mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
1764 lines
34 KiB
C++
1764 lines
34 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Core.h"
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#include "SoundManager.h"
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#include "Base.h"
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#if defined(BBGE_BUILD_FMODEX)
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#ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
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#include "FmodOpenALBridge.h"
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#else
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#include <fmod.h>
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#include <fmod.hpp>
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#ifdef BBGE_BUILD_WINDOWS
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#pragma comment(lib, "fmodex_vc.lib")
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#endif
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#endif
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#endif
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#ifdef BBGE_BUILD_FMODEX
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#endif
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SoundManager *sound = 0;
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std::string soundPath = "sfx/cache/";
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std::string localSoundPath = "sfx/local/";
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std::string musicPath = "mus/";
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std::string voicePath = "vox/";
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std::string fileType = ".ogg";
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namespace SoundCore
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{
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#ifdef BBGE_BUILD_FMODEX
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typedef std::map<std::string, FMOD::Sound*> SoundMap;
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SoundMap soundMap;
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FMOD_RESULT result;
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FMOD::System *system=0;
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FMOD::Sound *musicStream=0, *voiceStream=0, *musicStream2=0;
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FMOD::Channel *musicChannel=0, *musicChannel2=0;
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FMOD::Channel *voiceChannel=0;
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FMOD::ChannelGroup *group_vox = 0;
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FMOD::ChannelGroup *group_sfx = 0;
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FMOD::ChannelGroup *group_mus = 0;
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FMOD::Sound *modSound = 0;
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FMOD::Channel *modChannel = 0;
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FMOD::ChannelGroup *masterChannelGroup = 0;
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FMOD::DSP *dspReverb=0, *dspFlange=0;
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float musicFader2Time = 0, musicFader2Timer = 0, musicFader2Volume = 0;
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struct FadeCh
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{
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public:
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FadeCh() : v(1), s(1), c(0), d(-1), to(0) {}
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FMOD::Channel *c;
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float v,s,to;
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int d;
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};
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float faderV=1;
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FMOD::Channel *faderCh = 0;
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bool stopMusicOnFadeOut=false;
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bool wasPlayingVoice=false;
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bool playingMusicOnce=false;
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typedef std::list<FadeCh> FadeChs;
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FadeChs fadeChs;
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void addFadeCh(const FadeCh &fadeCh)
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{
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FadeChs::iterator i = fadeChs.begin();
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for (; i != fadeChs.end();)
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{
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if ((*i).c == fadeCh.c)
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{
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i = fadeChs.erase(i);
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}
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else
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{
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i++;
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}
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}
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fadeChs.push_back(fadeCh);
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}
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#endif
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}
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using namespace SoundCore;
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/*
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TIPS:
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1. use F_CALLBACK. Do NOT force cast your own function to fmod's callback type.
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2. return FMOD_ERR_FILE_NOTFOUND in open as required.
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3. return number of bytes read in read callback. Do not get the size and count
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around the wrong way in fread for example, this would return 1 instead of the number of bytes read.
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QUESTIONS:
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1. Why does fmod seek to the end and read? Because it is looking for ID3V1 tags.
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Use FMOD_IGNORETAGS in System::createSound / System::createStream if you don't like this behaviour.
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*/
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FMOD_RESULT F_CALLBACK myopen(const char *name, int unicode, unsigned int *filesize, void **handle, void **userdata)
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{
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if (name)
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{
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VFILE *fp = vfopen(name, "rb");
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if (!fp)
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return FMOD_ERR_FILE_NOTFOUND;
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size_t sz = 0;
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if(vfsize(fp, &sz) < 0)
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{
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vfclose(fp);
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return FMOD_ERR_FILE_NOTFOUND;
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}
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*filesize = (unsigned int)sz;
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*userdata = (void *)0x12345678;
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*handle = fp;
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}
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return FMOD_OK;
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}
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FMOD_RESULT F_CALLBACK myclose(void *handle, void *userdata)
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{
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if (!handle)
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{
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return FMOD_ERR_INVALID_PARAM;
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}
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vfclose((VFILE *)handle);
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return FMOD_OK;
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}
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FMOD_RESULT F_CALLBACK myread(void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata)
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{
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if (!handle)
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{
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return FMOD_ERR_INVALID_PARAM;
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}
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if (bytesread)
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{
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*bytesread = (int)vfread(buffer, 1, sizebytes, (VFILE *)handle);
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if (*bytesread < sizebytes)
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{
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return FMOD_ERR_FILE_EOF;
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}
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}
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return FMOD_OK;
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}
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FMOD_RESULT F_CALLBACK myseek(void *handle, unsigned int pos, void *userdata)
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{
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if (!handle)
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{
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return FMOD_ERR_INVALID_PARAM;
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}
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vfseek((VFILE *)handle, pos, SEEK_SET);
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return FMOD_OK;
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}
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void SoundManager::pause()
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{
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#ifdef BBGE_BUILD_FMODEX
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debugLog("SoundManager::pause");
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debugLog("mus");
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result = group_mus->setPaused(true);
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checkError();
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debugLog("vox");
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result = group_vox->setPaused(true);
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checkError();
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debugLog("sfx");
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result = group_sfx->setPaused(true);
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checkError();
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debugLog("master channel");
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result = SoundCore::masterChannelGroup->setPaused(true);
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checkError();
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debugLog("update");
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result = SoundCore::system->update();
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checkError();
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debugLog("done");
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#endif
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}
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void SoundManager::resume()
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{
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#ifdef BBGE_BUILD_FMODEX
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debugLog("SoundManager::resume");
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debugLog("mus");
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result = group_mus->setPaused(false);
