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Aquaria/CMakeLists.txt
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

775 lines
25 KiB
CMake

CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(Aquaria)
INCLUDE(CheckCCompilerFlag)
INCLUDE(CheckFunctionExists)
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Release CACHE STRING "None Debug Release RelWithDebInfo MinSizeRel" FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
IF(APPLE)
SET(MACOSX TRUE)
ENDIF(APPLE)
IF(CMAKE_SYSTEM_NAME STREQUAL "Haiku")
SET(HAIKU TRUE)
ENDIF()
IF(WIN32)
SET(WIN32_TRUE TRUE)
ELSE(WIN32)
SET(WIN32_TRUE FALSE)
ENDIF(WIN32)
# if no build type was provided, set a default one
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug, RelWithDebInfo, Release)" FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
OPTION(AQUARIA_DEMO_BUILD "Demo Build?" FALSE)
OPTION(AQUARIA_USE_VFS "Use Virtual File System? Required for some additional features." TRUE)
OPTION(AQUARIA_USE_SDL2 "Use SDL2" FALSE)
OPTION(AQUARIA_USE_GLM "Use GLM for matrix math" TRUE)
# No Steamworks SDK for Linux at the moment. Roll our own achievements.
ADD_DEFINITIONS(-DBBGE_BUILD_ACHIEVEMENTS_INTERNAL=1)
SET(BBGEDIR ${CMAKE_CURRENT_SOURCE_DIR}/BBGE)
SET(SRCDIR ${CMAKE_CURRENT_SOURCE_DIR}/Aquaria)
SET(EXTLIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/ExternalLibs)
SET(FTGLDIR ${EXTLIBDIR}/FTGL)
SET(FTGLSRCDIR ${FTGLDIR}/src)
SET(FREETYPE2DIR ${EXTLIBDIR}/freetype2)
SET(FREETYPE2SRCDIR ${FREETYPE2DIR}/src)
SET(LUADIR ${EXTLIBDIR}/lua-5.1.4)
SET(LUASRCDIR ${LUADIR}/src)
SET(LIBOGGDIR ${EXTLIBDIR}/libogg-1.3.0)
SET(LIBVORBISDIR ${EXTLIBDIR}/libvorbis-1.3.3)
SET(ZLIBDIR ${EXTLIBDIR}/glpng/zlib)
SET(PNGDIR ${EXTLIBDIR}/glpng/png)
################ Look for external libraries
### zlib
OPTION(AQUARIA_INTERNAL_ZLIB "Always use included zlib library" TRUE)
if(NOT AQUARIA_INTERNAL_ZLIB)
find_package(ZLIB)
endif(NOT AQUARIA_INTERNAL_ZLIB)
if(NOT ZLIB_FOUND)
set(ZLIB_INCLUDE_DIRS ${ZLIBDIR})
endif(NOT ZLIB_FOUND)
### PNG
OPTION(AQUARIA_INTERNAL_PNG "Always use included PNG library" TRUE)
if(NOT AQUARIA_INTERNAL_PNG)
find_package(PNG)
endif(NOT AQUARIA_INTERNAL_PNG)
if(NOT PNG_FOUND)
set(PNG_PNG_INCLUDE_DIR ${PNGDIR})
set(PNG_INCLUDE_DIR ${PNG_PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIRS})
endif(NOT PNG_FOUND)
FILE(STRINGS "${PNG_PNG_INCLUDE_DIR}/png.h" PNG_H REGEX "^#define PNG_LIBPNG_VER[^0-9]*[0-9]+")
STRING(REGEX REPLACE "^.*PNG_LIBPNG_VER[^0-9]*([0-9]+).*$" "\\1" PNG_LIBPNG_VER "${PNG_H}")
### FreeType
OPTION(AQUARIA_INTERNAL_FREETYPE "Always use included FreeType library" TRUE)
if(NOT AQUARIA_INTERNAL_FREETYPE)
find_package(Freetype)
endif(NOT AQUARIA_INTERNAL_FREETYPE)
if(NOT FREETYPE_FOUND)
set(FREETYPE_INCLUDE_DIRS ${FREETYPE2DIR}/include)
endif(NOT FREETYPE_FOUND)
### Lua
OPTION(AQUARIA_INTERNAL_LUA "Always use included Lua library" TRUE)
if(NOT AQUARIA_INTERNAL_LUA)
find_package(Lua51)
endif(NOT AQUARIA_INTERNAL_LUA)
if(NOT LUA51_FOUND)
set(LUA_INCLUDE_DIR ${LUASRCDIR})
endif(NOT LUA51_FOUND)
### Ogg/Vorbis
OPTION(AQUARIA_INTERNAL_OGGVORBIS "Always use included Ogg/Vorbis libraries" TRUE)
if(NOT AQUARIA_INTERNAL_OGGVORBIS)
