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Aquaria/BBGE/StateManager.cpp

330 lines
6.2 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "StateManager.h"
#include "Core.h"
StateManager *stateManager = 0;
//========[ StateObject ]========//
StateObject::StateObject() : ActionMapper()
{
}
void StateObject::registerState(StateObject *sb, const std::string &name)
{
core->registerStateObject(sb, name);
}
StateObject::~StateObject()
{
}
void StateObject::removeState()
{
clearActions();
clearCreatedEvents();
}
void StateObject::addRenderObject(RenderObject *renderObject, unsigned layer)
{
stateManager->getState(name)->addRenderObject(renderObject, layer);
}
void StateObject::removeRenderObject(RenderObject *renderObject)
{
stateManager->getState(name)->removeRenderObject(renderObject);
}
void StateObject::update(float dt)
{
ActionMapper::onUpdate(dt);
}
//========[ STATEDATA ]========//
StateData::StateData()
{
stateObject = 0;
}
StateData::~StateData()
{
for (size_t i = 0; i < renderObjects.size(); i++)
{
removeRenderObject (renderObjects[i]);
delete renderObjects[i];
}
}
void StateData::addRenderObject(RenderObject* renderObject, unsigned layer)
{
core->addRenderObject(renderObject, layer);
renderObjects.push_back (renderObject);
renderObject->setStateDataObject(this);
}
void StateData::removeRenderObject(RenderObject *renderObject)
{
core->enqueueRenderObjectDeletion(renderObject);
removeRenderObjectFromList(renderObject);
}
void StateData::removeRenderObjectFromList(RenderObject *renderObject)
{
for (std::vector<RenderObject*>::iterator i = renderObjects.begin(); i != renderObjects.end(); )
{
if ((*i) == renderObject)
{
i = renderObjects.erase(i);
}
else
{
i ++;
}
}
}
// assume this only happens on render state end
void StateData::eraseRenderObjects()
{
// why clear garbage here?
//core->clearGarbage();
for (size_t i = 0; i < renderObjects.size(); i++)
{
RenderObject *r = renderObjects[i];
if (r && !r->isDead())
{
core->enqueueRenderObjectDeletion(renderObjects[i]);
}
}
renderObjects.clear();
}
//========[ STATEMANAGER ]========//
StateManager::StateManager()
{
stateManager = this;
stateChangeFlag = false;
enqueuedStateStage = -1;
statesTopIndex = -1;
}
StateManager::~StateManager()
{
clearStateObjects();
}
StateData *StateManager::getState (const std::string &state)
{
for (int i = 0; i <= statesTopIndex; i++) {
StateData *s = states[i];
if (s->name == state)
return s;
}
return 0;
}
void StateManager::removeState(std::string state)
{
getState(state)->eraseRenderObjects();
}
void StateManager::jumpState (const std::string &state)
{
if (canChangeState())
{
popAllStates();
pushState(state);
}
}
/*
enqueueJumpState
force will force the state change regardless of the result of canChangeState()
staged = if true, the manager will pop all the states and allow the system to clear garbage before pushing the new state
*/
void StateManager::enqueueJumpState (const std::string &state, bool force, bool staged)
{
if (force || canChangeState())
{
enqueuedJumpState = state;
if (staged)
{
enqueuedStateStage = 0;
}
else
{
enqueuedStateStage = -1;
}
}
}
bool StateManager::isStateJumpPending()
{
return !enqueuedJumpState.empty();
}
void StateManager::pushState(const std::string &s)
{
std::string state = s;
stringToLower(state);
if (canChangeState())
{
if (states_full())
{
debugLog("state stack overflow!!");
return;
}
StateData *s = new StateData;
s->name = state;
states[++statesTopIndex] = s;
applyState(state);
if (stateObjects[state])
{
s->stateObject = stateObjects[state];
stateObjects[state]->applyState();
}
stateChangeFlag = true;
}
}
void StateManager::popAllStates()
{
while (!states_empty())
popState();
}
void StateManager::popState()
{
if (canChangeState() && !states_empty())
{
if (stateObjects[(*(states_top())).name])
stateObjects[(*(states_top())).name]->removeState();
//states_top()->eraseRenderObjects();
std::string n = (*(states_top())).name;
removeState(n);
delete states_top();
if (core->getNestedMains()==1)
core->clearGarbage();
statesTopIndex--;
stateChangeFlag = true;
}
}
std::string StateManager::getNameFromDerivedClassTypeName(const std::string &typeidName)
{
return "";
}
void StateManager::registerStateObject(StateObject *stateObject, const std::string &name)
{
stateObject->name = name;
stringToLower(stateObject->name);
if (stateObject->name.empty())
{
exit_error("StateManager::registerStateObject - Empty name.");
}
if (!stateObjects[stateObject->name])
stateObjects[stateObject->name] = stateObject;
}
StateObject *StateManager::addStateInstance(StateObject *s)
{
stateInstances.push_back(s);
return s;
}
void StateManager::clearStateInstances()
{
for (size_t i = 0; i < stateInstances.size(); i++)
{
StateObject *obj = stateInstances[i];
delete obj;
}
stateInstances.clear();
}
void StateManager::clearStateObjects()
{
stateObjects.clear();
}
void StateManager::onUpdate(float dt)
{
for (int i = 0; i <= statesTopIndex; i++)
{
StateObject *obj = stateObjects[states[i]->name];
if (obj)
obj->update(dt);
}
if (canChangeState() && !enqueuedJumpState.empty())
{
if (enqueuedStateStage == 0)
{
enqueuedStateStage = -1;
popAllStates();
}
else if (enqueuedStateStage == -1)
{
std::string copy = enqueuedJumpState;
enqueuedJumpState = "";
jumpState(copy);
}
}
}
StateData *StateManager::getTopStateData()
{
if (!states_empty())
return states_top();
else
return 0;
}
StateObject *StateManager::getTopStateObject()
{
StateData *s = getTopStateData();
if (s)
{
return s->stateObject;
}
else
return 0;
}