mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 14:15:46 +00:00
220 lines
6.2 KiB
Lua
220 lines
6.2 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- FROOG
|
|
-- ================================================================================================
|
|
|
|
-- specific
|
|
local STATE_JUMP = 1000
|
|
local STATE_TRANSITION = 1001
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
v.jumpDelay = 0
|
|
v.moveTimer = 0
|
|
v.rotateOffset = 0
|
|
v.flyTimer = 0
|
|
v.moveTowardsTimer = 0
|
|
v.y_range = 200
|
|
v.fudge = 40
|
|
v.soundDelay = 0
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
3, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
10, -- money
|
|
40, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
128, -- sprite width
|
|
128, -- sprite height
|
|
1, -- particle "explosion" type, 0 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
|
|
entity_initSkeletal(me, "Froog")
|
|
|
|
entity_setDeathParticleEffect(me, "TinyGreenExplode")
|
|
|
|
entity_scale(me, 0.5, 0.5)
|
|
entity_clampToSurface(me)
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_setDropChance(me, 25)
|
|
--entity_setBounce(0)
|
|
esetv(me, EV_WALLOUT, 24)
|
|
|
|
loadSound("FroogFlap")
|
|
end
|
|
|
|
local function isInLine(me)
|
|
if (entity_getRotation(me) >= -45 and entity_getRotation(me) <= 45) or
|
|
(entity_getRotation(me) >= 135 and entity_getRotation(me) <= 225) then
|
|
if entity_x(entity_getTarget(me)) > entity_x(me)-v.y_range/2 and entity_x(entity_getTarget(me)) < entity_x(me)+v.y_range/2 then
|
|
return true
|
|
end
|
|
else
|
|
if entity_y(entity_getTarget(me)) > entity_y(me)-v.y_range/2 and entity_y(entity_getTarget(me)) < entity_y(me)+v.y_range/2 then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function update(me, dt)
|
|
entity_handleShotCollisions(me)
|
|
entity_touchAvatarDamage(me, 32, 1, 1000)
|
|
|
|
--[[
|
|
if entity_hasTarget(me) then
|
|
if entity_isTargetInRange(me, 64) then
|
|
entity_hurtTarget(me, 1)
|
|
entity_pushTarget(me, 500)
|
|
end
|
|
end
|
|
]]--
|
|
if v.jumpDelay > 0 then
|
|
v.jumpDelay = v.jumpDelay - dt
|
|
if v.jumpDelay < 0 then
|
|
v.jumpDelay = 0
|
|
end
|
|
end
|
|
if entity_getState(me)==STATE_IDLE then
|
|
entity_rotateToSurfaceNormal(me, 0.1)
|
|
entity_moveAlongSurface(me, dt, 0, 6, 24)
|
|
--[[
|
|
entity_moveAlongSurface(me, dt, 100, 6, 24)
|
|
entity_rotateToSurfaceNormal(me, 0.1)
|
|
v.moveTimer = v.moveTimer + dt
|
|
if v.moveTimer > 30 then
|
|
entity_switchSurfaceDirection(me)
|
|
v.moveTimer = 0
|
|
end
|
|
]]--
|
|
if not(entity_hasTarget(me)) then
|
|
entity_findTarget(me, 2000)
|
|
else
|
|
if entity_isTargetInRange(me, 900) and isInLine(me) then
|
|
--[[and entity_y(entity_getTarget(me)) > entity_y(me)-v.y_range/2
|
|
and entity_y(entity_getTarget(me)) < entity_y(me)+v.y_range/2 then]]--
|
|
--if trace(entity_x(me), entity_y(me), 5) then
|
|
if v.jumpDelay == 0 then
|
|
v.jumpDelay = 1.5
|
|
entity_setState(me, STATE_JUMP)
|
|
end
|
|
--end
|
|
--end
|
|
end
|
|
end
|
|
elseif entity_getState(me)==STATE_JUMP then
|
|
v.soundDelay = v.soundDelay + dt
|
|
if v.soundDelay >= 0.5 then
|
|
entity_playSfx(me, "FroogFlap")
|
|
v.soundDelay = 0
|
|
end
|
|
|
|
if v.flyTimer > 0 then
|
|
v.flyTimer = v.flyTimer - dt
|
|
if v.flyTimer < 0 then
|
|
v.flyTimer = 0
|
|
end
|
|
end
|
|
v.rotateOffset = v.rotateOffset + dt * 400
|
|
if v.rotateOffset > 180 then
|
|
v.rotateOffset = 180
|
|
end
|
|
--[[
|
|
if entity_hasTarget(me) then
|
|
if v.moveTowardsTimer > 0 then
|
|
v.moveTowardsTimer = v.moveTowardsTimer - dt
|
|
if v.moveTowardsTimer < 0 then
|
|
v.moveTowardsTimer = 0
|
|
end
|
|
entity_moveTowardsTarget(me, dt, 20000)
|
|
end
|
|
end
|
|
]]--
|
|
entity_rotateToVel(me, 0.1)
|
|
--entity_rotateToVel(me, 0.1, v.rotateOffset)
|
|
entity_updateMovement(me, dt)
|
|
-- entity_applySurfaceNormalForce(1000)
|
|
|
|
elseif not(entity_getState(me)==STATE_TRANSITION) then
|
|
entity_updateMovement(me, dt)
|
|
end
|
|
end
|
|
|
|
function hitSurface(me)
|
|
if entity_isState(me, STATE_JUMP) then
|
|
--and v.flyTimer==0
|
|
--msg1("hitsurface!")
|
|
--entity_adjustPositionBySurfaceNormal(me, v.fudge)
|
|
entity_clampToSurface(me, 0.1) -- (0.1)
|
|
--entity_setState(STATE_IDLE)
|
|
entity_setState(me, STATE_TRANSITION, 0.1)
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_setMaxSpeed(me, 900)
|
|
entity_animate(me, "idle", LOOP_INF)
|
|
elseif entity_isState(me, STATE_JUMP) then
|
|
v.soundDelay = 999
|
|
local t = entity_getTarget(me)
|
|
if t ~= 0 then
|
|
entity_moveTowardsTarget(me, 1, 2000)
|
|
local amp = 1.5
|
|
entity_addVel(me, entity_velx(entity_getTarget(me))*amp, entity_vely(entity_getTarget(me))*amp)
|
|
end
|
|
v.moveTowardsTimer = 0
|
|
v.rotateOffset = 0
|
|
v.flyTimer = 6
|
|
entity_applySurfaceNormalForce(me, 800)
|
|
--entity_adjustPositionBySurfaceNormal(me, 64)
|
|
entity_adjustPositionBySurfaceNormal(me, v.fudge)
|
|
entity_animate(me, "swim", LOOP_INF)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_setState(me, STATE_JUMP)
|
|
end
|
|
return true
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_TRANSITION) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|