# CMake doesn't seem to have a module for libogg or libvorbis yet, so
# we roll our own based on existing find_package modules.
find_path(OGG_INCLUDE_DIR ogg.h
HINTS $ENV{OGG_DIR}
PATH_SUFFIXES include/ogg include
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
find_library(OGG_LIBRARY
NAMES ogg
HINTS $ENV{OGG_DIR}
PATH_SUFFIXES lib64 lib
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
if(OGG_LIBRARY)
find_path(VORBIS_INCLUDE_DIR vorbisfile.h
HINTS $ENV{VORBIS_DIR}
PATH_SUFFIXES include/vorbis include
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
find_library(VORBIS_LIBRARY
NAMES vorbis
HINTS $ENV{VORBIS_DIR}
PATH_SUFFIXES lib64 lib
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
find_library(VORBISFILE_LIBRARY
NAMES vorbisfile
HINTS $ENV{VORBIS_DIR}
PATH_SUFFIXES lib64 lib
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
if(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
set(OGGVORBIS_INCLUDE_DIRS "${OGG_INCLUDE_DIR};${VORBIS_INCLUDE_DIR}" CACHE STRING "Ogg/Vorbis include directories")
if(UNIX AND NOT APPLE)
find_library(VORBIS_MATH_LIBRARY m)
set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${VORBIS_MATH_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
else(UNIX AND NOT APPLE)
set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
endif(UNIX AND NOT APPLE)
endif(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
endif(OGG_LIBRARY)
find_package_handle_standard_args(OggVorbis DEFAULT_MSG OGGVORBIS_LIBRARIES OGGVORBIS_INCLUDE_DIRS)
mark_as_advanced(OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGGVORBIS_INCLUDE_DIRS)
mark_as_advanced(OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY VORBIS_MATH_LIBRARY OGGVORBIS_LIBRARIES)
endif(NOT AQUARIA_INTERNAL_OGGVORBIS)
if(NOT OGGVORBIS_FOUND)
set(OGGVORBIS_INCLUDE_DIRS ${LIBOGGDIR}/include ${LIBVORBISDIR}/include)
endif(NOT OGGVORBIS_FOUND)
### SDL
OPTION(AQUARIA_INTERNAL_SDL "Always use included SDL library" ${WIN32_TRUE})
if(NOT AQUARIA_INTERNAL_SDL)
if(AQUARIA_USE_SDL2)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
find_package(SDL2)
if(SDL2_FOUND)
set(SDL_FOUND TRUE)
set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIR})
set(SDL_LIBRARY ${SDL2_LIBRARY})
endif(SDL2_FOUND)
else(AQUARIA_USE_SDL2)
find_package(SDL)
endif(AQUARIA_USE_SDL2)
endif(NOT AQUARIA_INTERNAL_SDL)
if(NOT SDL_FOUND)
if(AQUARIA_USE_SDL2)
set(SDLDIR "${EXTLIBDIR}/SDL2")
else(AQUARIA_USE_SDL2)
set(SDLDIR "${EXTLIBDIR}/SDL12")
endif(AQUARIA_USE_SDL2)
if(MACOSX)
set(SDL_INCLUDE_DIR "${SDLDIR}/include")
message(STATUS "Using internal copy of SDL")
if(AQUARIA_USE_SDL2)
set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-2.0.0.dylib")
else(AQUARIA_USE_SDL2)
set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib;${SDLDIR}/lib/macosx/libSDLmain.a")
endif(AQUARIA_USE_SDL2)
elseif(WIN32)
set(SDL_INCLUDE_DIR "${SDLDIR}/include" CACHE PATH "SDL include directory" FORCE)
message(STATUS "Using internal copy of SDL")
if(AQUARIA_USE_SDL2)
set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDL2main.lib" CACHE FILEPATH "Where the SDL2main library can be found" FORCE)
set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL2.lib" CACHE FILEPATH "Where the SDL2 library can be found" FORCE)
else(AQUARIA_USE_SDL2)
set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDLmain.lib" CACHE FILEPATH "Where the SDLmain library can be found" FORCE)
set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL.lib" CACHE FILEPATH "Where the SDL library can be found" FORCE)
endif(AQUARIA_USE_SDL2)
set(SDL_LIBRARY ${SDLMAIN_LIBRARY} ${SDL_LIBRARY}) # not seen by user
else(MACOSX)
message(SEND_ERROR "We don't have a prebuilt SDL for this platform.")
