mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-08-09 15:49:52 +00:00
This commit introduces a second pause mode: Full game pause (as in menu), and world pause (as in spirit form). All related checks are no longer done against WT_* constants, but against the new world pause which is functionally equivalent, but more flexible. Continuity::worldType is now only used to toggle world pause correctly, and to apply some related graphical effects. The world pause can also be controlled via script without actually switching forms. Added Lua functions: + node_setSpiritFreeze() + quad_setPauseLevel() + isWorldPaused() + setWorldPaused()
706 lines
14 KiB
C++
706 lines
14 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Game.h"
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#include "Avatar.h"
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Path::Path()
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{
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addType(SCO_PATH);
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localWarpType = LOCALWARP_NONE;
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effectOn = true;
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time = 0;
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naijaIn = false;
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amount = 0;
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catchActions = false;
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pathShape = PATHSHAPE_RECT;
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toFlip = -1;
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replayVox = 0;
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naijaHome = false;
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addEmitter = false;
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emitter = 0;
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active = true;
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currentMod = 1.0;
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songFunc = songNoteFunc = songNoteDoneFunc = true;
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pathType = PATH_NONE;
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neverSpawned = true;
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spawnedEntity = 0;
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script = 0;
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updateFunction = activateFunction = false;
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cursorActivation = false;
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rect.setWidth(64);
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rect.setHeight(64);
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animOffset = 0;
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spawnEnemyNumber = 0;
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spawnEnemyDistance = 0;
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warpType = 0;
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spiritFreeze = true;
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}
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void Path::clampPosition(Vector *pos, int radius)
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{
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if (pathShape == PATHSHAPE_CIRCLE)
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{
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Vector diff = (*pos) - nodes[0].position;
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float rad = rect.getWidth()*0.5f;
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diff.capLength2D(rad-2-radius);
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*pos = nodes[0].position + diff;
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}
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else if (pathShape == PATHSHAPE_RECT)
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{
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Vector diff = (*pos) - nodes[0].position;
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if (diff.x < rect.x1)
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diff.x = rect.x1;
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if (diff.x > rect.x2)
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diff.x = rect.x2;
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if (diff.y < rect.y1)
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diff.y = rect.y1;
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if (diff.y > rect.y2)
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diff.y = rect.y2;
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*pos = nodes[0].position + diff;
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}
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}
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PathNode *Path::getPathNode(int idx)
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{
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if (idx < 0 || idx >= nodes.size()) return 0;
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return &nodes[idx];
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}
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void Path::reverseNodes()
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{
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std::vector<PathNode> copy = nodes;
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nodes.clear();
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for (int i = copy.size()-1; i >= 0; i--)
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{
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nodes.push_back(copy[i]);
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}
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}
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void Path::setActive(bool v)
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{
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active = v;
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}
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bool Path::isCoordinateInside(const Vector &pos, int radius)
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{
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if (nodes.empty()) return false;
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if (pathShape == PATHSHAPE_CIRCLE)
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{
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Vector diff = pos - nodes[0].position;
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return diff.isLength2DIn(this->rect.getWidth()*0.5f - radius);
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}
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else
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{
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Vector rel = pos - nodes[0].position;
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return rect.isCoordinateInside(rel);
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}
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return false;
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}
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Vector Path::getEnterNormal()
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{
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switch(warpType)
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{
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case CHAR_RIGHT:
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return Vector(-1, 0);
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break;
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case CHAR_LEFT:
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return Vector(1, 0);
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break;
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case CHAR_UP:
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return Vector(0, 1);
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break;
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case CHAR_DOWN:
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return Vector(0, -1);
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break;
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}
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return Vector(1,1);
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}
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Vector Path::getEnterPosition(int outAmount)
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{
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if (nodes.empty()) return Vector(0,0,0);
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Vector enterPos = nodes[0].position;
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switch(warpType)
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{
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case CHAR_RIGHT:
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enterPos.x = getLeft()-outAmount;
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break;
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case CHAR_LEFT:
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enterPos.x = getRight()+outAmount;
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break;
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case CHAR_UP:
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enterPos.y = getDown()+outAmount;
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break;
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case CHAR_DOWN:
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enterPos.y = getUp()-outAmount;
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break;
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}
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return enterPos;
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}
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Vector Path::getBackPos(const Vector &position)
