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Aquaria/Aquaria
fgenesis 9414be864a Huge Game.cpp refactor and various other things
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.

Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00
..
AnimationEditor.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Aquaria.ico initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
aquaria.rc Remove another unnecessary file 2016-05-05 20:36:10 +02:00
AquariaComboBox.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
AquariaCompileConfig.h Remove commented-out code 2016-05-05 19:57:50 +02:00
AquariaMenuItem.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
AquariaMenuItem.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
AquariaProgressBar.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AquariaProgressBar.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AquariaSaveSlot.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
AquariaWin32OSE.ico Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO. 2013-07-20 02:27:53 +02:00
AStar.h Remove commented-out code 2016-05-05 19:57:50 +02:00
AutoMap.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
AutoMap.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Avatar.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Avatar.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Beam.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
BitBlotLogo.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
CollideEntity.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
CollideEntity.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Continuity.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Credits.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
CurrentRender.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
custom-fields.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Demo.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
DSQ.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
DSQ.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Element.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Element.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Elements.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Emote.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Entity.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Entity.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
ExternalGUI.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FlockEntity.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Game.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Game.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
GameplayVariables.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
GasCloud.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
GridRender.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
GridRender.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Hair.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Hair.h Add some Lua functions, changes to hair. 2013-10-19 17:30:42 +02:00
InGameMenu.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
InGameMenu.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Ingredient.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Intro.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Logo.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Logo.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Main.cpp Eliminating obsolete #ifdefs and friends (#26) 2016-05-05 03:49:41 +02:00
ManaBall.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
MiniMapRender.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Mod.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
ModDownloader.cpp Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things 2014-06-09 23:39:33 +02:00
ModDownloader.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
ModSelector.cpp Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
ModSelector.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Network.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Network.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
NotEntities.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ParticleEditor.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Path.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Path.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
PathFinding.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
PathFinding.h Remove commented-out code 2016-05-05 19:57:50 +02:00
PathRender.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
RecipeMenuEntry.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
RecipeMenuEntry.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
SceneEditor.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
SchoolFish.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
SchoolFish.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ScriptedEntity.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
ScriptedEntity.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ScriptInterface.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
ScriptInterface.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Segmented.cpp Fix some small performance bottlenecks: 2012-01-02 21:34:29 +01:00
Segmented.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SFXLoops.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Shot.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Shot.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Spore.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
States.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
States.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
StatsAndAchievements.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StatsAndAchievements.h Remove commented-out code 2016-05-05 19:57:50 +02:00
SteamRender.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Strand.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StringBank.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
SubtitlePlayer.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
TileVector.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ToolTip.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
ToolTip.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
UserSettings.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
UserSettings.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
WaterSurfaceRender.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
WaterSurfaceRender.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Web.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Web.h Implement loading/saving some more state data. 2013-06-23 22:28:46 +02:00
WorldMapRender.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
WorldMapTiles.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00