mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
115 lines
2.5 KiB
Lua
115 lines
2.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.d1 = 0
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v.d2 = 0
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v.d3 = 0
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v.firstSet = true
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_initSkeletal(me, "timerock")
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--entity_setTexture(me, "missingImage")
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entity_scale(me, 1.25, 1.25)
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entity_alpha(me, 0.5)
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entity_setState(me, STATE_IDLE)
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entity_setEntityLayer(me, -1)
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entity_setCullRadius(me, 256)
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v.d1 = entity_getBoneByName(me, "d1")
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v.d2 = entity_getBoneByName(me, "d2")
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v.d3 = entity_getBoneByName(me, "d3")
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v.firstSet = true
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function msg(me, s, val)
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if s == "time" then
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if entity_isEntityInRange(me, getNaija(), 3500) then
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spawnParticleEffect("tinyredexplode", entity_x(me), entity_y(me))
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playSfx("saved")
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end
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local mins = math.floor(val/60)
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local secs = val - (mins*60)
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local secs1 = math.floor(secs/10)
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local secs2 = secs - (secs1*10)
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if mins > 9 then mins = 9 end
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debugLog(string.format("timerock %d : %d%d", mins, secs1, secs2))
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bone_setTexture(v.d1, string.format("seahorse/num-%d", mins))
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bone_setTexture(v.d2, string.format("seahorse/num-%d", secs1))
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bone_setTexture(v.d3, string.format("seahorse/num-%d", secs2))
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end
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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