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{
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Vector ret = position;
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switch(warpType)
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{
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case CHAR_RIGHT:
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ret.x = getLeft()-1;
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break;
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case CHAR_LEFT:
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ret.x = getRight()+1;
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break;
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case CHAR_UP:
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ret.y = getDown()+1;
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break;
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case CHAR_DOWN:
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ret.y = getUp()-1;
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break;
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}
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return ret;
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}
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int Path::getLeft()
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{
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return nodes[0].position.x + rect.x1;
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}
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int Path::getRight()
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{
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return nodes[0].position.x + rect.x2;
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}
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int Path::getUp()
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{
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return nodes[0].position.y + rect.y1;
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}
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int Path::getDown()
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{
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return nodes[0].position.y + rect.y2;
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}
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void Path::destroy()
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{
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if (emitter)
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{
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emitter->safeKill();
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emitter = 0;
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}
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if (script)
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{
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dsq->scriptInterface.closeScript(script);
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script = 0;
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}
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}
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Path::~Path()
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{
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destroy();
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}
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bool Path::hasScript()
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{
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return script != 0;
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}
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void Path::song(SongType songType)
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{
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if (hasScript() && songFunc)
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{
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if (!script->call("song", this, int(songType)))
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{
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songFunc = false;
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debugLog("Path [" + name + "] " + script->getLastError());
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}
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}
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}
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void Path::songNote(int note)
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{
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if (hasScript() && songNoteFunc)
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{
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if (!script->call("songNote", this, note))
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{
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songNoteFunc = false;
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debugLog("Path [" + name + "] " + script->getLastError() + " songNote");
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}
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}
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}
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void Path::songNoteDone(int note, float len)
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{
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if (hasScript() && songNoteDoneFunc)
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{
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if (!script->call("songNoteDone", this, note, len))
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{
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songNoteDoneFunc = false;
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debugLog("Path [" + name + "] " + script->getLastError() + " songNoteDone");
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}
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}
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}
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void Path::parseWarpNodeData(const std::string &dataString)
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{
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std::string label;
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std::istringstream is(dataString);
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std::string flip;
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is >> label >> warpMap >> warpNode >> flip;
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pathType = PATH_WARP;
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toFlip = -1;
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stringToLower(flip);
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if (flip == "l")
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toFlip = 0;
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if (flip == "r")
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toFlip = 1;
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}
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void Path::refreshScript()
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{
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amount = 0;
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content.clear();
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label.clear();
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destroy();
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warpMap = warpNode = "";
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toFlip = -1;
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stringToLower(name);
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{
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SimpleIStringStream is(name.c_str(), SimpleIStringStream::REUSE);
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is >> label >> content >> amount;
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}
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std::string scr;
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if (dsq->mod.isActive())
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scr = dsq->mod.getPath() + "scripts/node_" + label + ".lua";
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else
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scr = "scripts/maps/node_" + label + ".lua";
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if (exists(scr))
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{
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script = dsq->scriptInterface.openScript(scr);
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updateFunction = activateFunction = true;
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}
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if (label == "seting")
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{
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pathType = PATH_SETING;
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}
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else if (label == "setent")
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{
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pathType = PATH_SETENT;
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}
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else if (label == "current")
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{
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pathType = PATH_CURRENT;
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SimpleIStringStream is(name);
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std::string dummy;
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is >> dummy;
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is >> currentMod;
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is >> amount;
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if (amount == 0)
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{
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amount = 0.5;
