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Aquaria/game_scripts/scripts/maps/map_songcave.lua

148 lines
3.2 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.leave = true
function init()
if isFlag(FLAG_ENDING, ENDING_NAIJACAVE) then
loadSound("spirit-awaken")
local e1 = getNode("end1")
local e2 = getNode("end2")
local e3 = getNode("end3")
local e4 = getNode("end4")
local e5 = getNode("end5")
local e6 = getNode("end6")
local g1 = getNode("ghost1")
local g2 = getNode("ghost2")
overrideZoom(0.8)
fade2(1, 0)
local spirit = createEntity("erulianghost", "", node_x(e6), node_y(e6))
local turtle = entity_getNearestEntity(spirit, "turtle")
if turtle ~= 0 then
entity_delete(turtle)
turtle = 0
end
entity_alpha(spirit, 1)
entity_offset(spirit, 0, -10)
entity_offset(spirit, 0, 10, 1, -1, 1, 1)
local cam = createEntity("empty", "", node_x(e1), node_y(e1))
cam_toEntity(cam)
watch(0.5)
entity_setPosition(cam, node_x(e2), node_y(e2), 8, 0, 0, 1)
fade2(0, 3)
fadeIn(0)
watch(5)
fade2(1, 3)
watch(3)
entity_warpToNode(cam, e3)
watch(0.5)
entity_setPosition(cam, node_x(e4), node_y(e4), 8, 0, 0, 1)
fade2(0, 3)
watch(5)
fade2(1, 3)
watch(3)
entity_warpToNode(cam, e5)
watch(0.5)
entity_setPosition(cam, node_x(e6), node_y(e6), 4, 0, 0, 1)
fade2(0, 3)
watch(5)
--entity_animate(spirit, "sometihng")
cam_toNode(g1)
playSfx("spirit-awaken")
spawnParticleEffect("erulian-appear", node_x(g1), node_y(g1))
local e = createEntity("erulianghost", "", node_x(g1), node_y(g1))
entity_fh(e)
entity_setColor(e, 0.5, 0.7, 1)
entity_offset(e, 0, -10)
entity_offset(e, 0, 10, 1, -1, 1, 1)
entity_alpha(e, 0)
entity_alpha(e, 1, 2)
watch(3)
entity_fh(spirit)
cam_toNode(g2)
playSfx("spirit-awaken")
spawnParticleEffect("erulian-appear", node_x(g2), node_y(g2))
local e = createEntity("erulianghost", "", node_x(g2), node_y(g2))
entity_setColor(e, 0.7, 1, 0.7)
entity_offset(e, 0, -10)
entity_offset(e, 0, 10, 1, -1, 1, 1)
entity_alpha(e, 0)
entity_alpha(e, 1, 2)
watch(2)
setCameraLerpDelay(1)
cam_toEntity(spirit)
overrideZoom(0.6, 4)
watch(1)
fade2(1, 3)
watch(3)
overrideZoom(0)
setCameraLerpDelay(0)
if v.leave then
loadMap("energytemple05")
else
watch(1)
fade2(0, 0)
cam_toEntity(getNaija())
end
--fade2(0,4)
--loadMap("energytemple")
end
end