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checkError();
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debugLog("vox");
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result = group_vox->setPaused(false);
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checkError();
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debugLog("sfx");
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result = group_sfx->setPaused(false);
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checkError();
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debugLog("master channel");
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result = SoundCore::masterChannelGroup->setPaused(false);
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checkError();
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debugLog("update");
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result = SoundCore::system->update();
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checkError();
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debugLog("done");
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#endif
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}
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Buffer SoundManager::getBuffer(const std::string &name)
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{
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std::string n = name;
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stringToLower(n);
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return soundMap[n];
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}
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void SoundManager::getStats(int *curAlloc, int *maxAlloc)
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{
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FMOD::Memory_GetStats(curAlloc, maxAlloc);
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}
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SoundManager::SoundManager(const std::string &defaultDevice)
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{
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overrideVoiceFader = -1;
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sound = this;
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enabled = false;
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sfxFader = 1;
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voxVol = Vector(1,1,1);
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musVol = Vector(1,1,1);
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sfxVol = 1;
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voiceFader = 1;
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loadProgressCallback = NULL;
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#ifdef BBGE_BUILD_FMODEX
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int channels = 128;
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unsigned int version;
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FMOD_SPEAKERMODE speakermode;
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FMOD_CAPS caps;
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debugLog("system::create");
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result = FMOD::System_Create(&SoundCore::system);
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if (checkError()) goto get_out;
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debugLog("getVersion");
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result = SoundCore::system->getVersion(&version);
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if (checkError()) goto get_out;
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if (version < FMOD_VERSION)
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{
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char str[256];
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sprintf(str, "Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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debugLog(str);
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goto get_out;
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}
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debugLog("driver caps");
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result = SoundCore::system->getDriverCaps(0, &caps, 0, 0, &speakermode);
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if (checkError()) goto get_out;
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debugLog("set speaker mode");
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result = SoundCore::system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */
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if (checkError()) goto get_out;
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debugLog("check caps");
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if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */
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{ /* You might want to warn the user about this. */
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debugLog("acceleration slider is off");
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result = SoundCore::system->setDSPBufferSize(1024, 10); /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */
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if (checkError()) goto get_out;
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}
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debugLog("init");
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result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
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if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */
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{
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debugLog("err_output_createbuffer, speaker mode");
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result = SoundCore::system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
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if (checkError()) goto get_out;
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debugLog("init 2");
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result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
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if (checkError()) goto get_out;
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}
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#ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
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SoundCore::system->getNumChannels(&channels);
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#endif
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//FMOD::Debug_SetLevel(FMOD_DEBUG_LEVEL_ALL);
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/*
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result = FMOD::System_Create(&SoundCore::system); // Create the main system object.
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if (checkError())
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{
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exit(-1);
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}
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result = SoundCore::system->init(64, FMOD_INIT_NORMAL, 0); // Initialize FMOD.
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if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
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{
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debugLog("FMOD_ERR_OUTPUT_CREATEBUFFER, setting stereo speaker mode");
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SoundCore::system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
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result = SoundCore::system->init(64, FMOD_INIT_NORMAL, 0);
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if (checkError())
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exit(-1);
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}
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else
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{
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if (checkError())
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exit(-1);
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}
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*/
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debugLog("set file system");
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result = SoundCore::system->setFileSystem(myopen, myclose, myread, myseek, 2048);
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if (checkError()) goto get_out;
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debugLog("create channel group vox");
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result = SoundCore::system->createChannelGroup("vox", &group_vox);
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if (checkError()) goto get_out;
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debugLog("create channel group sfx");
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result = SoundCore::system->createChannelGroup("sfx", &group_sfx);
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if (checkError()) goto get_out;
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debugLog("create channel group mus");
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result = SoundCore::system->createChannelGroup("mus", &group_mus);
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if (checkError()) goto get_out;
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debugLog("getMasterChannelGroup");
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result = SoundCore::system->getMasterChannelGroup(&masterChannelGroup);
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if (checkError()) goto get_out;
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debugLog("createDSPByType flange");
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result = SoundCore::system->createDSPByType(FMOD_DSP_TYPE_FLANGE, &dspFlange);
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if (checkError()) { dspFlange = 0; }
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debugLog("createDSPByType reverb");
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result = SoundCore::system->createDSPByType(FMOD_DSP_TYPE_REVERB, &dspReverb);
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if (checkError()) { dspReverb = 0; }
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//dspReverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, 0.5);
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//dspReverb->setParameter(FMOD_DSP_REVERB_DAMP, 0.5);
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//dspReverb->setParameter(FMOD_DSP_REVERB_WETMIX, 0.33);
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//dspReverb->setParameter(FMOD_DSP_REVERB_DRYMIX, 0.66);
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//dspReverb->setParameter(FMOD_DSP_REVERB_WIDTH, 1.0);
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//dspReverb->setParameter(FMOD_DSP_REVERB_MODE, 0); // 0 or 1
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if (dspReverb)
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{
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dspReverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, 0.8);
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dspReverb->setParameter(FMOD_DSP_REVERB_DAMP, 0.7);
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dspReverb->setParameter(FMOD_DSP_REVERB_WETMIX, 0.11);
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dspReverb->setParameter(FMOD_DSP_REVERB_DRYMIX, 0.88);
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dspReverb->setParameter(FMOD_DSP_REVERB_WIDTH, 1.0);
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dspReverb->setParameter(FMOD_DSP_REVERB_MODE, 0); // 0 or 1
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}
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#endif
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enabled = true;
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return;
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get_out:
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debugLog("get_out");
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enabled = false;
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if (SoundCore::system)
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{
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// clean up?
