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Aquaria/BBGE/ActionMapper.cpp
fgenesis 671d0ace1b Fix some regressions + improvements:
- ACTION_MENU* not sent
- allow using the game UI with keyboard only
- allow mapping ACTION_MENU to controller inputs
- fix joystick axis (-) not working due to typo
2016-07-17 02:34:34 +02:00

279 lines
5.8 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
#include "ActionMapper.h"
#include "Core.h"
ActionMapper::ActionMapper()
{
cleared = false;
inputEnabled = true;
inUpdate = false;
}
ActionMapper::~ActionMapper()
{
clearCreatedEvents();
}
ActionData *ActionMapper::getActionDataByIDAndSource(int actionID, int source)
{
for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
{
if (i->id == actionID && i->source == source)
return &(*i);
}
return 0;
}
bool ActionMapper::isActing(int actionID, int source)
{
if(source < 0)
{
for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
{
ActionData& ad = *i;
if(ad.id == actionID)
for (ButtonList::iterator ii = ad.buttonList.begin(); ii != ad.buttonList.end(); ++ii)
if (keyDownMap[*ii])
return true;
}
return false;
}
ActionData *ad = getActionDataByIDAndSource(actionID, source);
if (ad)
{
ButtonList::iterator i = ad->buttonList.begin();
for (; i != ad->buttonList.end(); i++)
{
if (keyDownMap[(*i)])
return true;
}
}
return false;
}
void ActionMapper::addAction(int actionID, int k, int source)
{
ActionData *ad = getActionDataByIDAndSource(actionID, source);
if (!ad)
{
ActionData data;
data.id = actionID;
data.source = source;
actionData.push_back(data);
ad = &actionData.back();
}
if (ad)
{
if(std::find(ad->buttonList.begin(), ad->buttonList.end(), k) == ad->buttonList.end())
ad->buttonList.push_back(k);
keyDownMap[k] = core->getKeyState(k);
}
}
void ActionMapper::addAction(Event *event, int k, int state)
{
ActionData data;
data.event = event;
data.state = state;
data.buttonList.push_back(k);
actionData.push_back(data);
keyDownMap[k] = core->getKeyState(k);
}
Event* ActionMapper::addCreatedEvent(Event *event)
{
for (int i = 0; i < createdEvents.size(); i++)
{
if (createdEvents[i] == event)
return event;
}
createdEvents.push_back(event);
return event;
}
void ActionMapper::clearCreatedEvents()
{
for (int i = 0; i < createdEvents.size(); i++)
{
delete createdEvents[i];
}
createdEvents.clear();
}
void ActionMapper::enableInput()
{
inputEnabled = true;
}
void ActionMapper::disableInput()
{
inputEnabled = false;
}
bool ActionMapper::pollAction(int actionID, int source)
{
if(source < 0)
{
for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); i++)
if(i->id == actionID && _pollActionData(*i))
return true;
return false;
}
ActionData *ad = getActionDataByIDAndSource(actionID, source);
return ad && _pollActionData(*ad);
}
bool ActionMapper::_pollActionData(const ActionData& ad)
{
const ButtonList& blist = ad.buttonList;
for (ButtonList::const_iterator j = blist.begin(); j != blist.end(); j++)
if (getKeyState((*j)))
return true;
return false;
}
bool ActionMapper::getKeyState(int k)
{
if(!k)
return false;
bool keyState = false;
if (k >= 0 && k < KEY_MAXARRAY)
{
keyState = (core->getKeyState(k));
}
else if (k == MOUSE_BUTTON_LEFT)
{
keyState = (core->mouse.buttons.left == DOWN);
}
else if (k == MOUSE_BUTTON_RIGHT)
{
keyState = (core->mouse.buttons.right == DOWN);
}
else if (k == MOUSE_BUTTON_MIDDLE)
{
keyState = (core->mouse.buttons.middle == DOWN);
}
else if (k >= MOUSE_BUTTON_EXTRA_START && k < MOUSE_BUTTON_EXTRA_START+mouseExtraButtons)
{
keyState = core->mouse.buttons.extra[k - MOUSE_BUTTON_EXTRA_START];
}
else if (k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
{
int v = k - JOY_BUTTON_0;
for(size_t i = 0; i < core->getNumJoysticks(); ++i)
if(Joystick *j = core->getJoystick(i))
if(j->isEnabled())
if( ((keyState = j->getButton(v))) )
break;
}
else if (k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS)
{
int v = k - JOY_AXIS_0_POS;
for(size_t i = 0; i < core->getNumJoysticks(); ++i)
if(Joystick *j = core->getJoystick(i))
if(j->isEnabled())
{
float ax = j->getAxisUncalibrated(v);
keyState = ax > JOY_AXIS_THRESHOLD;
if(keyState)
break;
}
}
else if (k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG)
{
int v = k - JOY_AXIS_0_NEG;
for(size_t i = 0; i < core->getNumJoysticks(); ++i)
if(Joystick *j = core->getJoystick(i))
if(j->isEnabled())
{
float ax = j->getAxisUncalibrated(v);
keyState = ax < -JOY_AXIS_THRESHOLD;
if(keyState)
break;
}
}
return keyState;
}
void ActionMapper::onUpdate (float dt)
{
if (inUpdate) return;
inUpdate = true;
if (cleared) cleared = false;
ActionDataSet::iterator i;
KeyDownMap oldKeyDownMap = keyDownMap;
for (i = actionData.begin(); i != actionData.end(); ++i)
{
ButtonList::iterator j;
j = i->buttonList.begin();
for (; j != i->buttonList.end(); j++)
{
int k = (*j);
int keyState=false;
//joystick
keyState = getKeyState(k);
if (keyState != oldKeyDownMap[k])
{
keyDownMap[k] = keyState;
if (inputEnabled)
{
ActionData *ad = &(*i);
if (ad->event)
{
if (ad->state==-1 || keyState == ad->state)
{
ad->event->act();
}
}
else
{
action(ad->id, keyState, ad->source);
}
if (core->loopDone) goto out;
}
if (cleared) { cleared = false; goto out; } // actionData has been cleared, stop iteration
}
}
}
out:
inUpdate = false;
}
void ActionMapper::clearActions()
{
cleared = true;
keyDownMap.clear();
actionData.clear();
}