endif(MACOSX)
endif(NOT SDL_FOUND)
### OpenAL
OPTION(AQUARIA_INTERNAL_OPENAL "Always use included OpenAL library" ${WIN32_TRUE})
if(NOT AQUARIA_INTERNAL_OPENAL)
find_package(OpenAL)
endif(NOT AQUARIA_INTERNAL_OPENAL)
if (NOT OPENAL_FOUND)
if(WIN32)
set(OPENALDIR "${EXTLIBDIR}/AL")
set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include" CACHE PATH "OpenAL include directory" FORCE)
message(STATUS "Using internal copy of OpenAL")
set(OPENAL_LIBRARY "${OPENALDIR}/lib/win32/OpenAL32.lib" CACHE FILEPATH "Where the OpenAL library can be found" FORCE)
else(WIN32)
message(SEND_ERROR "We don't have a prebuilt OpenAL for this platform.")
endif(WIN32)
endif (NOT OPENAL_FOUND)
### TinyXML2
OPTION(AQUARIA_INTERNAL_TINYXML2 "Always use included TinyXML2 library" ${WIN32_TRUE})
if(NOT AQUARIA_INTERNAL_TINYXML2)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
find_package(TinyXML2)
endif(NOT AQUARIA_INTERNAL_TINYXML2)
if(NOT TINYXML2_FOUND)
message(STATUS "Using internal copy of TinyXML2")
set(TINYXML2_INCLUDE_DIRS "${EXTLIBDIR}")
set(TINYXML2_SRCS "${EXTLIBDIR}/tinyxml2.cpp")
endif(NOT TINYXML2_FOUND)
### FTGL
OPTION(AQUARIA_INTERNAL_FTGL "Always use included FTGL library" TRUE)
if(NOT AQUARIA_INTERNAL_FTGL)
find_package(FTGL)
endif(NOT AQUARIA_INTERNAL_FTGL)
if(FTGL_FOUND)
# Nothing else uses freetype2 directly
set(FREETYPE_INCLUDE_DIRS)
else(FTGL_FOUND)
message(STATUS "Using internal copy of FTGL")
set(FTGL_INCLUDE_DIRS "${FTGLDIR}/include")
ADD_DEFINITIONS(-DAQUARIA_INTERNAL_FTGL=1)
endif(FTGL_FOUND)
################ End of external libraries
INCLUDE_DIRECTORIES(${BBGEDIR})
INCLUDE_DIRECTORIES(${BBGEDIR}/GL)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${SRCDIR})
INCLUDE_DIRECTORIES(${FTGL_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${OGGVORBIS_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${TINYXML2_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${EXTLIBDIR})
# Custom build ID: e.g. "-custom", " (my very own build)"
SET(AQUARIA_CUSTOM_BUILD_ID "" CACHE STRING
"Text to append to the Aquaria version ID on the title screen.")
if (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
ADD_DEFINITIONS("-DAQUARIA_CUSTOM_BUILD_ID=\"${AQUARIA_CUSTOM_BUILD_ID}\"")
endif (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
# Custom version string override (displayed as-is instead of "Aquaria vx.x.x ..." on the title screen
SET(AQUARIA_OVERRIDE_VERSION_STRING "" CACHE STRING
"Text to display instead of the Aquaria version ID on the title screen. (Overrides AQUARIA_CUSTOM_BUILD_ID as well)")
if (NOT(AQUARIA_OVERRIDE_VERSION_STRING STREQUAL ""))
ADD_DEFINITIONS("-DAQUARIA_OVERRIDE_VERSION_STRING=\"${AQUARIA_OVERRIDE_VERSION_STRING}\"")
endif (NOT(AQUARIA_OVERRIDE_VERSION_STRING STREQUAL ""))
# Custom data directories
SET(AQUARIA_DEFAULT_DATA_DIR "" CACHE STRING
"Default data directory (for package maintainers only)")
if(NOT(AQUARIA_DEFAULT_DATA_DIR STREQUAL ""))
ADD_DEFINITIONS("-DAQUARIA_DEFAULT_DATA_DIR=\"${AQUARIA_DEFAULT_DATA_DIR}\"")
endif(NOT(AQUARIA_DEFAULT_DATA_DIR STREQUAL ""))
SET(AQUARIA_EXTRA_DATA_DIR "" CACHE STRING
"Extra data directory, overrides files from default datadir (for package maintainers only)")
if(NOT(AQUARIA_EXTRA_DATA_DIR STREQUAL ""))
ADD_DEFINITIONS("-DAQUARIA_EXTRA_DATA_DIR=\"${AQUARIA_EXTRA_DATA_DIR}\"")
endif(NOT(AQUARIA_EXTRA_DATA_DIR STREQUAL ""))