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}
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if (amount > 1) amount = 1;
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if (amount < 0) amount = 0;
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}
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else if (label == "gem")
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{
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pathType = PATH_GEM;
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gem = content;
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}
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else if (label == "waterbubble")
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{
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pathType = PATH_WATERBUBBLE;
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}
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else if (label == "cook")
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{
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pathType = PATH_COOK;
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}
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else if (label == "zoom")
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{
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pathType = PATH_ZOOM;
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SimpleIStringStream is(name);
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std::string dummy;
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is >> dummy >> amount >> time;
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if (time == 0)
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{
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time = 1;
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}
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}
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else if (label == "radarhide")
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{
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pathType = PATH_RADARHIDE;
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}
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else if (label == "bgsfxloop")
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{
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pathType = PATH_BGSFXLOOP;
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core->sound->loadLocalSound(content);
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}
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else if (label == "savepoint")
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{
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pathType = PATH_SAVEPOINT;
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}
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else if (label == "steam")
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{
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pathType = PATH_STEAM;
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SimpleIStringStream is(name);
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std::string dummy;
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is >> dummy;
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float v = 0;
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is >> v;
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if (v != 0)
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currentMod = v;
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}
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else if (label == "warpnode")
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{
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parseWarpNodeData(name);
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}
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else if (label == "spiritportal")
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{
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std::string dummy;
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SimpleIStringStream is(name);
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is >> dummy >> warpMap >> warpNode;
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pathType = PATH_SPIRITPORTAL;
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}
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else if (label == "warplocalnode")
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{
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std::string dummy, type;
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SimpleIStringStream is(name);
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is >> dummy >> warpNode >> type;
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if (type == "in")
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localWarpType = LOCALWARP_IN;
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else if (type == "out")
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localWarpType = LOCALWARP_OUT;
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pathType = PATH_WARP;
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}
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else if (label == "vox" || label == "voice")
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{
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std::string dummy, re;
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SimpleIStringStream is(name);
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is >> dummy >> vox >> re;
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if (!re.empty())
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replayVox = true;
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}
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else if (label == "warp")
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{
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std::string dummy, warpTypeStr;
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SimpleIStringStream is(name);
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is >> dummy >> warpMap >> warpTypeStr;
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// warpType is just char, which does not automatically skip spaces like strings would
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warpType = warpTypeStr.length() ? warpTypeStr[0] : 0;
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if (warpMap.find("vedha")!=std::string::npos)
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{
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naijaHome = true;
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}
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pathType = PATH_WARP;
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}
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else if (label == "se")
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{
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std::string dummy;
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SimpleIStringStream is(name);
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spawnEnemyNumber = 0;
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spawnEnemyDistance = 0;
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is >> dummy >> spawnEnemyName >> spawnEnemyDistance >> spawnEnemyNumber;
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neverSpawned = true;
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/*
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if (!spawnedEntity && !nodes.empty())
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{
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spawnedEntity = dsq->game->createEntity(spawnEnemyName, 0, nodes[0].position, 0, false, "");
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}
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*/
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}
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else if (label == "pe")
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{
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std::string dummy, particleEffect;
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SimpleIStringStream is(name);
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is >> dummy >> particleEffect;
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//core->removeRenderObject(&emitter, Core::DO_NOT_DESTROY_RENDER_OBJECT);
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//core->getTopStateData()->addRenderObject(&emitter, LR_PARTICLES);
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if (emitter)
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{
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emitter->safeKill();
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emitter = 0;
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}
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emitter = new ParticleEffect;
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emitter->load(particleEffect);
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emitter->start();
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if (!nodes.empty())
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{
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emitter->position = nodes[0].position;
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}
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addEmitter = true;
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}
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}
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void Path::init()
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{
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if (hasScript())
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{
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if (!script->call("init", this))
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{
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debugLog(name + " : " + script->getLastError() + " init");
