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Aquaria/game_scripts/scripts/entities/forestgodvinehead.lua

108 lines
2.5 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.timer = 0
v.growTime = 0.1
v.size = 32
v.life = 10
v.moveTowards = 400
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_setTexture(me, "ForestGod/Vine-Head")
entity_setCollideRadius(me, v.size)
entity_setState(me, STATE_IDLE)
entity_setCanLeaveWater(me, true)
entity_alpha(me, 0)
entity_alpha(me, 1, 0.5)
entity_setDeathSound(me, "")
entity_scale(me, 1.2, 1.2)
entity_setHealth(me, 4)
entity_setMaxSpeed(me, 500)
entity_setDamageTarget(me, DT_AVATAR_VINE, false)
entity_setDamageTarget(me, DT_AVATAR_PET, false)
entity_setDamageTarget(me, DT_AVATAR_BITE, false)
v.n = getNaija()
entity_setTarget(me, v.n)
esetv(me, EV_TYPEID, EVT_FORESTGODVINE)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function songNote(me, note)
end
function update(me, dt)
if v.life < 0 then return end
if v.timer ~= -1 then
v.timer = v.timer + dt
if v.timer > v.growTime then
v.timer = 0
local e = createEntity("ForestGodVine", "", entity_x(me), entity_y(me))
entity_rotate(e, entity_getRotation(me))
end
end
v.moveTowards = v.moveTowards + dt*100
entity_moveTowardsTarget(me, dt, v.moveTowards)
entity_updateMovement(me, dt)
entity_handleShotCollisions(me)
entity_rotateToVel(me)
if entity_getAlpha(me) > 0.6 then
entity_touchAvatarDamage(me, v.size, 1, 500)
end
end
function hitSurface(me)
end
function enterState(me)
if entity_isState(me, STATE_OFF) then
v.life = 0
entity_delete(me, 0.5)
entity_alpha(me, 0, 0.5)
end
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_BITE then
entity_setHealth(me, 0)
end
return true
end
function exitState(me)
end