# Aquaria/BBGE specific defines...
ADD_DEFINITIONS(-DBBGE_SKIP_CONFIG_HEADERS=1) # if this is not defined, it will use .h files to set the necessary defines
ADD_DEFINITIONS(-DBBGE_BUILD_FRAMEBUFFER=1)
ADD_DEFINITIONS(-DBBGE_BUILD_SHADERS=1)
ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL_DYNAMIC=1)
ADD_DEFINITIONS(-DBBGE_BUILD_FMOD_OPENAL_BRIDGE=1)
IF(AQUARIA_USE_VFS)
ADD_DEFINITIONS(-DBBGE_BUILD_VFS=1)
ADD_DEFINITIONS(-DVFS_ENABLE_C_API=1)
INCLUDE_DIRECTORIES(${EXTLIBDIR}/ttvfs)
INCLUDE_DIRECTORIES(${EXTLIBDIR}/ttvfs_zip)
INCLUDE_DIRECTORIES(${EXTLIBDIR}/ttvfs_cfileapi)
ENDIF(AQUARIA_USE_VFS)
IF(AQUARIA_USE_SDL2)
ADD_DEFINITIONS(-DBBGE_BUILD_SDL2=1)
ENDIF(AQUARIA_USE_SDL2)
IF(AQUARIA_USE_GLM)
ADD_DEFINITIONS(-DBBGE_USE_GLM=1)
ENDIF(AQUARIA_USE_GLM)
IF(AQUARIA_DEMO_BUILD)
message(STATUS "Demo build.")
ADD_DEFINITIONS(-DAQUARIA_DEMO=1)
ELSE(AQUARIA_DEMO_BUILD)
ADD_DEFINITIONS(-DAQUARIA_BUILD_CONSOLE=1)
ADD_DEFINITIONS(-DAQUARIA_BUILD_SCENEEDITOR=1)
ENDIF(AQUARIA_DEMO_BUILD)
IF(CMAKE_BUILD_TYPE STREQUAL "Release")
ADD_DEFINITIONS(-DNDEBUG) # MSVC defines this in release mode by default, gcc/mingw do not
message(STATUS "This is a release build.")
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Release")
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ADD_DEFINITIONS(-D_DEBUG) # MSVC defines this in debug mode by default, gcc/mingw do not
message(STATUS "This is a debug build.")
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
IF(UNIX)
ADD_DEFINITIONS(-DBBGE_BUILD_UNIX=1)
ENDIF(UNIX)
IF(MACOSX)
ADD_DEFINITIONS(-DBBGE_BUILD_MACOSX=1)
ENDIF(MACOSX)
IF(WIN32)
ADD_DEFINITIONS(-DBBGE_BUILD_WINDOWS=1)
SET(EXETYPE WIN32)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} aquaria.rc)
ENDIF(WIN32)
# Build Lua with Unix _setjmp/_longjmp support.
IF(UNIX AND NOT HAIKU)
ADD_DEFINITIONS(-DLUA_USE_ULONGJMP=1)
ENDIF()
IF(CMAKE_COMPILER_IS_GNUCC)
ADD_DEFINITIONS(-pipe -fsigned-char)
#ADD_DEFINITIONS(-Wall)
# See if -fno-stack-protector is available to us.
# It doesn't seem to work well, and it adds bulk to the binary.
CHECK_C_COMPILER_FLAG("-fno-stack-protector" AQUARIA_GCC_HAS_STACKPROT)
IF(AQUARIA_GCC_HAS_STACKPROT)
ADD_DEFINITIONS(-fno-stack-protector)
ENDIF(AQUARIA_GCC_HAS_STACKPROT)