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}
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}
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}
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void Path::update(float dt)
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{
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if (!dsq->game->isPaused() && !(spiritFreeze && dsq->game->isWorldPaused()))
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{
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if (addEmitter && emitter)
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{
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addEmitter = false;
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dsq->game->addRenderObject(emitter, LR_PARTICLES);
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}
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if (emitter && !nodes.empty())
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{
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emitter->position = nodes[0].position;
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}
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if (hasScript() && updateFunction)
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{
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if (!script->call("update", this, dt))
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{
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debugLog(name + " : " + script->getLastError() + " update");
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updateFunction = false;
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}
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}
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if (emitter)
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{
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if (!nodes.empty())
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emitter->position = nodes[0].position;
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emitter->update(dt);
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}
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if (!nodes.empty() && !spawnedEntity && !spawnEnemyName.empty())
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{
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if (neverSpawned || !(nodes[0].position - dsq->game->avatar->position).isLength2DIn(spawnEnemyDistance))
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{
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neverSpawned = false;
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spawnedEntity = dsq->game->createEntity(spawnEnemyName, 0, nodes[0].position, 0, false, "");
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}
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}
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if (spawnedEntity && spawnedEntity->life < 1.0f)
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{
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spawnedEntity = 0;
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}
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if (pathType == PATH_CURRENT && !dsq->game->isWorldPaused())
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{
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animOffset -= currentMod*(dt/830);
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/*
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while (animOffset < -1.0f)
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animOffset += 1.0f;
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*/
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}
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if (pathType == PATH_GEM && dsq->game->avatar)
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{
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if (isCoordinateInside(dsq->game->avatar->position))
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{
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if (!dsq->continuity.getPathFlag(this))
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{
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dsq->continuity.setPathFlag(this, 1);
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dsq->continuity.pickupGem(gem);
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}
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}
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}
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if (pathType == PATH_ZOOM && dsq->game->avatar)
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{
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if (isCoordinateInside(dsq->game->avatar->position))
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{
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naijaIn = true;
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dsq->game->overrideZoom(amount, time);
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}
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else
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{
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if (naijaIn)
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{
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naijaIn = false;
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dsq->game->overrideZoom(0);
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}
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}
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}
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if (pathType == PATH_STEAM && !dsq->game->isWorldPaused() && effectOn)
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{
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animOffset -= 1000*0.00002f;
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if (nodes.size() >= 2)
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{
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Vector start = nodes[0].position;
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Vector end = nodes[1].position;
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Vector v = end - start;
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Vector left = v.getPerpendicularLeft();
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Vector right = v.getPerpendicularRight();
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Vector mid = (end-start) + start;
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FOR_ENTITIES(i)
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{
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Entity *e = *i;
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if (e)
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{
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/*
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if (e->getEntityType() == ET_AVATAR && dsq->continuity.form == FORM_SPIRIT)
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continue;
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*/
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if (dsq->game->collideCircleVsLine(e, start, end, rect.getWidth()*0.5f))
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{
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if (e->getEntityType() == ET_AVATAR)
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{
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Avatar *a = (Avatar*)e;
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a->stopBurst();
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a->fallOffWall();
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|
a->vel.capLength2D(200);
|
|
a->vel2.capLength2D(200);
|
|
|
|
DamageData d;
|
|
d.damage = 0.1;
|
|
d.damageType = DT_STEAM;
|
|
e->damage(d);
|
|
//a->position = a->lastPosition;
|
|
}
|
|
Vector push;
|
|
|
|
push = e->position - dsq->game->lastCollidePosition;
|
|
|
|
// old method:
|
|
/*
|
|
int d1 = ((mid + left)-e->position).getSquaredLength2D();
|
|
if (((mid + right)-e->position).getSquaredLength2D() < d1)
|
|
{
|
|
push = right;
|
|
}
|
|
else
|
|
{
|
|
push = left;
|
|
}
|
|
*/
|
|
|
|
push.setLength2D(1000*dt);
|
|
if (e->vel2.isLength2DIn(1000) && !e->isNearObstruction(3))
|
|
{
|
|
v.setLength2D(2000*dt);
|
|
e->vel2 += v;
|
|
}
|
|
e->vel2 += push;
|
|
if (dsq->game->collideCircleVsLine(e, start, end, rect.getWidth()*0.25f))
|
|
{
|
|
push.setLength2D(100);
|
|
/*
|
|
Vector oldVel = e->vel;
|
|
Vector nvel = v;
|
|
nvel.setLength2D(e->vel);
|
|
*/
|
|
e->vel = 0;
|
|
e->vel += push;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Path::action(int id, int state)
|
|
{
|
|
if (hasScript())
|
|
{
|
|
bool dontRemove = true;
|
|
if (!script->call("action", this, id, state, &dontRemove))
|
|
debugLog(name + " : " + script->getLastError() + " action");
|
|
return dontRemove;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Path::activate(Entity *e)
|
|
{
|
|
if (hasScript() && activateFunction)
|
|
{
|
|
if (!script->call("activate", this, e))
|
|
{
|
|
debugLog(name + " : " + script->getLastError() + " activate");
|
|
activateFunction = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Path::removeNode(int idx)
|
|
{
|
|
std::vector<PathNode> copy = nodes;
|
|
nodes.clear();
|
|
for (int i = 0; i < copy.size(); i++)
|
|
{
|
|
if (idx != i)
|
|
nodes.push_back(copy[i]);
|
|
}
|
|
}
|
|
|
|
void Path::addNode(int idx)
|
|
{
|
|
std::vector<PathNode> copy = nodes;
|
|
nodes.clear();
|
|
bool added = false;
|
|
for (int i = 0; i < copy.size(); i++)
|
|
{
|
|
nodes.push_back(copy[i]);
|
|
if (idx == i)
|
|
{
|
|
added = true;
|
|
PathNode p;
|
|
int j = i + 1;
|
|
if (j < copy.size())
|
|
{
|
|
Vector add = copy[j].position - copy[i].position;
|
|
add/=2;
|
|
p.position = copy[i].position + add;
|
|
}
|
|
else
|
|
{
|
|
p.position = dsq->getGameCursorPosition();
|
|
}
|
|
nodes.push_back(p);
|
|
}
|
|
}
|
|
if (!added)
|
|
{
|
|
PathNode p;
|
|
p.position = dsq->getGameCursorPosition();
|
|
nodes.push_back(p);
|
|
}
|
|
}
|
|
|