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SoundCore::system = 0;
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//SoundCore::system
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}
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}
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void SoundManager::toggleEffectMusic(SoundEffectType effect, bool on)
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{
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if (!enabled) return;
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#ifdef BBGE_BUILD_FMODEX
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bool active = false;
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switch(effect){
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case SFX_FLANGE:
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if (dspFlange){
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dspFlange->getActive(&active);
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if (on && !active)
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group_mus->addDSP(dspFlange, 0);
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else if (!on && active)
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dspFlange->remove();
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}
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break;
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}
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#endif
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}
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std::string SoundManager::getVolumeString()
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{
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std::ostringstream os;
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os << "sfxFader: " << this->sfxFader << " sfxVol: " << this->sfxVol << " [" << lastMusic << "]" << std::endl;
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os << "musVol: " << musVol.y << " voxVol: " << voxVol.y << std::endl;
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float musicChannelVol = -1;
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if (musicChannel)
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musicChannel->getVolume(&musicChannelVol);
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float musicGroupVol = -1;
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if (group_mus)
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group_mus->getVolume(&musicGroupVol);
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float musicChannel2Vol = -1;
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if (musicChannel2)
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musicChannel2->getVolume(&musicChannel2Vol);
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os << "curMusVol (c1/c2/g): " << musicChannelVol << " " << musicChannel2Vol << " " << musicGroupVol << std::endl;
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return os.str();
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}
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float SoundManager::getMusicFader()
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{
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return musVol.y;
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}
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float SoundManager::getVoxFader()
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{
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return voxVol.y;
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}
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void SoundManager::setChannelVolume(void *chan, float v)
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{
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// is this now unused?
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}
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void SoundManager::setOverrideVoiceFader(float v)
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{
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overrideVoiceFader = v;
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}
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void SoundManager::setMusicFader(float v, float t)
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{
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// ignore fades if the music is already on its way to fading out to 0
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if (v != 0 && musVol.data && musVol.data->target.y == 0 && musVol.y > 0)
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{
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return;
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}
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/*
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std::ostringstream os;
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os << "musicFader " << v << " over " << t;
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debugLog(os.str());
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*/
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musVol.interpolateTo(Vector(musVol.x, v, musVol.z), t);