# -O3 breaks on some GCC/MinGW versions, make sure CMake does not set this as default.
# Exceptions are not used, excluding support for release builds adds less bulk as well.
set(CMAKE_C_FLAGS_RELEASE "-O2" CACHE STRING "Flags used for release builds" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -fno-exceptions" CACHE STRING "Flags used for release builds" FORCE)
# !!! FIXME: probably not safe long-term.
# CMake mailing list had this hack for getting rid of -rdynamic:
# http://public.kitware.com/pipermail/cmake/2006-July/010404.html
IF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
SET(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS)
SET(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS)
ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
ENDIF(CMAKE_COMPILER_IS_GNUCC)
CHECK_FUNCTION_EXISTS(strcasecmp HAVE_STRCASECMP)
IF(HAVE_STRCASECMP)
ADD_DEFINITIONS(-DHAVE_STRCASECMP)
ENDIF(HAVE_STRCASECMP)
# Main game source code for Aquaria, minus engine and other middleware...
SET(AQUARIA_SRCS
${SRCDIR}/AnimationEditor.cpp
${SRCDIR}/AquariaComboBox.cpp
${SRCDIR}/AquariaMenuItem.cpp
${SRCDIR}/AquariaProgressBar.cpp
${SRCDIR}/AquariaSaveSlot.cpp
${SRCDIR}/AutoMap.cpp
${SRCDIR}/Avatar.cpp
${SRCDIR}/Beam.cpp
${SRCDIR}/BitBlotLogo.cpp
${SRCDIR}/CollideEntity.cpp
${SRCDIR}/Continuity.cpp
${SRCDIR}/Credits.cpp
${SRCDIR}/CurrentRender.cpp
${SRCDIR}/Demo.cpp
${SRCDIR}/DSQ.cpp
${SRCDIR}/Element.cpp
${SRCDIR}/Emote.cpp
${SRCDIR}/Entity.cpp
${SRCDIR}/FlockEntity.cpp
${SRCDIR}/Game.cpp
${SRCDIR}/GameStructs.cpp
${SRCDIR}/GameplayVariables.cpp
${SRCDIR}/GasCloud.cpp
${SRCDIR}/GridRender.cpp
${SRCDIR}/Hair.cpp
${SRCDIR}/Ingredient.cpp
${SRCDIR}/InGameMenu.cpp
${SRCDIR}/Intro.cpp
${SRCDIR}/Logo.cpp
${SRCDIR}/Main.cpp
${SRCDIR}/ManaBall.cpp
${SRCDIR}/MiniMapRender.cpp
${SRCDIR}/Mod.cpp
${SRCDIR}/ModSelector.cpp
${SRCDIR}/ModDownloader.cpp
${SRCDIR}/Network.cpp
${SRCDIR}/ParticleEditor.cpp
${SRCDIR}/Path.cpp
${SRCDIR}/PathFinding.cpp
${SRCDIR}/PathRender.cpp
${SRCDIR}/RecipeMenuEntry.cpp
${SRCDIR}/SceneEditor.cpp
${SRCDIR}/SchoolFish.cpp
${SRCDIR}/ScriptedEntity.cpp
${SRCDIR}/ScriptInterface.cpp
${SRCDIR}/Segmented.cpp
${SRCDIR}/SFXLoops.cpp
${SRCDIR}/Shot.cpp
${SRCDIR}/Spore.cpp
${SRCDIR}/States.cpp
${SRCDIR}/StatsAndAchievements.cpp
${SRCDIR}/SteamRender.cpp
${SRCDIR}/Strand.cpp
${SRCDIR}/StringBank.cpp
${SRCDIR}/SubtitlePlayer.cpp
${SRCDIR}/ToolTip.cpp
${SRCDIR}/UserSettings.cpp
${SRCDIR}/WaterSurfaceRender.cpp
${SRCDIR}/Web.cpp
${SRCDIR}/WorldMapRender.cpp
${SRCDIR}/WorldMapTiles.cpp
)
IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
SET_SOURCE_FILES_PROPERTIES(
# We knowingly apply offsetof to non-POD types.
${SRCDIR}/ScriptInterface.cpp
PROPERTIES COMPILE_FLAGS "-Wno-invalid-offsetof"
)
ENDIF()
IF(MACOSX)
IF(NOT AQUARIA_USE_SDL2)
SET(COCOA_SRCS "${BBGEDIR}/Cocoa.mm")
ENDIF(NOT AQUARIA_USE_SDL2)
ENDIF(MACOSX)
