE, 0) then
entity_setState(me, STATE_IDLE)
else
entity_setState(me, STATE_OPENED)
end
v.warpLoc = entity_getBoneByName(me, "WarpLoc")
loadSound("DeepWhale-Open")
entity_setInternalOffset(me, 0, -50)
entity_setInternalOffset(me, 0, 50, 4, -1, 1, 1)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
if entity_isState(me, STATE_OPENED) then
--debugLog("opened")
local bx, by = bone_getWorldPosition(v.warpLoc)
if entity_isPositionInRange(v.n, bx, by, 200) then
loadMap("WHALE", "ENTER")
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_OPEN) then
playSfx("DeepWhale-Open")
v.seen = true
entity_idle(v.n)
entity_animate(me, "open")
shakeCamera(10, 4)
entity_flipToEntity(v.n, me)
watch(1)
emote(EMOTE_NAIJAUGH)
watch(2)
emote(EMOTE_NAIJAWOW)
watch(2)
emote(EMOTE_NAIJAGIGGLE)
entity_setStateTime(me, 1)
elseif entity_isState(me, STATE_OPENED) then
entity_animate(me, "opened", -1)
if isFlag(FLAG_DEEPWHALE, 0) then
setFlag(FLAG_DEEPWHALE, 1)
end
end
end
function exitState(me)
if entity_isState(me, STATE_OPEN) then
entity_setState(me, STATE_OPENED)
end
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function lightFlare(me)
if not v.seen then
if entity_isEntityInRange(me, v.n, 600) then
entity_idle(v.n)
v.seen = true
entity_flipToEntity(v.n, me)
watch(0.2)
emote(EMOTE_NAIJAUGH)
watch(1.4)
emote(EMOTE_NAIJALAUGH)
end
end
end
function songNote(me, note)
end
function songNoteDone(me, note)
if entity_isState(me, STATE_IDLE) then
debugLog(string.format("curNote: %d", v.curNote))
if notes[v.curNote] == note then
v.curNote = v.curNote + 1
elseif notes[1] == note then
v.curNote = 2
else
v.curNote = 1
end
if v.curNote > numNotes then
entity_setState(me, STATE_OPEN)
end
end
end
function song(me, song)
end
function activate(me)
end