mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 14:15:46 +00:00
234 lines
6 KiB
Lua
234 lines
6 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- Simon Says: "Eight Eyed Monster!"
|
|
-- BOROMAL
|
|
-- idle : waiting for user to click
|
|
-- playSeg : playing segment of song
|
|
-- wait : wait for user input
|
|
-- game over : user was too slow
|
|
-- victory
|
|
|
|
local STATE_PLAYSEG = 1000
|
|
local STATE_WAIT = 1001
|
|
local STATE_GAMEOVER = 1002
|
|
local STATE_VICTORY = 1003
|
|
|
|
v.songLen = 8
|
|
v.waitTime = 4.5
|
|
v.curNote = 1
|
|
v.onNote = 1
|
|
v.noteDelay = 0
|
|
v.userNote = 1
|
|
|
|
v.song = nil
|
|
v.eye = nil
|
|
v.center = 0
|
|
v.centerEye = 0
|
|
v.body = 0
|
|
|
|
v.idolWeight = 200
|
|
|
|
local function generateSong()
|
|
for i=1, 10 do
|
|
v.song[i] = math.random(8)-1
|
|
end
|
|
end
|
|
|
|
function init(me)
|
|
v.song = {}
|
|
v.eye = {}
|
|
|
|
setupEntity(me)
|
|
entity_initSkeletal(me, "Simon")
|
|
entity_setEntityType(me, ET_NEUTRAL)
|
|
|
|
entity_setActivation(me, AT_CLICK, 64, 512)
|
|
for i=1, 8 do
|
|
v.eye[i] = entity_getBoneByIdx(me, i)
|
|
--entity_getBoneByName(string.format("Eye%d",i))
|
|
bone_setColor(v.eye[i], getNoteColor(i-1))
|
|
bone_alpha(v.eye[i], 0)
|
|
end
|
|
v.center = entity_getBoneByName(me, "Center")
|
|
v.centerEye = entity_getBoneByName(me, "CenterEye")
|
|
v.body = entity_getBoneByName(me, "Body")
|
|
v.skirtLeft = entity_getBoneByName(me, "SkirtLeft")
|
|
v.skirtRight = entity_getBoneByName(me, "SkirtRight")
|
|
|
|
entity_animate(me, "idle")
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_offset(me, 0, 20, 2, -1, 1, 1)
|
|
|
|
entity_setCullRadius(me, 1024)
|
|
|
|
bone_setSegs(v.body, 2, 32, 0.3, 0.3, -0.018, 0, 6, 1)
|
|
bone_setSegs(v.skirtLeft, 2, 32, -0.3, 0.3, -0.018, 0, 6, 1)
|
|
bone_setSegs(v.skirtRight, 2, 32, -0.3, 0.3, -0.018, 0, 6, 1)
|
|
entity_setUpdateCull(me, 2500)
|
|
end
|
|
|
|
function postInit(me)
|
|
if entity_isFlag(me, 1) then
|
|
-- FormUpgradeEnergy2
|
|
local ent = createEntity("upgrade-wok", "", entity_getPosition(me))
|
|
entity_setWeight(ent, v.idolWeight)
|
|
end
|
|
end
|
|
|
|
function update(me, dt)
|
|
if entity_isState(me, STATE_PLAYSEG) then
|
|
v.noteDelay = v.noteDelay + dt
|
|
if v.noteDelay > 0.5 - (v.onNote*0.02) then
|
|
v.noteDelay = 0
|
|
playSfx(string.format("MenuNote%d", v.song[v.curNote]))
|
|
local theEye = v.eye[v.song[v.curNote]+1]
|
|
--bone_alpha(theEye, 0)
|
|
bone_scale(theEye, 1, 0)
|
|
bone_scale(theEye, 1, 1, 0.25, 1, -1)
|
|
bone_alpha(theEye, 1)
|
|
--bone_alpha(, 1, 0.25, 1, -1)
|
|
if v.curNote >= v.onNote then
|
|
entity_setState(me, STATE_WAIT, v.waitTime)
|
|
end
|
|
v.curNote = v.curNote + 1
|
|
end
|
|
end
|
|
local nx,ny = entity_getPosition(getNaija())
|
|
local sx,sy = entity_getPosition(me)
|
|
local x = (nx-sx)*0.75
|
|
local y = (ny-sy)*0.75
|
|
x,y = vector_cap(x, y, 20)
|
|
bone_setPosition(v.centerEye, x, y, 1.0)
|
|
end
|
|
|
|
function activate(me)
|
|
--debugLog("ACTIVATE!")