# Bit Blot Game Engine sources...
SET(BBGE_SRCS
${BBGEDIR}/ActionInput.cpp
${BBGEDIR}/ActionMapper.cpp
${BBGEDIR}/ActionSet.cpp
${BBGEDIR}/AfterEffect.cpp
${BBGEDIR}/Base.cpp
${BBGEDIR}/BitmapFont.cpp
${BBGEDIR}/Core.cpp
${BBGEDIR}/DarkLayer.cpp
${BBGEDIR}/DebugFont.cpp
${BBGEDIR}/Effects.cpp
${BBGEDIR}/Emitter.cpp
${BBGEDIR}/Event.cpp
${BBGEDIR}/FrameBuffer.cpp
${BBGEDIR}/Gradient.cpp
${BBGEDIR}/Joystick.cpp
${BBGEDIR}/LensFlare.cpp
${BBGEDIR}/Localization.cpp
${BBGEDIR}/MemoryAllocatorSmallBlock.cpp
${BBGEDIR}/MT.cpp
${BBGEDIR}/OSFunctions.cpp
${BBGEDIR}/ParticleEffect.cpp
${BBGEDIR}/ParticleManager.cpp
${BBGEDIR}/Particles.cpp
${BBGEDIR}/Precacher.cpp
${BBGEDIR}/Quad.cpp
${BBGEDIR}/QuadTrail.cpp
${BBGEDIR}/ReadXML.cpp
${BBGEDIR}/RenderBase.cpp
${BBGEDIR}/RenderObject.cpp
${BBGEDIR}/RenderObjectLayer.cpp
${BBGEDIR}/RenderRect.cpp
${BBGEDIR}/RoundedRect.cpp
${BBGEDIR}/ScreenTransition.cpp
${BBGEDIR}/ScriptObject.cpp
${BBGEDIR}/Shader.cpp
${BBGEDIR}/SkeletalSprite.cpp
${BBGEDIR}/Slider.cpp
${BBGEDIR}/SoundManager.cpp
${BBGEDIR}/SpawnParticleData.cpp
${BBGEDIR}/StateMachine.cpp
${BBGEDIR}/StateManager.cpp
${BBGEDIR}/Texture.cpp
${BBGEDIR}/TTFFont.cpp
${BBGEDIR}/Vector.cpp
${BBGEDIR}/FmodOpenALBridge.cpp
${COCOA_SRCS}
${EXTLIBDIR}/DeflateCompressor.cpp
${EXTLIBDIR}/glfont2/glfont2.cpp
${EXTLIBDIR}/glpng/glpng.c
${EXTLIBDIR}/minihttp.cpp
${EXTLIBDIR}/JPS.h
)
SET(ZLIB_SRCS
${ZLIBDIR}/adler32.c
${ZLIBDIR}/crc32.c
${ZLIBDIR}/compress.c
${ZLIBDIR}/deflate.c
${ZLIBDIR}/inffast.c
${ZLIBDIR}/inflate.c
${ZLIBDIR}/inftrees.c
${ZLIBDIR}/trees.c
${ZLIBDIR}/uncompr.c
${ZLIBDIR}/zutil.c
)
SET(PNG_SRCS
${PNGDIR}/png.c
${PNGDIR}/pngerror.c
${PNGDIR}/pngget.c
${PNGDIR}/pngmem.c
${PNGDIR}/pngpread.c
${PNGDIR}/pngread.c
${PNGDIR}/pngrio.c
${PNGDIR}/pngrtran.c
${PNGDIR}/pngrutil.c
${PNGDIR}/pngset.c
${PNGDIR}/pngtrans.c
)
IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
SET_SOURCE_FILES_PROPERTIES(
${BBGEDIR}/MT.cpp
PROPERTIES COMPILE_FLAGS "-fpermissive"
)
ENDIF()
SET(FTGL_SRCS
${FTGLSRCDIR}/FTCharmap.cpp
${FTGLSRCDIR}/FTContour.cpp
${FTGLSRCDIR}/FTFace.cpp
${FTGLSRCDIR}/FTFont.cpp
${FTGLSRCDIR}/FTGLTextureFont.cpp
${FTGLSRCDIR}/FTGlyph.cpp
${FTGLSRCDIR}/FTGlyphContainer.cpp
${FTGLSRCDIR}/FTLibrary.cpp
${FTGLSRCDIR}/FTPoint.cpp
${FTGLSRCDIR}/FTSize.cpp
${FTGLSRCDIR}/FTTextureGlyph.cpp
)
SET_SOURCE_FILES_PROPERTIES(
