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Aquaria/BBGE/BitmapFont.cpp
fgenesis 68b3c61852 Add RenderState to be passed through the scene graph
This will eventually handle all mutable state during rendering
2022-05-20 01:04:19 +02:00

381 lines
6.9 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "BitmapFont.h"
#include "RenderBase.h"
#include "Core.h"
#include "../ExternalLibs/glfont2/glfont2.h"
using namespace glfont;
BmpFont::BmpFont()
: font(new GLFont)
{
scale = 1;
loaded = false;
overrideTexture = 0;
fontTopColor = Vector(1,1,1);
fontBtmColor = Vector(1,1,1);
}
BmpFont::~BmpFont()
{
delete font;
destroy();
}
void BmpFont::destroy()
{
if (loaded)
{
font->Destroy();
loaded = false;
}
overrideTexture = NULL;
}
void BmpFont::load(const std::string &file, float scale, bool loadTexture)
{
if (loaded)
font->Destroy();
this->scale = scale;
GLuint id=0;
glGenTextures(1, &id);
if (!font->Create(file.c_str(), id, loadTexture))
return;
loaded = true;
}
BitmapText::BitmapText(BmpFont *bmpFont)
{
this->bmpFont = bmpFont;
currentScrollLine = currentScrollChar = 0;
scrollDelay = 0;
scrolling = false;
align = ALIGN_CENTER;
textWidth = 600;
this->fontDrawSize = 24;
cull = false;
alignWidth = 0;
}
void BitmapText::autoKern()
{
}
int BitmapText::getWidthOnScreen()
{
return text.size()*(fontDrawSize/2);
}
void BitmapText::setAlign(Align align)
{
this->align = align;
}
std::string BitmapText::getText()
{
return this->text;
}
void BitmapText::setText(const std::string &text)
{
this->text = text;
formatText();
}
void BitmapText::setWidth(float width)
{
textWidth = width;
}
float BitmapText::getSetWidth()
{
return textWidth;
}
float BitmapText::getHeight()
{
float sz = bmpFont->font->GetCharHeight('A') * bmpFont->scale;
return lines.size()*sz;
}
float BitmapText::getLineHeight()
{
return bmpFont->font->GetCharHeight('A') * bmpFont->scale;
}
void BitmapText::formatText()
{
std::string text;
text = this->text;
lines.clear();
std::string currentLine;
int lastSpace = -1;
float currentWidth = 0;
alignWidth = 0;
maxW = 0;
for (size_t i = 0; i < text.size(); i++)
{
float sz = bmpFont->font->GetCharWidth(text[i])*bmpFont->scale;
currentWidth += sz;
if (currentWidth+sz >= textWidth || text[i] == '\n')
{
if (text[i] == '\n')
{
lastSpace = i;
}
lines.push_back(text.substr(0, lastSpace));
int tsz = text.size();
text = text.substr(lastSpace+1, tsz);
i = 0;
alignWidth = currentWidth;
maxW = std::max(currentWidth, maxW);
currentWidth = 0;
lastSpace = 0;
continue;
}
if (text[i] == ' ')
{
lastSpace = i;
}
}
maxW = std::max(currentWidth, maxW);
if (alignWidth == 0)
alignWidth = currentWidth;
if (!text.empty() && (text.size() > 1 || text[0] != ' '))
{
lines.push_back(text);
}
colorIndices.clear();
}
void BitmapText::updateWordColoring()
{
colorIndices.resize(lines.size());
for (size_t i = 0; i < colorIndices.size(); i++)
{
colorIndices[i].resize(lines[i].size());
for (size_t j = 0; j < colorIndices[i].size(); j++)
{
colorIndices[i][j] = Vector(1,1,1);
}
}
}
bool BitmapText::isEmpty()
{
return lines.empty();
}
void BitmapText::scrollText(const std::string &text, float scrollSpeed)