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#ifdef BBGE_BUILD_FMODEX
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/*
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result = group_mus->setVolume(musVol.x*musVol.y*v);
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checkError();
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*/
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#endif
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}
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void SoundManager::error(const std::string &errMsg)
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{
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//std::cout << errMsg << std::endl;
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errorLog(errMsg);
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}
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SoundManager::~SoundManager()
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{
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// release
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if (!enabled) return;
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for (SoundMap::iterator i = soundMap.begin(); i != soundMap.end(); i++)
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{
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std::string snd = (*i).first;
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debugLog("unloading sound [" + snd + "]");
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#ifndef BBGE_DISABLE_SOUND_CACHE
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FMOD::Sound *samp = (FMOD::Sound*)((*i).second);
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samp->release();
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#else
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SoundInfo *info = (SoundInfo*)((*i).second);
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delete info;
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#endif
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}
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soundMap.clear();
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#ifdef BBGE_BUILD_FMODEX
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SoundCore::system->release();
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#endif
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}
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void SoundManager::stopAllSfx()
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{
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#ifdef BBGE_BUILD_FMODEX
|
|
if (group_sfx)
|
|
group_sfx->stop();
|
|
#endif
|
|
}
|
|
|
|
void SoundManager::stopAll()
|
|
{
|
|
}
|
|
|
|
void SoundManager::onVoiceEnded()
|
|
{
|
|
//debugLog("Voice Ended!");
|
|
event_stopVoice.call();
|
|
//debugLog("checking vox queue");
|
|
|
|
if (dspReverb)
|
|
dspReverb->remove();
|
|
|
|
if (!voxQueue.empty())
|
|
{
|
|
//debugLog("calling playVoice");
|
|
|
|
std::string vox = voxQueue.front();
|
|
|
|
//debugLog("popping voxQueue");
|
|
if (!voxQueue.empty())
|
|
voxQueue.pop();
|
|
|
|
//debugLog("calling playVoice");
|
|
playVoice(vox, SVT_INTERRUPT);
|
|
}
|
|
else
|
|
{
|
|
//debugLog("setting music fader");
|
|
setMusicFader(1, 1);
|
|
sfxFader = 1;
|
|
}
|
|
|
|
|
|
|
|
//debugLog("done onVoiceEnded");
|
|
}
|
|
|
|
|
|
bool SoundManager::isPaused()
|
|
{
|
|
bool paused = false;
|
|
|
|
if (!enabled) return paused;
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
result = masterChannelGroup->getPaused(&paused);
|
|
checkError();
|
|
|
|
#endif
|
|
|
|
return paused;
|
|
}
|
|
|
|
void SoundManager::clearFadingSfx()
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
SoundCore::FadeChs::iterator i = fadeChs.begin();
|
|
for (; i != fadeChs.end(); i++)
|
|
{
|
|
//haha:
|
|
FadeCh *f = &(*i);
|
|
if (f->c)
|
|
{
|
|
f->c->stop();
|
|
}
|
|
}
|
|
SoundCore::fadeChs.clear();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
void SoundManager::update(float dt)
|
|
{
|
|
if (isPaused()) return;
|
|
|
|
dt = core->get_old_dt();
|
|
|
|
voxVol.update(dt);
|
|
musVol.update(dt);
|
|
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
if (musicChannel)
|
|
{
|
|
if (!isPlayingMusic())
|
|
{
|
|
if(!playingMusicOnce && lastMusic.size())
|
|
{
|
|
debugLog("music not playing, but it should be - force restart");
|
|
playMusic(lastMusic, SLT_LOOP, SFT_IN, 1, SCT_NORMAL); // FIXME: make sure this works with playMusicOnce()
|
|
}
|
|
else
|
|
{
|
|
stopMusic();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (musicChannel)
|
|
{
|
|
// fader value
|
|
|
|
result = musicChannel->setVolume(musVol.y*1.0f);
|
|
checkError();
|
|
|
|
|
|
if (musVol.y <= 0 && stopMusicOnFadeOut)
|
|
{
|
|
stopMusic();
|
|
stopMusicOnFadeOut = false;
|
|
}
|
|
}
|
|
|
|
if (group_sfx)
|
|
{
|
|
group_sfx->setVolume(sfxFader*sfxVol);
|
|
}
|
|
|
|
|
|
// for cross fading
|
|
if (musicChannel2)
|
|
{
|
|
musicFader2Timer -= dt;
|
|
if (musicFader2Timer < 0) musicFader2Timer = 0;
|
|
|
|
musicChannel2->setVolume((musicFader2Timer/musicFader2Time)*musicFader2Volume);
|
|
|
|
if (musicFader2Timer <= 0)
|
|
{
|
|
result = musicChannel2->stop();
|
