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Aquaria/game_scripts/scripts/maps/map_vedhacave.lua

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3.7 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init()
setElementLayerVisible(7, false)
--fadeIn(1)
--watch(1)
if isFlag(FLAG_ENDING, ENDING_NAIJACAVE) then
overrideZoom(1)
local n = getNaija()
local l = getLi()
entity_setPosition(l, 0, 0)
local li = createEntity("lipuppet", "", 0,0)
entity_msg(li, "end")
local lunode = getNode("baby")
local luc = createEntity("lucien-baby", "", node_x(lunode), node_y(lunode))
local last = getCostume()
setCostume("end")
local nd1 = getNode("end_naija")
local nd2 = getNode("end_li")
entity_setPosition(n, node_x(nd1), node_y(nd1))
entity_animate(n, "sitback", LOOP_INF)
entity_setPosition(li, node_x(nd2), node_y(nd2))
watch(0.5)
fadeIn(1)
fade2(0, 1, 0, 0, 0)
watch(1)
watch(1.5)
voice("naija_endingpart1a")
watch(1.5)
entity_animate(n, "getUpFromSitBack")
watch(3)
-- setup 2: husband
fade2(1, 1, 1, 1, 1)
watch(1)
local node = getNode("end_naija2")
entity_setPosition(n, node_x(node), node_y(node))
entity_flipToEntity(n, li)
entity_idle(n)
watch(0.5)
fade2(0, 1, 1, 1, 1)
watch(1)
-- fadein
watch(0.5)
setNaijaHeadTexture("smile")
watch(0.2)
entity_msg(li, "smile")
watch(1)
-- setup 3: hanging out with baby
fade2(1, 1, 1, 1, 1)
watch(1)
entity_msg(li, "normal")
entity_idle(n)
node = getNode("end_naija3")
entity_setPosition(n, node_x(node), node_y(node))
node = getNode("end_li3")
entity_setPosition(li, node_x(node), node_y(node))
entity_flipToEntity(li, n)
entity_flipToEntity(n, li)
entity_animate(li, "sit", -1)
entity_animate(n, "sitback", -1)
setNaijaHeadTexture("")
cam_toNode(getNode("end_cam3"))
watch(0.5)
overrideZoom(1.2, 10)
fade2(0, 1, 1, 1, 1)
watch(1)
watch(0.5)
entity_msg(li, "surprise")
watch(1.5)
entity_msg(li, "normal")
watch(0.5)
setNaijaHeadTexture("smile")
watch(0.5)
entity_msg(li, "smile")
watch(0.5)
-- setup 4: looking out doorway
fade2(1, 1, 1, 1, 1)
watch(1)
setNaijaHeadTexture("")
entity_idle(n)
node = getNode("end_naija4")
entity_setPosition(n, node_x(node), node_y(node))
entity_fh(n)
cam_toEntity(n)
watch(0.5)
fade2(0, 1, 1, 1, 1)
watch(1)
setCameraLerpDelay(8)
overrideZoom(0.7, 20)
cam_toNode(getNode("end_cam4"))
watchForVoice()
fade2(1, 0.5, 1, 1, 1)
watch(0.5)
--[[
entity_setPosition(n, node_x(node), node_y(node), 6, 0, 0, 1)
entity_animate(n, "swim", -1)
entity_rotate(n, 0, 8, 0, 0, 1)
while entity_isInterpolating(n) do
watch(FRAME_TIME)
end
entity_animate("idle",
watch(2)
]]--
setFlag(FLAG_ENDING, ENDING_MAINAREA)
loadMap("MainArea")
--jumpState("Credits")
--loadMap("NaijaCave")
--[[
fade2(0, 0.5, 1, 1, 1)
watch(0.5)
setCameraLerpDelay(0)
cam_toEntity(n)
entity_idle(n)
]]--
end
end