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Aquaria/ExternalLibs/glm/gtx/inertia.hpp
2015-07-12 22:07:27 +02:00

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-04-21
// Updated : 2006-11-13
// Licence : This source is under MIT License
// File : glm/gtx/inertia.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_inertia
#define glm_gtx_inertia
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_inertia extension included")
#endif
namespace glm{
namespace gtx{
namespace inertia ///< GLM_GTX_inertia extension: Create inertia matrices
{
/// \addtogroup gtx_inertia
/// @{
//! Build an inertia matrix for a box.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat3x3<T> boxInertia3(
const T Mass,
const detail::tvec3<T>& Scale);
//! Build an inertia matrix for a box.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat4x4<T> boxInertia4(
const T Mass,
const detail::tvec3<T>& Scale);
//! Build an inertia matrix for a disk.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat3x3<T> diskInertia3(
const T Mass,
const T Radius);
//! Build an inertia matrix for a disk.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat4x4<T> diskInertia4(
const T Mass,
const T Radius);
//! Build an inertia matrix for a ball.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat3x3<T> ballInertia3(
const T Mass,
const T Radius);
//! Build an inertia matrix for a ball.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat4x4<T> ballInertia4(
const T Mass,
const T Radius);
//! Build an inertia matrix for a sphere.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat3x3<T> sphereInertia3(
const T Mass,
const T Radius);
//! Build an inertia matrix for a sphere.
//! From GLM_GTX_inertia extension.
template <typename T>
detail::tmat4x4<T> sphereInertia4(
const T Mass,
const T Radius);
/// @}
}// namespace inertia
}// namespace gtx
}// namespace glm
#include "inertia.inl"
namespace glm{using namespace gtx::inertia;}
#endif//glm_gtx_inertia