..
AnimationEditor.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Aquaria.ico
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
aquaria.rc
Remove another unnecessary file
2016-05-05 20:36:10 +02:00
AquariaComboBox.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
AquariaCompileConfig.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
AquariaMenuItem.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
AquariaMenuItem.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
AquariaProgressBar.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AquariaProgressBar.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AquariaSaveSlot.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
AquariaWin32OSE.ico
Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
2013-07-20 02:27:53 +02:00
AStar.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
AutoMap.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
AutoMap.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Avatar.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Avatar.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Beam.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
BitBlotLogo.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
CollideEntity.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
CollideEntity.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Continuity.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Credits.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
CurrentRender.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
custom-fields.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Demo.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
DSQ.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
DSQ.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Element.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Element.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Elements.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Emote.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Entity.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Entity.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ExternalGUI.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Game.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Game.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
GameplayVariables.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
GasCloud.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
GridRender.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
GridRender.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Hair.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Hair.h
Add some Lua functions, changes to hair.
2013-10-19 17:30:42 +02:00
InGameMenu.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
InGameMenu.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Ingredient.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Intro.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Logo.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Logo.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Main.cpp
Eliminating obsolete #ifdefs and friends ( #26 )
2016-05-05 03:49:41 +02:00
ManaBall.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
MiniMapRender.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Mod.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
ModDownloader.cpp
Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things
2014-06-09 23:39:33 +02:00
ModDownloader.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ModSelector.cpp
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
ModSelector.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Network.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Network.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
NotEntities.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ParticleEditor.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Path.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Path.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
PathFinding.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
PathFinding.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
PathRender.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
RecipeMenuEntry.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
RecipeMenuEntry.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
SceneEditor.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
SchoolFish.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
SchoolFish.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
ScriptedEntity.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
ScriptedEntity.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
ScriptInterface.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ScriptInterface.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
Segmented.cpp
Fix some small performance bottlenecks:
2012-01-02 21:34:29 +01:00
Segmented.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SFXLoops.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Shot.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Shot.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Spore.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
States.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
States.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
StatsAndAchievements.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
StatsAndAchievements.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
SteamRender.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Strand.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
StringBank.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
SubtitlePlayer.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
TileVector.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ToolTip.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
ToolTip.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
UserSettings.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
UserSettings.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
WaterSurfaceRender.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
WaterSurfaceRender.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Web.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Web.h
Implement loading/saving some more state data.
2013-06-23 22:28:46 +02:00
WorldMapRender.cpp
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
WorldMapTiles.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00