1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-12-25 14:15:46 +00:00
Aquaria/game_scripts/scripts/entities/castlecrab.lua

179 lines
4.1 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.sx = 0
v.sy = 0
v.fireDelay = 0
v.frontHand = 0
v.backHand = 0
function init(me)
v.attackDelay = 1 + math.random(100)/100
setupEntity(me)
entity_setEntityLayer(me, -2)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "CastleCrab")
entity_setDamageTarget(me, DT_AVATAR_BITE, false)
entity_setCollideRadius(me, 96)
entity_setState(me, STATE_IDLE)
entity_setHealth(me, 6)
--entity_scale(me, 1.5, 1.5)
v.sx,v.sy = entity_getScale(me)
--entity_setCullRadius(me, 1024)
--entity_setUpdateCull(me, 2000)
entity_setDeathScene(me, true)
entity_setEatType(me, EAT_NONE)
v.frontHand = entity_getBoneByName(me, "FrontHand")
v.backHand = entity_getBoneByName(me, "BackHand")
entity_setCullRadius(me, 512)
loadSound("castlecrab-die")
--entity_setDeathSound(me, "rockhit")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
local node = entity_getNearestNode(me, "FLIP")
if node ~=0 then
if node_isEntityIn(node, me) then
entity_fh(me)
end
end
end
function update(me, dt)
if entity_isState(me, STATE_IDLE) then
v.attackDelay = v.attackDelay - dt
if v.attackDelay < 0 then
if entity_isEntityInRange(me, v.n, 2800*v.sx)
and not isForm(FORM_FISH) then
v.fireDelay = 1
entity_setState(me, STATE_ATTACK)
end
end
elseif entity_isState(me, STATE_ATTACK) then
--[[
v.fireDelay = v.fireDelay - dt
if v.fireDelay < 0 then
v.fireDelay = 1
local s = createShot("Orbiter", me, entity_getTarget(me))
shot_setOut(s, 32)
end
]]--
end
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 500)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_ATTACK) then
--entity_sound(me, "Mosshead", 900+math.random(100))
entity_setStateTime(me, entity_animate(me, "attack"))
elseif entity_isState(me, STATE_DEATHSCENE) then
entity_sound(me, "castlecrab-die")
entity_setStateTime(me, entity_animate(me, "die"))
end
end
function exitState(me)
if entity_isState(me, STATE_ATTACK) then
v.attackDelay = 1+math.random(2)
entity_setState(me, STATE_IDLE)
end
end
function damage(me, attacker, bone, damageType, dmg)
if entity_isState(me, STATE_ATTACK) then
return true
else
return false
end
end
function animationKey(me, key)
if entity_isState(me, STATE_ATTACK) then
if key == 4 or key == 13 then
local bx = 0
local by = 0
if key == 4 then
bx, by = bone_getWorldPosition(v.frontHand)
else
bx, by = bone_getWorldPosition(v.backHand)
end
local s = createShot("smallrock", me, entity_getTarget(me), bx, by)
--shot_setOut(s, 32)
end
end
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end
function dieNormal(me)
--[[
local x = entity_x(me)
local y = entity_y(me)
if isObstructedBlock(x, y, 2) then
x = entity_x(me)
y = entity_y(me)-40
if isObstructed(x, y, 2) then
x = entity_x(me)
y = entity_y(me)+40
end
end
]]--
local bx, by = bone_getWorldPosition(v.frontHand)
local e = createEntity("Rock0006", "", bx, by)
entity_alpha(e, 0)
entity_alpha(e, 1, 1)
end