mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 14:15:46 +00:00
180 lines
5.1 KiB
Lua
180 lines
5.1 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- L I O N F I S H
|
|
-- ================================================================================================
|
|
|
|
-- ================================================================================================
|
|
-- S T A T E S
|
|
-- ================================================================================================
|
|
|
|
local STATE_GLIDING = 1001
|
|
local STATE_TO_THRUST = 1002
|
|
local STATE_THRUSTING = 1003
|
|
local STATE_TO_GLIDE = 1004
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
v.maxSpeed = 890
|
|
v.angle = 90
|
|
|
|
-- ================================================================================================
|
|
-- F U N C T I O N S
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
v.swimTime = 0.34 + (math.random(42)*0.01)
|
|
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
20, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
64, -- collideRadius (only used if hit entities is on)
|
|
STATE_GLIDING, -- initState
|
|
128, -- sprite width
|
|
128, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
1800 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
|
|
entity_initSkeletal(me, "lionfish")
|
|
|
|
entity_setDeathParticleEffect(me, "Explode")
|
|
entity_setDropChance(me, 21)
|
|
|
|
entity_setState(me, STATE_GLIDING)
|
|
entity_rotateTo(me, 360, 0.1)
|
|
entity_setMaxSpeed(me, v.maxSpeed)
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function postInit(me)
|
|
-- FLIP HORIZONTALLY IF THERE'S A FLIP NODE
|
|
local node = entity_getNearestNode(me, "FLIP")
|
|
if node ~=0 then
|
|
if node_isEntityIn(node, me) then
|
|
entity_fh(me)
|
|
end
|
|
end
|
|
end
|
|
|
|
function update(me, dt)
|
|
-- SWIM ANGLE
|
|
if entity_getState(me) == STATE_GLIDING then
|
|
v.swimTime = v.swimTime - dt
|
|
if v.swimTime < 0 then
|
|
v.swimTime = 1.23 + (math.random(234)*0.01)
|
|
|
|
-- Point based on Flip
|
|
if not entity_isfh(me) then
|
|
v.angle = 58 + math.random(64)
|
|
entity_rotateTo(me, v.angle + 270, 2)
|
|
else
|
|
v.angle = 238 + math.random(64)
|
|
entity_rotateTo(me, v.angle + 90, 2)
|
|
end
|
|
|
|
entity_setState(me, STATE_TO_THRUST)
|
|
end
|
|
end
|
|
|
|
-- SUBTLE GLIDE
|
|
if entity_getState(me) == STATE_TO_THRUST then
|
|
if not entity_isfh(me) then
|
|
entity_moveTowardsAngle(me, entity_getRotation(me) - 270, 1, 2.48)
|
|
else
|
|
entity_moveTowardsAngle(me, entity_getRotation(me) - 90, 1, 2.48)
|
|
end
|
|
end
|
|
|
|
-- FLIP L/R
|
|
local flipThresh = 50
|
|
if entity_velx(me) < -flipThresh and not entity_isfh(me) then
|
|
entity_fh(me)
|
|
v.angle = v.angle + 180
|
|
elseif entity_velx(me) > flipThresh and entity_isfh(me) then
|
|
entity_fh(me)
|
|
v.angle = v.angle - 180
|
|
end
|
|
|
|
-- AVOIDANCE
|
|
entity_doEntityAvoidance(me, dt, 43, 0.12)
|
|
entity_doCollisionAvoidance(me, dt, 5, 0.36)
|
|
|
|
-- MOVEMENT
|
|
entity_doFriction(me, dt, 48)
|
|
entity_updateMovement(me, dt)
|
|
|
|
-- DAMAGE
|
|
entity_handleShotCollisions(me)
|
|
if entity_touchAvatarDamage(me, 32, 1, 1200) then
|
|
setPoison(1, 8)
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_getState(me) == STATE_TO_THRUST then
|
|
entity_setStateTime(me, entity_animate(me, "idle"), -1)
|
|
elseif entity_getState(me) == STATE_THRUSTING then
|
|
entity_setStateTime(me, entity_animate(me, "thrust"), -1)
|
|
elseif entity_getState(me) == STATE_TO_GLIDE then
|
|
entity_setStateTime(me, entity_animate(me, "idle"), -1)
|
|
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_getState(me) == STATE_GLIDING then
|
|
|
|
elseif entity_getState(me) == STATE_TO_THRUST then
|
|
entity_setState(me, STATE_THRUSTING)
|
|
|
|
elseif entity_getState(me) == STATE_THRUSTING then
|
|
-- THRUST
|
|
entity_moveTowardsAngle(me, v.angle, 1, 124 + math.random(124))
|
|
entity_setState(me, STATE_TO_GLIDE)
|
|
|
|
elseif entity_getState(me) == STATE_TO_GLIDE then
|
|
entity_setState(me, STATE_GLIDING)
|
|
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return true
|
|
end
|
|
|
|
|
|
function dieNormal(me)
|
|
if chance(25) then
|
|
spawnIngredient("LeechingPoultice", entity_x(me), entity_y(me))
|
|
end
|
|
end
|