|
checkError();
|
|
|
|
result = musicStream2->release();
|
|
checkError();
|
|
|
|
musicChannel2 = 0;
|
|
musicStream2 = 0;
|
|
}
|
|
}
|
|
|
|
if (!fadeChs.empty())
|
|
{
|
|
int itr=0;
|
|
for (FadeChs::iterator i = fadeChs.begin(); i != fadeChs.end();)
|
|
{
|
|
itr++;
|
|
FadeCh *f = &(*i);
|
|
|
|
f->v += dt*f->s * f->d;
|
|
|
|
|
|
if (f->d > 0)
|
|
{
|
|
if (f->v >= f->to)
|
|
{
|
|
f->v = f->to;
|
|
i = fadeChs.erase(i);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (f->v <= f->to)
|
|
{
|
|
f->v = f->to;
|
|
|
|
result = f->c->stop();
|
|
checkError();
|
|
f->c = 0;
|
|
i = fadeChs.erase(i);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (f->c)
|
|
{
|
|
f->c->setVolume(f->v);
|
|
checkError();
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
SoundCore::system->update();
|
|
|
|
#endif
|
|
|
|
#if defined(BBGE_BUILD_BASS20) || defined(BBGE_BUILD_FMODEX) || defined(BBGE_BUILD_SDLMIXER)
|
|
if (wasPlayingVoice && !isPlayingVoice())
|
|
{
|
|
wasPlayingVoice = false;
|
|
onVoiceEnded();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void SoundManager::fadeMusic(SoundFadeType sft, float t)
|
|
{
|
|
switch(sft)
|
|
{
|
|
case SFT_CROSS:
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
if (musicChannel2)
|
|
{
|
|
musicChannel2->stop();
|
|
if (musicStream2)
|
|
{
|
|
musicStream2->release();
|
|
musicStream2 = 0;
|
|
}
|
|
musicChannel2 = 0;
|
|
}
|
|
|
|
musicChannel2 = musicChannel;
|
|
musicStream2 = musicStream;
|
|
musicStream = 0;
|
|
musicChannel = 0;
|
|
musicFader2Volume = musVol.y;
|
|
musicFader2Time = musicFader2Timer = t;
|
|
|
|
#endif
|
|
|
|
}
|
|
break;
|
|
case SFT_OUT:
|
|
setMusicFader(0, t);
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
stopMusicOnFadeOut = true;
|
|
#endif
|
|
break;
|
|
default:
|
|
//setMusMul(0, t);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool SoundManager::isPlayingMusic()
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
if (musicChannel)
|
|
{
|
|
bool b=false;
|
|
musicChannel->isPlaying(&b);
|
|
return b;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef BBGE_BUILD_BASS20
|
|
|
|
return musicStream != 0;
|
|
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
void SoundManager::setMusicVolume(float v)
|
|
{
|
|
musVol.x = v;
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
result = group_mus->setVolume(v);
|
|
checkError();
|
|
|
|
#endif
|
|
}
|
|
|
|
void SoundManager::setSfxVolume(float v)
|
|
{
|
|
sfxVol = v;
|
|
}
|
|
|
|
float SoundManager::getSfxVol()
|
|
{
|
|
return sfxVol;
|
|
}
|
|
|
|
void SoundManager::setVoiceVolume(float v)
|
|
{
|
|
voxVol.x = v;
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
result = group_vox->setVolume(v);
|
|
checkError();
|
|
#endif
|
|
}
|
|
|
|
bool SoundManager::isPlayingVoice()
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
if (voiceChannel)
|
|
{
|
|
bool b=false;
|
|
result = voiceChannel->isPlaying(&b);
|
|
if (result == FMOD_ERR_CHANNEL_STOLEN)
|
|
{
|
|
b = false;
|
|
debugLog("voice channel 'stolen'");
|
|
}
|
|
else
|
|
{
|
|
checkError();
|
|
}
|
|
if (!b)
|
|
voiceChannel = 0;
|
|
return b;
|
|
}
|
|
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
void SoundManager::setSfxChannelsVolume(float v)
|
|
{
|
|
}
|
|
|
|
bool SoundManager::playVoice(const std::string &name, SoundVoiceType svt, float vmod)
|
|
{
|
|
//debugLog("playVoice, masterSoundLock: " + name);
|
|
|
|
if (!enabled) return false;
|
|
|
|
bool checkOther = true;
|
|
std::string fn, n;
|
|
|
|
n = name;
|
|
stringToLower(n);
|
|
|
|
if (!voicePath2.empty())
|
|
{
|
|
fn = voicePath2 + name + fileType;
|
|
fn = localisePathInternalModpath(fn);
|
|
fn = core->adjustFilenameCase(fn);
|
|
if (exists(fn)) checkOther = false;
|
|
}
|
|
|
|
if (checkOther)
|
|
{
|
|
fn = voicePath + name + fileType;
|
|
fn = localisePath(fn);
|
|
fn = core->adjustFilenameCase(fn);
|
|
if (!exists(fn))
|
|
{
|
|
debugLog("Could not find voice file [" + fn + "]");
|
|
}
|
|
}
|
|
|
|
bool playNow=false;
|
|
|
|
debugLog("checking is playing now...");
|
|
|
|
switch(svt)
|
|
{
|
|
case SVT_QUEUE:
|
|
{
|
|
if (isPlayingVoice())
|
|
{
|
|
if (voxQueue.empty() || voxQueue.front() != n)
|
|
voxQueue.push(n);
|
|
}
|
|
else
|
|
{
|
|
playNow = true;
|
|
}
|
|
}
|
|
break;
|
|
case SVT_INTERRUPT:
|
|
{
|
|
stopAllVoice();
|
|
playNow = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (playNow)
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
if (voiceStream)
|
|
{
|
|
stopVoice();
|
|
}
|
|
#endif
|
|
|
|
debugLog("play now");
|
|
|
|
if (overrideVoiceFader != -1)
|
|
{
|
|
if (overrideVoiceFader < 1)
|
|
{
|
|
setMusicFader(overrideVoiceFader, 0.5);
|
|
sfxFader = overrideVoiceFader;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (voiceFader < 1 )
|
|
{
|
|
setMusicFader(voiceFader, 0.5);
|
|
sfxFader = voiceFader;
|
|
}
|
|
}
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
|
|
// FMOD_DEFAULT uses the defaults. These are the same as FMOD_LOOP_OFF | FMOD_2D | FMOD_HARDWARE.
|
|
|
|
FMOD_MODE mode=0;
|
|
mode = FMOD_2D | FMOD_SOFTWARE | FMOD_CREATESTREAM;
|
|
|
|
result = SoundCore::system->createStream(fn.c_str(), mode, 0, &voiceStream);
|
|
if (checkError())
|
|
{
|
|
voiceStream = 0;
|
|
}
|
|
|
|
if (voiceStream)
|
|
