mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 14:15:46 +00:00
114 lines
2.6 KiB
Lua
114 lines
2.6 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.timer = 0
|
|
v.growTime = 0.2
|
|
v.size = 32
|
|
v.life = 4
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
|
|
entity_setTexture(me, "ForestGod/Vine")
|
|
|
|
entity_setCollideRadius(me, v.size)
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_setCanLeaveWater(me, true)
|
|
|
|
entity_alpha(me, 0)
|
|
entity_alpha(me, 1, 0.2)
|
|
|
|
entity_setEntityLayer(me, -1)
|
|
|
|
entity_setDeathSound(me, "")
|
|
|
|
|
|
--[[
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_BITE, false)
|
|
]]--
|
|
entity_setAllDamageTargets(me, false)
|
|
|
|
entity_scale(me, 1.2, 1.2)
|
|
esetv(me, EV_LOOKAT, 0)
|
|
|
|
esetv(me, EV_TYPEID, EVT_FORESTGODVINE)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function update(me, dt)
|
|
if v.life < 0 then return end
|
|
|
|
if entity_getAlpha(me) > 0.6 then
|
|
if entity_touchAvatarDamage(me, v.size, 1, 1000) then
|
|
entity_clearVel(v.n)
|
|
entity_touchAvatarDamage(me, v.size, 1, 1000)
|
|
end
|
|
end
|
|
|
|
v.life = v.life - dt
|
|
if v.life < 0 then
|
|
entity_delete(me, 0.5)
|
|
entity_alpha(me, 0, 0.5)
|
|
end
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
|
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, true)
|
|
|
|
entity_handleShotCollisions(me)
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_OFF) then
|
|
v.life = 0
|
|
entity_delete(me, 0.5)
|
|
entity_alpha(me, 0, 0.5)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if damageType == DT_AVATAR_BITE then
|
|
--entity_setHealth(me, 0)
|
|
--return true
|
|
return false
|
|
end
|
|
return false
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|