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Aquaria/game_scripts/scripts/entities/gearcommon.lua

172 lines
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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.rotSpd = 0.0
v.n = 0
v.gear = 0
v.gearBack = 0
v.actDelay = 0
v.t = 15
v.soundTimer =0
v.useSetRotSpd = 0
function v.commonInit(me, usrs)
v.useSetRotSpd = usrs
entity_setEntityType(me, ET_NEUTRAL)
--entity_setTexture(me, "")
entity_initSkeletal(me, "Gear")
--entity_setWidth(me, 64)
--entity_setHeight(me, 64)
entity_setUpdateCull(me, -1)
v.n = getNaija()
entity_setCollideRadius(me, 160)
v.gear = entity_getBoneByName(me, "Gear")
v.gearBack = entity_getBoneByName(me, "GearBack")
entity_scale(me, 1.5, 1.5)
loadSound("GearTurn")
loadSound("GearWaterLevel")
esetv(me, EV_BEASTBURST, 0)
esetv(me, EV_LOOKAT, 0)
end
function postInit(me)
v.mult = 1
local node = entity_getNearestNode(me, "FLIP")
if node ~= 0 and node_isEntityIn(node, me) then
v.useSetRotSpd = -v.useSetRotSpd
end
end
function enterState(me)
end
function exitState(me)
end
function activate(me)
end
function songNote(me, note)
end
function damage(me)
return false
end
local function doFunction(me)
if v.actDelay == 0 then
v.actDelay = v.t
local node = entity_getNearestNode(me)
if node ~= 0 and node_isEntityIn(node, me) then
node_activate(node)
end
playSfx("GearWaterLevel")
end
end
function update(me, dt)
local spinning = false
if v.actDelay > 0 then
v.actDelay = v.actDelay - dt
if v.actDelay < 0 then
v.actDelay = 0
end
end
if v.useSetRotSpd == 0 then
if entity_isEntityInRange(me, v.n, 600) then
if entity_isUnderWater(v.n) and avatar_isRolling() then
v.rotSpd = v.rotSpd + 90*dt*avatar_getRollDirection()
if v.rotSpd > 360 then
v.rotSpd = 360
elseif v.rotSpd < -360 then
v.rotSpd = -360
end
v.spinning = true
end
end
else
v.spinning = true
v.rotSpd = v.useSetRotSpd
end
--debugLog(string.format("rotspd:%d", v.rotSpd))
if v.rotSpd ~= 0 then
entity_rotate(me, entity_getRotation(me)+v.rotSpd*dt)
--bone_rotate(gear, bone_getRotation(gear)+v.rotSpd*dt)
bone_rotate(v.gearBack, bone_getRotation(v.gearBack)-v.rotSpd*2*dt)
if bone_getRotation(v.gear) > 360 then
bone_rotate(v.gear, bone_getRotation(v.gear)-360)
--entity_sound(me, "GearTurn")
elseif bone_getRotation(v.gear) < -360 then
bone_rotate(v.gear, bone_getRotation(v.gear)+360)
--entity_sound(me, "GearTurn")
end
v.soundTimer = v.soundTimer + v.rotSpd*dt
--debugLog(string.format("soundTimer: %f", v.soundTimer))
local intv = 90
if v.soundTimer > intv then
v.soundTimer = 0
entity_sound(me, "GearTurn")
end
if v.soundTimer < -intv then
v.soundTimer = 0
entity_sound(me, "GearTurn")
end
if not spinning then
local dir = 1
if v.rotSpd > 0 then
dir = -1
end
v.rotSpd = v.rotSpd + (30.0*dt*dir)
if dir == 1 and v.rotSpd > 0 then
v.rotSpd = 0
elseif dir == -1 and v.rotSpd < 0 then
v.rotSpd = 0
end
end
end
local minSpd = 300
if v.rotSpd > minSpd or v.rotSpd < -minSpd then
doFunction(me)
end
if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0) then
if avatar_isLockable() and entity_setBoneLock(v.n, me) then
else
local x, y = entity_getVectorToEntity(me, v.n, 8000)
entity_addVel(v.n, x, y)
end
end
entity_handleShotCollisions(me)
end