{
if (text.empty()) return;
this->scrollSpeed = scrollSpeed;
scrollDelay = scrollSpeed;
this->text = text;
scrolling = true;
formatText();
currentScrollLine = 0;
currentScrollChar = 0;
}
void BitmapText::setFontSize(float sz)
{
this->fontDrawSize = sz;
}
void BitmapText::onUpdate(float dt)
{
RenderObject::onUpdate(dt);
if (scrollDelay > 0 && scrolling)
{
if (lines.empty())
{
currentScrollLine = 0;
scrolling = false;
scrollDelay = 0;
}
else
{
scrollDelay -= dt;
while (scrollDelay <= 0)
{
float diff = scrollDelay;
scrollDelay = scrollSpeed;
scrollDelay += diff;
currentScrollChar ++;
if (currentScrollChar >= lines[currentScrollLine].size())
{
currentScrollLine++;
currentScrollChar = 0;
if (currentScrollLine >= lines.size())
{
currentScrollLine = 0;
scrolling = false;
}
}
}
}
}
}
Vector BitmapText::getColorIndex(size_t i, size_t j)
{
Vector c(1,1,1);
if ( i < colorIndices.size() && j < colorIndices[i].size())
{
c = colorIndices[i][j];
}
return c;
}
void BitmapText::onRender(const RenderState& rs) const
{
if (!bmpFont) return;
float top_color[3] = {bmpFont->fontTopColor.x*color.x, bmpFont->fontTopColor.y*color.y, bmpFont->fontTopColor.z*color.z};
float bottom_color[3] = {bmpFont->fontBtmColor.x*color.x, bmpFont->fontBtmColor.y*color.y, bmpFont->fontBtmColor.z*color.z};
glEnable(GL_TEXTURE_2D);
bmpFont->font->Begin();
if (bmpFont->overrideTexture) bmpFont->overrideTexture->apply();
float y=0;
float x=0;
float adj = bmpFont->font->GetCharHeight('A') * bmpFont->scale;
if (scrolling)
{
for (size_t i = 0; i <= currentScrollLine; i++)
{
std::string theLine = lines[i];
if (i == currentScrollLine)
theLine = theLine.substr(0, currentScrollChar);
x=0;
if (align == ALIGN_CENTER)
{
std::pair<int, int> sz;
bmpFont->font->GetStringSize(lines[i], &sz);
x = -sz.first*0.5f*bmpFont->scale;
}
float la = 1.0f-(scrollDelay/scrollSpeed);
bmpFont->font->DrawString(theLine, bmpFont->scale, x, y, top_color, bottom_color, alpha.x, la);
y += adj;
}
}
else
{
for (size_t i = 0; i < lines.size(); i++)
{
x=0;
if (align == ALIGN_CENTER)
{
std::pair<int, int> sz;
bmpFont->font->GetStringSize(lines[i], &sz);
x = -sz.first*0.5f*bmpFont->scale;
}
bmpFont->font->DrawString(lines[i], bmpFont->scale, x, y, top_color, bottom_color, alpha.x, 1);
y += adj;
}
}
glBindTexture(GL_TEXTURE_2D, 0);
}
void BitmapText::unloadDevice()
{
RenderObject::unloadDevice();
}
void BitmapText::reloadDevice()
{
RenderObject::reloadDevice();
setText(this->text);
}
void BitmapText::stopScrollingText()
{
scrolling = false;
}
bool BitmapText::isScrollingText()
{
return scrolling;
}
size_t BitmapText::getNumLines()
{
return lines.size();
}
float BitmapText::getStringWidth(const std::string& text)
{
std::string tmp;
int maxsize = 0;
tmp.reserve(text.length());
for (size_t i = 0; i < text.size(); i++)
{
if(text[i] == '\n')
{
std::pair<int, int> dim;
bmpFont->font->GetStringSize(tmp, &dim);
maxsize = std::max(maxsize, dim.first);
tmp.resize(0);
}
else
tmp += text[i];
}
std::pair<int, int> dim;
bmpFont->font->GetStringSize(tmp, &dim);
maxsize = std::max(maxsize, dim.first);
return maxsize * bmpFont->scale;
}