mirror of
https://github.com/AquariaOSE/Aquaria.git
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155 lines
3 KiB
Lua
155 lines
3 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.timer = 0
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v.flashing = false
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v.pulled = false
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_setTexture(me, "mantis/bomb")
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entity_setAllDamageTargets(me, false)
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entity_setCollideRadius(me, 64)
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entity_setState(me, STATE_IDLE)
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entity_scale(me, 3, 3)
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entity_setCanLeaveWater(me, true)
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entity_setProperty(me, EP_MOVABLE, true)
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entity_rotate(me, 360, 1, -1)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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local function explode(me)
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playSfx("mantis-bomb")
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entity_delete(me)
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shakeCamera(4, 1)
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local maxa = 3.14 * 2
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local a = 0
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while a < maxa do
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local s = createShot("mantisbomb", me)
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shot_setAimVector(s, math.sin(a), math.cos(a))
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a = a + (3.14*2)/16.0
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end
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end
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function update(me, dt)
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entity_updateMovement(me, dt)
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entity_checkSplash(me)
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if entity_isUnderWater(me) then
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entity_setWeight(me, 10)
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entity_setMaxSpeed(me, 400)
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else
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entity_setWeight(me, 400)
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entity_setMaxSpeed(me, 800)
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end
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v.timer = v.timer + dt
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if v.timer > 5 and not v.flashing then
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v.flashing = true
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entity_color(me, 1, 1, 1)
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entity_color(me, 1, 0.0, 0.0, 0.1, -1, 1)
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entity_offset(me, -10, 0)
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entity_offset(me, 10, 0, 0.05, -1, 1)
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end
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if v.timer > 10 then
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explode(me)
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return
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end
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if entity_isBeingPulled(me) then
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v.pulled = true
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end
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if not entity_isBeingPulled(me) and v.pulled then
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v.pulled = false
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local vx = entity_velx(me)
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local vy = entity_vely(me)
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entity_clearVel(me)
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entity_addVel(me, vx*0.25, vy*0.25)
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entity_addVel(me, 0, 50)
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end
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if not entity_isBeingPulled(me) then
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if entity_touchAvatarDamage(me, entity_getCollideRadius(me, 3), 3, 1000, 0.5) then
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explode(me)
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return
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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end
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end
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function exitState(me)
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end
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function msg(me, msg)
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if msg == "exp" then
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explode(me)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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