${FTGL_SRCS}
PROPERTIES COMPILE_FLAGS "-DFTGL_LIBRARY_STATIC"
)
SET(OGGVORBIS_SRCS
${LIBOGGDIR}/src/bitwise.c
${LIBOGGDIR}/src/framing.c
${LIBVORBISDIR}/lib/analysis.c
${LIBVORBISDIR}/lib/bitrate.c
${LIBVORBISDIR}/lib/block.c
${LIBVORBISDIR}/lib/codebook.c
${LIBVORBISDIR}/lib/envelope.c
${LIBVORBISDIR}/lib/floor0.c
${LIBVORBISDIR}/lib/floor1.c
${LIBVORBISDIR}/lib/info.c
${LIBVORBISDIR}/lib/lpc.c
${LIBVORBISDIR}/lib/lsp.c
${LIBVORBISDIR}/lib/mapping0.c
${LIBVORBISDIR}/lib/mdct.c
${LIBVORBISDIR}/lib/psy.c
${LIBVORBISDIR}/lib/registry.c
${LIBVORBISDIR}/lib/res0.c
${LIBVORBISDIR}/lib/sharedbook.c
${LIBVORBISDIR}/lib/smallft.c
${LIBVORBISDIR}/lib/synthesis.c
${LIBVORBISDIR}/lib/vorbisfile.c
${LIBVORBISDIR}/lib/window.c
)
SET(FREETYPE2_SRCS
${FREETYPE2SRCDIR}/base/ftsystem.c
${FREETYPE2SRCDIR}/base/ftdebug.c
${FREETYPE2SRCDIR}/base/ftinit.c
${FREETYPE2SRCDIR}/base/ftbase.c
${FREETYPE2SRCDIR}/base/ftbbox.c
${FREETYPE2SRCDIR}/base/ftbdf.c
${FREETYPE2SRCDIR}/base/ftbitmap.c
${FREETYPE2SRCDIR}/base/ftcid.c
${FREETYPE2SRCDIR}/base/ftfstype.c
${FREETYPE2SRCDIR}/base/ftgasp.c
${FREETYPE2SRCDIR}/base/ftglyph.c
${FREETYPE2SRCDIR}/base/ftgxval.c
${FREETYPE2SRCDIR}/base/ftlcdfil.c
${FREETYPE2SRCDIR}/base/ftmm.c
${FREETYPE2SRCDIR}/base/ftotval.c
${FREETYPE2SRCDIR}/base/ftpatent.c
${FREETYPE2SRCDIR}/base/ftpfr.c
${FREETYPE2SRCDIR}/base/ftstroke.c
${FREETYPE2SRCDIR}/base/ftsynth.c
${FREETYPE2SRCDIR}/base/fttype1.c
${FREETYPE2SRCDIR}/base/ftwinfnt.c
${FREETYPE2SRCDIR}/base/ftxf86.c
${FREETYPE2SRCDIR}/truetype/truetype.c
${FREETYPE2SRCDIR}/type1/type1.c
${FREETYPE2SRCDIR}/cff/cff.c
${FREETYPE2SRCDIR}/cid/type1cid.c
${FREETYPE2SRCDIR}/pfr/pfr.c
${FREETYPE2SRCDIR}/type42/type42.c
${FREETYPE2SRCDIR}/winfonts/winfnt.c
${FREETYPE2SRCDIR}/pcf/pcf.c
${FREETYPE2SRCDIR}/bdf/bdf.c
${FREETYPE2SRCDIR}/sfnt/sfnt.c
${FREETYPE2SRCDIR}/autofit/autofit.c
${FREETYPE2SRCDIR}/pshinter/pshinter.c
${FREETYPE2SRCDIR}/raster/raster.c
${FREETYPE2SRCDIR}/smooth/smooth.c
${FREETYPE2SRCDIR}/cache/ftcache.c
${FREETYPE2SRCDIR}/gzip/ftgzip.c
${FREETYPE2SRCDIR}/lzw/ftlzw.c
${FREETYPE2SRCDIR}/psaux/psaux.c
${FREETYPE2SRCDIR}/psnames/psmodule.c
)
IF(MSVC)
SET_SOURCE_FILES_PROPERTIES(
${FREETYPE2_SRCS}
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT2_BUILD_LIBRARY -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H"
)
ELSE(MSVC)
