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Aquaria/game_scripts/scripts/include/collectiblecostumetemplate.lua

113 lines
2.6 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
-- generic collectible costume
dofile("scripts/include/collectibletemplate.lua")
v.on = false
v.cname = ""
function v.commonInit2(me, gfx, flag, costumeName)
v.commonInit(me, gfx, flag, true)
v.cname = costumeName
entity_setEntityLayer(me, -1)
-- cached now
loadSound("ChangeClothes1")
loadSound("ChangeClothes2")
end
function update(me, dt)
v.commonUpdate(me, dt)
if entity_isState(me, STATE_COLLECTEDINHOUSE) then
if getCostume() == v.cname then
if v.on then
entity_alpha(me, 0.5)
v.on = false
end
else
if not v.on then
entity_alpha(me, 1)
v.on = true
end
end
end
end
function enterState(me, state)
v.commonEnterState(me, state)
if entity_isState(me, STATE_COLLECTEDINHOUSE) then
entity_setActivation(me, AT_CLICK, 32, 700)
end
end
function activate(me)
if entity_isState(me, STATE_COLLECTEDINHOUSE) then
-- go to changing area
if not isForm(FORM_NORMAL) then
changeForm(FORM_NORMAL)
end
local node = getNode("CHANGE")
avatar_fallOffWall()
watch(0.5)
entity_swimToNode(getNaija(), node)
entity_watchForPath(getNaija())
entity_idle(getNaija())
entity_setColor(getNaija(), 0.01, 0.01, 0.01, 1)
watch(0.5)
entity_animate(getNaija(), "changeCostume")
watch(1)
playSfx("ChangeClothes1")
watch(1)
playSfx("ChangeClothes2")
watch(1.2)
watch(0.6)
playSfx("ChangeClothes1")
if getCostume() == v.cname then
setCostume("")
else
setCostume(v.cname)
end
while entity_isAnimating(getNaija()) do
watch(FRAME_TIME)
end
watch(0.5)
-- change
--watch(0.5)
entity_setColor(getNaija(), 1, 1, 1, 0.5)
entity_swimToNode(getNaija(), getNode("CHANGEEXIT"))
entity_watchForPath(getNaija())
if chance(50) then
emote(EMOTE_NAIJAGIGGLE)
end
end
end
function exitState(me, state)
v.commonExitState(me, state)
end