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Aquaria/game_scripts/scripts/entities/forestgodseed.lua

108 lines
2.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ===============================================================================================
-- SPORE CHILD
-- ================================================================================================
v.growth = 0
v.growTime = 5
v.growEmitter = 0
v.seekEnemy = 0
v.seekEnemyDelay = 1.5
v.minSpeed = 450
v.maxSpeed = 700
v.backAway = 0
v.backAwayTime = 0.75
v.myType = 1
function init(me)
setupBasicEntity(
me,
"SporeChildSeed", -- texture
1, -- health
2, -- manaballamount
2, -- exp
10, -- money
16, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
64, -- sprite width
64, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
-1, -- updateCull -1: disabled, default: 4000
1
)
entity_initEmitter(me, v.growEmitter, "SporeSeedGrow")
entity_setCollideRadius(me, 64)
entity_setEntityType(me, ET_ENEMY)
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
entity_setDamageTarget(me, DT_AVATAR_BITE, true)
--entity_setDamageTarget(me, DT_AVATAR_VOMIT, false)
--entity_setDamageTarget(me, DT_AVATAR_SPORECHILD, false)
entity_setState(me, STATE_SEED)
entity_setWeight(me, 100)
v.seekEnemy = v.seekEnemyDelay
end
function update(me, dt)
entity_handleShotCollisions(me)
entity_updateMovement(me, dt)
if entity_isState(me, STATE_SEED) then
end
end
function hitSurface(me)
entity_delete(me)
createEntity("UberVine", "", entity_x(me), entity_y(me))
end
function enterState(me)
if entity_isState(me, STATE_SEED) then
end
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_ENERGYBLAST then
return false
end
if damageType == DT_AVATAR_BITE then
debugLog("bite!!")
entity_delete(me)
return true
end
return true
end
function exitState(me)
end