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Aquaria/BBGE/BaseText.h
fgenesis ed089f38f7 Add two more font/text related Lua functions, and some more:
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00

23 lines
641 B
C++

#ifndef BASETEXT_H
#define BASETEXT_H
#include "RenderObject.h"
class BaseText : public RenderObject
{
public:
BaseText() { addType(SCO_TEXT); }
virtual ~BaseText() {}
virtual void setText(const std::string& text) = 0;
virtual void setWidth(float width) = 0;
virtual void setFontSize(float sz) = 0;
virtual void setAlign(Align a) = 0;
virtual float getLineHeight() = 0;
virtual int getNumLines() = 0;
virtual float getHeight() = 0; // total height
virtual float getStringWidth(const std::string& text) = 0; // width of string when not auto-wrapped
virtual float getActualWidth() = 0; // width of text after wrapping
};
#endif