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Aquaria/BBGE/DebugFont.cpp
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

232 lines
4.5 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "DebugFont.h"
#include "RenderBase.h"
#include "Core.h"
DebugFont::DebugFont(int initSz, const std::string &initText)
{
align = ALIGN_LEFT;
followCamera = 1;
fontDrawSize = 5;
textWidth = 800;
maxW = 0;
if (initSz)
{
setFontSize(initSz);
}
if (!initText.empty())
{
setText(initText);
}
}
void DebugFont::setWidth(float width)
{
textWidth = width;
}
void DebugFont::setFontSize(float sz)
{
fontDrawSize = sz;
}
float DebugFont::getHeight()
{
return fontDrawSize * lines.size() * 1.5f; // vspc in render()
}
float DebugFont::getLineHeight()
{
return fontDrawSize * 1.5f; // vspc in render()
}
float DebugFont::getStringWidth(const std::string& text)
{
int maxchars = 0;
int c = 0;
for (size_t i = 0; i < text.size(); i++)
{
if(text[i] == '\n')
{
maxchars = std::max(maxchars, c);
c = 0;
}
else
++c;
}
maxchars = std::max(maxchars, c);
return fontDrawSize * maxchars * (1.4f * 0.75f);
}
float DebugFont::getActualWidth()
{
return maxW * (1.4f * 0.75f); // numbers taken from onRender()
}
void DebugFont::formatText()
{
std::string text;
text = this->text;
lines.clear();
std::string currentLine;
int lastSpace = -1;
float currentWidth = 0;
maxW = 0;
for (int i = 0; i < text.size(); i++)
{
currentWidth += fontDrawSize;
if (currentWidth > textWidth || text[i] == '\n')
{
if (text[i] == '\n')
{
lastSpace = i;
}
lines.push_back(text.substr(0, lastSpace));
int tsz = text.size();
text = text.substr(lastSpace+1, tsz);
i = 0;
maxW = std::max(maxW, currentWidth);
currentWidth = 0;
lastSpace = 0;
continue;
}
if (text[i] == ' ')
{
lastSpace = i;
}
}
maxW = std::max(maxW, currentWidth);
if (!text.empty() && (text.size() > 1 || text[0] != ' '))
{
lines.push_back(text);
}
}
void DebugFont::setText(const std::string &text)
{
this->text = text;
formatText();
}
void DebugFont::onRender()
{
const float vspc = 1.5;
for (int i = 0; i < lines.size(); i++)
{
float width = (lines[i].size()) * fontDrawSize * 1.4f * 0.75f;
if (align == ALIGN_CENTER)
{
glTranslatef(-width*0.5f, 0, 0);
}
glColor4f(0,0,0,alpha.x*alphaMod);
core->print(1, (i * vspc*fontDrawSize)+1, (char*)(lines[i].c_str()), fontDrawSize);
glColor4f(color.x,color.y,color.z,alpha.x*alphaMod);
core->print(0, (i * vspc*fontDrawSize), (char*)(lines[i].c_str()), fontDrawSize);
if (align == ALIGN_CENTER)
{
glTranslatef(width*0.5f, 0, 0);
}
}
}
void DebugFont::setAlign(Align align)
{
this->align = align;
}
#include "../BBGE/Quad.h"
DebugButton::DebugButton(int buttonID, DebugButtonReceiver *receiver, int bgWidth, int fsize, bool quitMain)
: RenderObject(), label(0), highlight(0), quitMain(quitMain), receiver(receiver), buttonID(buttonID)
{
if (bgWidth == 0)
bgWidth = 150;
if (fsize == 0)
fsize = 22;
int szw = bgWidth;
highlight = new Quad();
highlight->setWidthHeight(szw, fsize);
highlight->position = Vector(szw*0.5f, 0);
highlight->alpha = 0.5;
addChild(highlight, PM_POINTER);
label = new DebugFont(float(fsize)/3.0f, "DebugButton");
label->position = Vector(20, 0);
addChild(label, PM_POINTER);
md = false;
followCamera = 1;
}
void DebugButton::onUpdate(float dt)
{
RenderObject::onUpdate(dt);
if (alpha.x < 1)
return;
bool doit = false;
if (highlight->isCoordinateInsideWorld(core->mouse.position) && ((!md) || (md && !core->mouse.buttons.left)))
{
highlight->color.interpolateTo(Vector(1, 1, 1), 0.1);
if (core->mouse.buttons.left && !md)
md = true;
else if (md && !core->mouse.buttons.left)
{
doit = true;
md = false;
}
if (doit)
{
if (quitMain)
core->quitNestedMain();
event.call();
if (receiver)
receiver->buttonPress(this);
}
}
else
{
if (md && !core->mouse.buttons.left)
{
md = false;
}
highlight->color.interpolateTo(Vector(0,0,0), 0.1);
}
}