mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
216 lines
5.1 KiB
Lua
216 lines
5.1 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
|
|
local STATE_HIDDEN = 1000
|
|
local STATE_REVEAL = 1001
|
|
local STATE_FIRE = 1002
|
|
|
|
v.bone_shot = 0
|
|
v.bone_body = 0
|
|
v.bone_whip = 0
|
|
v.fireDelay = 0
|
|
v.soundDelay = 0
|
|
v.whipDeath = false
|
|
v.whipHits = 0
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_initSkeletal(me, "Horror")
|
|
entity_setAllDamageTargets(me, true)
|
|
|
|
entity_generateCollisionMask(me)
|
|
|
|
entity_setState(me, STATE_HIDDEN)
|
|
|
|
entity_setUpdateCull(me, 2000)
|
|
entity_setCullRadius(me, 1024)
|
|
|
|
v.bone_shot = entity_getBoneByName(me, "Shot")
|
|
v.bone_body = entity_getBoneByName(me, "Body")
|
|
v.bone_whip = entity_getBoneByName(me, "Whip")
|
|
bone_alpha(v.bone_shot, 0)
|
|
|
|
entity_setEntityLayer(me, -2)
|
|
|
|
entity_setHealth(me, 20)
|
|
entity_setDeathScene(me, true)
|
|
entity_setDeathParticleEffect(me, "BigRedExplode")
|
|
|
|
entity_setDropChance(me, 50, 1)
|
|
|
|
entity_setEatType(me, EAT_NONE)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
local flipNode = entity_getNearestNode(me, "FLIP")
|
|
if flipNode ~= 0 then
|
|
if node_isEntityIn(flipNode, me) then
|
|
entity_fh(me)
|
|
end
|
|
end
|
|
end
|
|
|
|
function update(me, dt)
|
|
|
|
entity_handleShotCollisionsSkeletal(me)
|
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
|
if bone ~= 0 then
|
|
entity_touchAvatarDamage(me, 0, 1)
|
|
end
|
|
|
|
|
|
local x, y = bone_getWorldPosition(v.bone_body)
|
|
if entity_isState(me, STATE_HIDDEN) then
|
|
v.soundDelay = v.soundDelay +dt
|
|
if v.soundDelay > 1 then
|
|
entity_sound(me, "Scuttle")
|
|
v.soundDelay = -math.random(2)
|
|
end
|
|
if entity_y(v.n) > y and y < entity_y(me) + 1024 then
|
|
local spread = 200
|
|
if entity_x(v.n) > entity_x(me)-spread and entity_x(v.n) < entity_x(me)+spread then
|
|
entity_setState(me, STATE_REVEAL)
|
|
end
|
|
end
|
|
end
|
|
|
|
--entity_updateMovement(me, dt)
|
|
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.fireDelay = v.fireDelay + dt
|
|
if v.fireDelay > 1.5 then
|
|
v.fireDelay = -math.random(2)
|
|
entity_setState(me, STATE_FIRE)
|
|
end
|
|
end
|
|
|
|
entity_clearTargetPoints(me)
|
|
if not entity_isState(me, STATE_HIDDEN) then
|
|
entity_addTargetPoint(me, x, y)
|
|
local x, y = bone_getWorldPosition(v.bone_whip)
|
|
entity_addTargetPoint(me, x, y)
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
if entity_getAnimationName(me)=="idle" then
|
|
else
|
|
entity_animate(me, "idle", -1)
|
|
end
|
|
--entity_setNaijaReaction(me, "")
|
|
elseif entity_isState(me, STATE_HIDDEN) then
|
|
entity_animate(me, "hidden", -1)
|
|
elseif entity_isState(me, STATE_REVEAL) then
|
|
entity_setStateTime(me, entity_animate(me, "reveal"))
|
|
entity_setNaijaReaction(me, "shock")
|
|
entity_flipToEntity(me, v.n)
|
|
elseif entity_isState(me, STATE_FIRE) then
|
|
entity_setStateTime(me, entity_animate(me, "fireShots", 0, 1))
|
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
|
--if v.whipDeath then
|
|
bone_alpha(v.bone_whip, 0)
|
|
if chance(50) then
|
|
entity_animate(me, "die")
|
|
else
|
|
entity_animate(me, "die2")
|
|
end
|
|
|
|
local x, y = entity_getPosition(me)
|
|
while (isObstructed(x,y) == false) do
|
|
y = y + 20
|
|
end
|
|
entity_setStateTime(me, entity_setPosition(me, x, y, -1000))
|
|
--[[
|
|
else
|
|
entity_setStateTime(me, 0.1)
|
|
end
|
|
]]--
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_REVEAL) or entity_isState(me, STATE_FIRE) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if entity_isState(me, STATE_HIDDEN) then
|
|
entity_setState(me, STATE_REVEAL)
|
|
end
|
|
if bone == v.bone_whip then
|
|
debugLog("whip hit!")
|
|
v.whipHits = v.whipHits + 1
|
|
if damageType == DT_AVATAR_BITE then
|
|
v.whipHits = v.whipHits + 2
|
|
end
|
|
bone_damageFlash(bone)
|
|
--debugLog(string.format("whipHits %d", v.whipHits))
|
|
if v.whipHits >= 8 then
|
|
--debugLog("whipDeath")
|
|
v.whipDeath = true
|
|
--entity_adjustHealth(me, -999)
|
|
entity_setHealth(me, 1)
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
if entity_isState(me, STATE_FIRE) then
|
|
if key == 3 or key == 5 or key == 7 then
|
|
local x, y = bone_getWorldPosition(v.bone_shot)
|
|
local s = createShot("Horror", me, entity_getTarget(me), x, y)
|
|
end
|
|
end
|
|
--[[
|
|
if entity_isState(me, STATE_DEATHSCENE) then
|
|
if key == 3 or key == 5 or key == 7 then
|
|
|
|
end
|
|
end
|
|
]]--
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|