# FT2 seems to not be strict-aliasing safe, so disable that in GCC.
CHECK_C_COMPILER_FLAG("-fno-strict-aliasing" COMPILER_HAS_NOSTRICTALIAS)
IF(COMPILER_HAS_NOSTRICTALIAS)
SET(NOSTRICTALIAS "-fno-strict-aliasing")
ELSE(COMPILER_HAS_NOSTRICTALIAS)
SET(NOSTRICTALIAS "")
ENDIF(COMPILER_HAS_NOSTRICTALIAS)
SET_SOURCE_FILES_PROPERTIES(
${FREETYPE2_SRCS}
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT_CONFIG_CONFIG_H='\"${FREETYPE2DIR}/include/freetype/config/ftconfig.h\"' -DFT2_BUILD_LIBRARY -DFT_CONFIG_MODULES_H='\"${FREETYPE2DIR}/include/freetype/config/ftmodule.h\"' -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H ${NOSTRICTALIAS}"
)
ENDIF(MSVC)
SET(LUA_SRCS
${LUASRCDIR}/lapi.c
${LUASRCDIR}/ldblib.c
${LUASRCDIR}/ldebug.c
${LUASRCDIR}/ldo.c
${LUASRCDIR}/ldump.c
${LUASRCDIR}/lfunc.c
${LUASRCDIR}/lgc.c
${LUASRCDIR}/linit.c
${LUASRCDIR}/liolib.c
${LUASRCDIR}/lmem.c
${LUASRCDIR}/loadlib.c
${LUASRCDIR}/lobject.c
${LUASRCDIR}/lopcodes.c
${LUASRCDIR}/loslib.c
${LUASRCDIR}/lstate.c
${LUASRCDIR}/lstring.c
${LUASRCDIR}/ltable.c
${LUASRCDIR}/ltm.c
${LUASRCDIR}/lundump.c
${LUASRCDIR}/lvm.c
${LUASRCDIR}/lzio.c
${LUASRCDIR}/lauxlib.c
${LUASRCDIR}/lbaselib.c
${LUASRCDIR}/lstrlib.c
${LUASRCDIR}/ltablib.c
${LUASRCDIR}/lparser.c
${LUASRCDIR}/llex.c
${LUASRCDIR}/lcode.c
${LUASRCDIR}/lmathlib.c
)
IF(AQUARIA_USE_VFS)
ADD_SUBDIRECTORY("${EXTLIBDIR}/ttvfs")
ADD_SUBDIRECTORY("${EXTLIBDIR}/ttvfs_zip")
ADD_SUBDIRECTORY("${EXTLIBDIR}/ttvfs_cfileapi")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ttvfs")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ttvfs_zip")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ttvfs_cfileapi")
ENDIF(AQUARIA_USE_VFS)
IF(WIN32)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ws2_32")
ENDIF(WIN32)
IF(MACOSX)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Carbon")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Cocoa")
#SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework OpenAL")
ENDIF(MACOSX)
IF(HAIKU)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "network")
ENDIF()
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${SDL_LIBRARY})
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OPENAL_LIBRARY})
IF(ZLIB_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${ZLIB_LIBRARIES})
ELSE(ZLIB_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${ZLIB_SRCS})
ENDIF(ZLIB_FOUND)
IF(PNG_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${PNG_LIBRARIES})
ELSE(PNG_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${PNG_SRCS})
ENDIF(PNG_FOUND)
IF(NOT FTGL_FOUND)
IF(FREETYPE_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${FREETYPE_LIBRARIES})
ELSE(FREETYPE_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${FREETYPE2_SRCS})
ENDIF(FREETYPE_FOUND)
ENDIF(NOT FTGL_FOUND)
IF(LUA51_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${LUA_LIBRARIES})
ELSE(LUA51_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${LUA_SRCS})
ENDIF(LUA51_FOUND)
IF(OGGVORBIS_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OGGVORBIS_LIBRARIES})
ELSE(OGGVORBIS_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${OGGVORBIS_SRCS})
ENDIF(OGGVORBIS_FOUND)
IF(TINYXML2_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${TINYXML2_LIBRARIES})
ELSE(TINYXML2_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${TINYXML2_SRCS})
ENDIF(TINYXML2_FOUND)
IF(FTGL_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${FTGL_LIBRARIES})
ELSE(FTGL_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${FTGL_SRCS})
ENDIF(FTGL_FOUND)
ADD_EXECUTABLE(aquaria ${EXETYPE}
${AQUARIA_SRCS}
${BBGE_SRCS}
${OPTIONAL_SRCS}
)
TARGET_LINK_LIBRARIES(aquaria ${OPTIONAL_LIBS})
# end of CMakeLists.txt ...