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Aquaria/game_scripts/scripts/maps/map_forest04.lua

104 lines
2.2 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.leave = true
function init()
if isFlag(FLAG_ENDING, ENDING_NAIJACAVE) then
local e1 = getNode("end1")
local e2 = getNode("end2")
local e3 = getNode("end3")
local e4 = getNode("end4")
local e5 = getNode("end5")
local e6 = getNode("end6")
local sn = getNode("spirit")
overrideZoom(0.6)
overrideZoom(0.7, 30)
fade2(1, 0)
local spirit = createEntity("druniad", "", node_x(sn), node_y(sn))
local cam = createEntity("empty", "", node_x(e1), node_y(e1))
cam_toEntity(cam)
-- 1-2
watch(0.5)
entity_setPosition(cam, node_x(e2), node_y(e2), 8, 0, 0, 1)
fade2(0, 3)
fadeIn(0)
watch(5)
fade2(1, 3)
watch(3)
entity_animate(spirit, "pet", -1)
-- 3-4
overrideZoom(0.9)
overrideZoom(0.8, 20)
entity_warpToNode(cam, e3)
watch(0.5)
entity_setPosition(cam, node_x(e4), node_y(e4), 8, 0, 0, 1)
fade2(0, 3)
watch(5)
fade2(1, 3)
watch(3)
-- 5-6
overrideZoom(0.75)
overrideZoom(0.5, 20)
entity_warpToNode(cam, e5)
watch(0.5)
entity_setPosition(cam, node_x(e6), node_y(e6), 5, 0, 0, 1)
fade2(0, 3)
watch(5)
watch(3)
fade2(1, 3)
watch(3)
overrideZoom(0)
if v.leave then
loadMap("vedhacave")
else
watch(1)
fade2(0, 0)
cam_toEntity(getNaija())
end
--fade2(0,4)
--loadMap("energytemple")
end
end