{
|
|
|
|
if (!reverbKeyword.empty())
|
|
{
|
|
bool useReverb = (n.find(reverbKeyword) != std::string::npos);
|
|
|
|
if (dspReverb)
|
|
{
|
|
bool active = false;
|
|
|
|
result = dspReverb->getActive(&active);
|
|
checkError();
|
|
|
|
if (!active && useReverb)
|
|
{
|
|
result = group_vox->addDSP(dspReverb, 0);
|
|
checkError();
|
|
}
|
|
else if (active && !useReverb)
|
|
{
|
|
result = dspReverb->remove();
|
|
checkError();
|
|
}
|
|
|
|
// defaults:
|
|
//dspReverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, 0.5);
|
|
//dspReverb->setParameter(FMOD_DSP_REVERB_DAMP, 0.5);
|
|
//dspReverb->setParameter(FMOD_DSP_REVERB_WETMIX, 0.33);
|
|
//dspReverb->setParameter(FMOD_DSP_REVERB_DRYMIX, 0.66);
|
|
//dspReverb->setParameter(FMOD_DSP_REVERB_WIDTH, 1.0);
|
|
//dspReverb->setParameter(FMOD_DSP_REVERB_MODE, 0); // 0 or 1
|
|
}
|
|
}
|
|
|
|
result = SoundCore::system->playSound(FMOD_CHANNEL_FREE, voiceStream, true, &voiceChannel);
|
|
checkError();
|
|
|
|
result = voiceChannel->setChannelGroup(group_vox);
|
|
checkError();
|
|
|
|
if (vmod != -1)
|
|
{
|
|
result = voiceChannel->setVolume(vmod);
|
|
checkError();
|
|
}
|
|
|
|
result = voiceChannel->setPriority(1);
|
|
checkError();
|
|
|
|
/*
|
|
result = dspReverb->remove();
|
|
checkError();
|
|
*/
|
|
|
|
voiceChannel->setFrequency(1);
|
|
voiceChannel->setCallback(NULL);
|
|
voiceChannel->setUserData(NULL);
|
|
voiceChannel->set3DMinMaxDistance(0.0f, 0.0f);
|
|
setSoundRelative(voiceChannel, true);
|
|
setSoundPos(voiceChannel, 0, 0);
|
|
|
|
result = voiceChannel->setPaused(false);
|
|
checkError();
|
|
|
|
wasPlayingVoice = true;
|
|
}
|
|
|
|
#endif
|
|
|
|
lastVoice = n;
|
|
event_playVoice.call();
|
|
core->onPlayedVoice(n);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SoundManager::updateChannelVolume(void *ch, float v)
|
|
{
|
|
}
|
|
|
|
float SoundManager::getVoiceTime()
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
if (isPlayingVoice())
|
|
{
|
|
unsigned int position;
|
|
voiceChannel->getPosition(&position, FMOD_TIMEUNIT_MS);
|
|
return float(position) * 0.001f;
|
|
}
|
|
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
void *SoundManager::playSfx(const PlaySfx &play)
|
|
{
|
|
if (!enabled) return 0;
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
FMOD::Channel *channel = 0;
|
|
FMOD::Sound *sound = 0;
|
|
|
|
|
|
if (play.handle)
|
|
sound = (FMOD::Sound*)play.handle;
|
|
else if (!play.name.empty())
|
|
sound = (FMOD::Sound*)getBuffer(play.name);
|
|
|
|
if (!sound) return 0;
|
|
|
|
result = SoundCore::system->playSound(FMOD_CHANNEL_FREE, sound, true, &channel);
|
|
checkError();
|
|
|
|
if (channel == NULL) // the OpenAL bridge code might return NULL here.
|
|
return 0;
|
|
|
|
result = channel->setChannelGroup(group_sfx);
|
|
checkError();
|
|
|
|
result = channel->setPriority((int) ((1-play.priority)*255));
|
|
checkError();
|
|
|
|
if (play.fade == SFT_IN)
|
|
{
|
|
result = channel->setVolume(0);
|
|
checkError();
|
|
|
|
FadeCh fade;
|
|
fade.c = channel;
|
|
fade.v = 0;
|
|
fade.s = 1.0f/play.time;
|
|
fade.d = 1;
|
|
fade.to = play.vol;
|
|
|
|
SoundCore::addFadeCh(fade);
|
|
}
|
|
else
|
|
{
|
|
result = channel->setVolume(play.vol);
|
|
checkError();
|
|
}
|
|
|
|
float freq = play.freq;
|
|
if (freq <= 0)
|
|
freq = 1;
|
|
channel->setFrequency(freq);
|
|
|
|
channel->setCallback(NULL);
|
|
channel->setUserData(NULL);
|
|
|
|
// distance gain attenuation: stereo separation + silence at further away than maxdist
|
|
float maxdist = play.maxdist;
|
|
if (!maxdist)
|
|
maxdist = 1800;
|
|
|
|
if(maxdist > 0 && play.positional)
|
|
channel->set3DMinMaxDistance(maxdist * 0.3, maxdist); // HACK: this works reasonably well
|
|
else
|
|
channel->set3DMinMaxDistance(0, 0); // no attenuation
|
|
|
|
// position in space
|
|
setSoundRelative(channel, play.relative);
|
|
setSoundPos(channel, play.x, play.y); // must be set after everything else (See hack in OpenALChannel::set3DAttributes())
|
|
|
|
|
|
|
|
result = channel->setPaused(false);
|
|
checkError();
|
|
|
|
return channel;
|
|
#endif
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
void *SoundManager::playSfx(const std::string &name, float vol)
|
|
{
|
|
PlaySfx play;
|
|
play.name = name;
|
|
play.vol = vol;
|
|
return playSfx(play);
|
|
}
|
|
|
|
void SoundManager::setVoiceFader(float v)
|
|
{
|
|
voiceFader = v;
|
|
}
|
|
|
|
bool SoundManager::isPlayingMusic(const std::string &name)
|
|
{
|
|
if (isPlayingMusic())
|
|
{
|
|
std::string test = name;
|
|
stringToLower(test);
|
|
|
|
/*
|
|
std::ostringstream os;
|
|
os << "checking lastMusic: " << lastMusic << " test: " << test;
|
|
debugLog(os.str());
|
|
*/
|
|
|
|
if (test == lastMusic)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SoundManager::playMusic(const std::string &name, SoundLoopType slt, SoundFadeType sft, float trans, SoundConditionType sct)
|
|
{
|
|
debugLog("playMusic: " + name);
|
|
|
|
if (!enabled) return false;
|
|
|
|
|
|
if (sct == SCT_ISNOTPLAYING && isPlayingMusic())
|
|
{
|
|
if (isPlayingMusic(name))
|
|
{
|
|
#ifdef BBGE_BUILD_OPENALOGG
|
|
if (masterSoundLock) SDL_mutexV(masterSoundLock);
|
|
#endif
|
|
return false;
|
|
}
|
|
}
|
|
|
|
std::string fn = "";
|
|
if (!name.empty() && name[0] == '.')
