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Aquaria/game_scripts/scripts/entities/cc_cat.lua

120 lines
2.9 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- get beat up by CC_BeatCat
v.n = 0
local function createKid(node)
--[[
local x = node_x(node)
local y = node_y(node)
]]--
local ent = createEntity("CC_Kid", "", node_getPosition(node))
entity_alpha(ent, 0)
entity_alpha(ent, 1, 2)
end
local function createRockScene(me)
createKid(getNode("ROCKKID1"))
createKid(getNode("ROCKKID2"))
createKid(getNode("ROCKKID3"))
createEntity("CC_GetRocked", "", node_getPosition(getNode("CCGETROCKED")))
-- add creator getting whalloped
end
function init(me)
setupEntity(me)
entity_initSkeletal(me, "CC_Cat")
entity_setState(me, STATE_IDLE)
entity_scale(me, 0.5, 0.5)
entity_setActivation(me, AT_CLICK, 64, 512)
if isFlag(FLAG_SUNKENCITY_PUZZLE, 4) or isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then
createRockScene(me)
end
if getFlag(FLAG_SUNKENCITY_PUZZLE)>5 then
-- delete dude
end
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
if getForm() == FORM_BEAST and isFlag(FLAG_SUNKENCITY_PUZZLE, 3) then
entity_setActivationType(me, AT_CLICK)
elseif getForm() == FORM_BEAST and isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then
entity_setActivationType(me, AT_CLICK)
else
entity_setActivationType(me, AT_NONE)
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function sporesDropped(me, x, y)
end
function activate(me)
if isFlag(FLAG_SUNKENCITY_PUZZLE, 3) then
setFlag(FLAG_SUNKENCITY_PUZZLE, 4)
createRockScene(me)
elseif isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then
setFlag(FLAG_SUNKENCITY_PUZZLE, 7)
-- create head
local headNode = getNode("STATUEHEAD")
local ent = createEntity("CC_StatueHead", "", node_x(headNode), node_y(headNode))
entity_alpha(ent, 0)
entity_alpha(ent, 1, 1)
end
end