|
|
entity_setActivationType(me, AT_NONE)
|
|
v.curNote = 1
|
|
v.userNote = 1
|
|
entity_setState(me, STATE_PLAYSEG)
|
|
musicVolume(0.5, 0.5)
|
|
end
|
|
|
|
function enterState(me)
|
|
local colorT = 0.2
|
|
if entity_isState(me, STATE_IDLE) then
|
|
--debugLog("IDLE!")
|
|
entity_setActivationType(me, AT_CLICK)
|
|
generateSong()
|
|
v.onNote = 1
|
|
v.curNote = 1
|
|
v.userNote =1
|
|
bone_setColor(v.center, 0.5, 0.5, 1, colorT)
|
|
elseif entity_isState(me, STATE_VICTORY) then
|
|
--debugLog("VICTORY!")
|
|
musicVolume(1, 1)
|
|
if entity_isFlag(me, 0) then
|
|
playSfx("secret")
|
|
local ent = createEntity("upgrade-wok", "", entity_getPosition(me))
|
|
entity_alpha(ent, 0)
|
|
entity_alpha(ent, 1, 0.2)
|
|
entity_setWeight(ent, v.idolWeight)
|
|
entity_setFlag(me, 1)
|
|
else
|
|
playSfx("secret")
|
|
local r = randRange(1, 70)
|
|
if r < 10 then
|
|
spawnIngredient("PlantLeaf", entity_getPosition(me))
|
|
elseif r < 20 then
|
|
spawnIngredient("FishOil", entity_getPosition(me))
|
|
elseif r < 30 then
|
|
spawnIngredient("SmallEgg", entity_getPosition(me))
|
|
elseif r < 40 then
|
|
spawnIngredient("SmallEye", entity_getPosition(me))
|
|
elseif r < 50 then
|
|
spawnIngredient("SeaCake", entity_getPosition(me))
|
|
elseif r < 60 then
|
|
spawnIngredient("HandRoll", entity_getPosition(me))
|
|
else
|
|
spawnIngredient("SmallBone", entity_getPosition(me))
|
|
end
|
|
end
|
|
entity_setStateTime(me, 3)
|
|
elseif entity_isState(me, STATE_GAMEOVER) then
|
|
musicVolume(1, 1)
|
|
shakeCamera(10, 1)
|
|
for i=1, 8 do
|
|
bone_alpha(v.eye[i], 0)
|
|
end
|
|
--debugLog("GAMEOVER!")
|
|
playSfx("BeastForm")
|
|
entity_setStateTime(me, 2)
|
|
bone_setColor(v.center, 1, 0.5, 0.5, colorT)
|
|
elseif entity_isState(me, STATE_WAIT) then
|
|
--[[
|
|
for i=1, 8 do
|
|
bone_alpha(v.eye[i], 0)
|
|
end
|
|
]]--
|
|
--debugLog("WAIT!")
|
|
v.userNote = 1
|
|
bone_setColor(v.center, 0.5, 1, 0.5, colorT)
|
|
elseif entity_isState(me, STATE_PLAYSEG) then
|
|
v.curNote = 1
|
|
--debugLog("PLAYSEG!")
|
|
bone_setColor(v.center, 0.5, 0.5, 1, colorT)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_WAIT) then
|
|
entity_setState(me, STATE_GAMEOVER)
|
|
elseif entity_isState(me, STATE_GAMEOVER) or entity_isState(me, STATE_VICTORY) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function songNote(me, note)
|
|
--debugLog("songNote!")
|
|
if entity_isState(me, STATE_WAIT) then
|
|
if note == v.song[v.userNote] then
|
|
v.userNote = v.userNote + 1
|
|
if v.userNote > v.onNote then
|
|
if v.userNote > v.songLen then
|
|
entity_setState(me, STATE_VICTORY)
|
|
else
|
|
v.onNote = v.onNote + 1
|
|
entity_setState(me, STATE_PLAYSEG)
|
|
end
|
|
end
|
|
else
|
|
entity_setState(me, STATE_GAMEOVER)
|
|
end
|
|
end
|
|
end
|
|
|
|
function hitSurface(me)
|
|
--entity_sound(me, "rock-hit")
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return false
|
|
end
|