|
|
{
|
|
fn = name;
|
|
}
|
|
else
|
|
{
|
|
if (!audioPath2.empty())
|
|
{
|
|
fn = audioPath2 + name + fileType;
|
|
if (!exists(fn))
|
|
{
|
|
fn = musicPath + name + fileType;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fn = musicPath + name + fileType;
|
|
}
|
|
}
|
|
|
|
fn = core->adjustFilenameCase(fn);
|
|
|
|
lastMusic = name;
|
|
stringToLower(lastMusic);
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
if (sft == SFT_CROSS)
|
|
{
|
|
fadeMusic(SFT_CROSS, trans);
|
|
}
|
|
|
|
if (musicStream)
|
|
{
|
|
musicStream->release();
|
|
musicStream = 0;
|
|
}
|
|
|
|
if (musicChannel)
|
|
{
|
|
if (sft == SFT_IN)
|
|
{
|
|
musicChannel->stop(); // we're fading in music but didn't stop the old one?
|
|
}
|
|
musicChannel = 0;
|
|
}
|
|
|
|
// FMOD_DEFAULT uses the defaults. These are the same as FMOD_LOOP_OFF | FMOD_2D | FMOD_HARDWARE.
|
|
|
|
FMOD_MODE mode=0;
|
|
|
|
///FMOD_DEFAULT;////mode = FMOD_2D | FMOD_SOFTWARE;
|
|
|
|
mode = FMOD_2D | FMOD_SOFTWARE | FMOD_CREATESTREAM;
|
|
|
|
|
|
switch(slt)
|
|
{
|
|
case SLT_OFF:
|
|
case SLT_NONE:
|
|
mode |= FMOD_LOOP_OFF;
|
|
playingMusicOnce = true;
|
|
break;
|
|
default:
|
|
mode |= FMOD_LOOP_NORMAL;
|
|
playingMusicOnce = false;
|
|
break;
|
|
}
|
|
|
|
stopMusicOnFadeOut = false;
|
|
musVol.stop();
|
|
|
|
result = SoundCore::system->createStream(fn.c_str(), mode, 0, &musicStream);
|
|
if (checkError()) musicStream = 0;
|
|
|
|
if (musicStream)
|
|
{
|
|
|
|
|
|
result = SoundCore::system->playSound(FMOD_CHANNEL_FREE, musicStream, true, &musicChannel);
|
|
checkError();
|
|
|
|
result = musicChannel->setChannelGroup(group_mus);
|
|
checkError();
|
|
|
|
result = musicChannel->setPriority(0); // should be highest priority (according to the docs)
|
|
checkError();
|
|
|
|
if (sft == SFT_IN || sft == SFT_CROSS)
|
|
{
|
|
setMusicFader(0);
|
|
setMusicFader(1,trans);
|
|
|
|
result = musicChannel->setVolume(0);
|
|
checkError();
|
|
}
|
|
else
|
|
{
|
|
setMusicFader(1,0);
|
|
|
|
result = musicChannel->setVolume(musVol.y);
|
|
checkError();
|
|
}
|
|
|
|
musicChannel->setFrequency(1); // in case the channel was used by a pitch-shifted sound before
|
|
musicChannel->setCallback(NULL);
|
|
musicChannel->setUserData(NULL);
|
|
musicChannel->set3DMinMaxDistance(0.0f, 0.0f); // disable attenuation
|
|
setSoundRelative(musicChannel, true);
|
|
setSoundPos(musicChannel, 0, 0);
|
|
|
|
result = musicChannel->setPaused(false); // This is where the sound really starts.
