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76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
#ifndef BBGE_SPLINEGRID_H
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#define BBGE_SPLINEGRID_H
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#include <vector>
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#include "Vector.h"
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#include "glm/glm.hpp"
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#include "Quad.h"
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#include "Interpolators.h"
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class BoneKeyframe;
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class SplineGridCtrlPoint : public Quad
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{
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public:
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SplineGridCtrlPoint();
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virtual ~SplineGridCtrlPoint();
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virtual void onUpdate(float dt) OVERRIDE;
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Vector getSplinePosition() const;
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void setSplinePosition(Vector pos);
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static SplineGridCtrlPoint *movingPoint;
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};
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class SplineGrid : public Quad
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{
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public:
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typedef Vector value_type;
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SplineGrid();
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virtual ~SplineGrid();
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// # of control points on each axis
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DynamicRenderGrid *resize(size_t w, size_t h, size_t xres, size_t yres, unsigned degx, unsigned degy);
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void recalc();
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// Export/import grid points; depending on the mode these either correspond directly to control points
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// or to spline points from which the control points need to be calculated first (using cpgen)
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void exportGridPoints(Vector *pdst) const;
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void importGridPoints(const Vector *psrc);
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void importKeyframe(const BoneKeyframe *bk);
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void exportKeyframe(BoneKeyframe *bk) const;
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void resetControlPoints();
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void setPointScale(const float scale);
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float getPointScale() const { return pointscale; }
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void setAssist(bool on);
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virtual void onRender(const RenderState& rs) const OVERRIDE;
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virtual void onUpdate(float dt) OVERRIDE;
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BSpline2D& getSpline() { return bsp; }
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const BSpline2D& getSpline() const { return bsp; }
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bool wasModified; // to be checked/reset by external code
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private:
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void _generateControlPointsFromDesignPoints();
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SplineGridCtrlPoint *createControlPoint(size_t x, size_t y);
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std::vector<SplineGridCtrlPoint*> ctrlp;
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unsigned deg;
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BSpline2DWithPoints bsp;
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float pointscale;
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BSpline2DControlPointGeneratorWithPoints cpgen;
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bool _assistMode;
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};
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#endif
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