|
|
checkError();
|
|
debugLog("music play: " + fn);
|
|
}
|
|
else
|
|
{
|
|
debugLog("Failed to create music stream: " + fn);
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void SoundManager::stopMusic()
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
if (musicChannel)
|
|
{
|
|
musicChannel->stop();
|
|
checkError();
|
|
if (musicStream)
|
|
{
|
|
musicStream->release();
|
|
checkError();
|
|
}
|
|
musicStream = 0;
|
|
musicChannel = 0;
|
|
}
|
|
#endif
|
|
playingMusicOnce = false;
|
|
lastMusic = "";
|
|
}
|
|
|
|
void SoundManager::stopSfx(void *channel)
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
if (!channel) return;
|
|
FMOD::Channel *ch = (FMOD::Channel*)channel;
|
|
if (ch)
|
|
{
|
|
ch->stop();
|
|
checkError();
|
|
ch = 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void SoundManager::fadeSfx(void *channel, SoundFadeType sft, float t)
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
if (!channel) return;
|
|
if (sft == SFT_OUT)
|
|
{
|
|
FMOD::Channel *ch = (FMOD::Channel*)channel;
|
|
if (ch)
|
|
{
|
|
FadeCh f;
|
|
f.s = 1.0f/t;
|
|
result = ch->getVolume(&f.v);
|
|
checkError();
|
|
|
|
f.c = ch;
|
|
SoundCore::addFadeCh(f);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void SoundManager::stopVoice()
|
|
{
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
if (voiceChannel)
|
|
{
|
|
bool playing = false;
|
|
result = voiceChannel->isPlaying(&playing);
|
|
checkError();
|
|
|
|
if (playing)
|
|
{
|
|
result = voiceChannel->stop();
|
|
checkError();
|
|
voiceChannel = 0;
|
|
}
|
|
}
|
|
if (voiceStream)
|
|
{
|
|
result = voiceStream->release();
|
|
checkError();
|
|
voiceStream = 0;
|
|
}
|
|
onVoiceEnded();
|
|
#endif
|
|
|
|
}
|
|
|
|
void SoundManager::stopAllVoice()
|
|
{
|
|
while (!voxQueue.empty()) voxQueue.pop();
|
|
stopVoice();
|
|
}
|
|
|
|
void loadCacheSoundsCallback (const std::string &filename, intptr_t param)
|
|
{
|
|
SoundManager *sm;
|
|
sm = (SoundManager*)param;
|
|
if (!sm->enabled)
|
|
{
|
|
//sm->erorr();
|
|
debugLog("Disabled: Won't Load Sample ["+filename+"]");
|
|
return;
|
|
}
|
|
if (fileType==".ogg")
|
|
{
|
|
debugLog("trying to load sound " + filename);
|
|
sm->loadSoundIntoBank(filename, "", "");
|
|
}
|
|
}
|
|
|
|
void SoundManager::loadSoundCache(const std::string &path, const std::string &ftype, void progressCallback())
|
|
{
|
|
loadProgressCallback = progressCallback;
|
|
forEachFile(path, ftype, loadCacheSoundsCallback, (intptr_t)this);
|
|
loadProgressCallback = NULL;
|
|
}
|
|
|
|
Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::string &path, const std::string &format, SoundLoadType slt)
|
|
{
|
|
if (loadProgressCallback)
|
|
loadProgressCallback();
|
|
|
|
std::string f = filename, name;
|
|
|
|
// HACK: proper sound looping
|
|
bool loop = false;
|
|
stringToLower(f);
|
|
if (f.find("loop")!=std::string::npos)
|
|
loop = true;
|
|
|
|
// WARNING: local sounds should go here!
|
|
|
|
debugLog(filename);
|
|
if (slt == SFXLOAD_LOCAL && !audioPath2.empty())
|
|
{
|
|
f = audioPath2 + filename + format;
|
|
f = localisePathInternalModpath(f);
|
|
f = core->adjustFilenameCase(f);
|
|
if (!exists(f))
|
|
{
|
|
f = path + filename + format;
|
|
f = localisePath(f);
|
|
f = core->adjustFilenameCase(f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
f = path + filename + format;
|
|
f = localisePath(f);
|
|
f = core->adjustFilenameCase(f);
|
|
}
|
|
|
|
int loc = f.find_last_of('/');
|
|
int loc2 = f.rfind('.');
|
|
if (loc != std::string::npos && loc2 != std::string::npos)
|
|
{
|
|
name = f.substr(loc+1, loc2-(loc+1));
|
|
}
|
|
else
|
|
{
|
|
debugLog("returning 0");
|
|
return Buffer();
|
|
}
|
|
|
|
stringToLower(name);
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
FMOD::Sound * sound = SoundCore::soundMap[name];
|
|
|
|
if (sound)
|
|
return sound;
|
|
|
|
FMOD_MODE mode = FMOD_DEFAULT | FMOD_LOWMEM | FMOD_3D | FMOD_3D_LINEARROLLOFF;
|
|
if (loop)
|
|
mode |= FMOD_LOOP_NORMAL;
|
|
|
|
result = SoundCore::system->createSound(f.c_str(), mode, 0, &sound);
|
|
if (checkError())
|
|
{
|
|
debugLog("createSound failed");
|
|
return Buffer();
|
|
}
|
|
|
|
SoundCore::soundMap[name] = sound;
|
|
|
|
|
|
if (slt == SFXLOAD_LOCAL)
|
|
{
|
|
localSounds.push_back(name);
|
|
}
|
|
|
|
return sound;
|
|
#endif
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
|
|
#endif
|
|
|
|
return Buffer();
|
|
}
|
|
|
|
Buffer SoundManager::loadLocalSound(const std::string &filename)
|
|
{
|
|
Buffer b = loadSoundIntoBank(filename, localSoundPath, fileType, SFXLOAD_LOCAL);
|
|
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
return b;
|
|
#endif
|
|
|
|
return BBGE_AUDIO_NOCHANNEL;
|
|
}
|
|
|
|
void SoundManager::setMusicSpeed(float speed)
|
|
{
|
|
/*
|
|
FMOD_CAPS caps;
|
|
FMOD_SPEAKERMODE speakerMode;
|
|
int minf, maxf;
|
|
SoundCore::system->getDriverCaps(0, &caps, &minf, &maxf, &speakerMode);
|
|
std::ostringstream os;
|
|
os << "minf: " << minf << " maxf: " << maxf;
|
|
debugLog(os.str());
|
|
*/
|
|
|
|
musicChannel->setFrequency(speed);
|
|
}
|
|
|
|
void SoundManager::setModSpeed(float speed)
|
|
{
|
|
if (modChannel)
|
|
modChannel->setFrequency(speed);
|
|
}
|
|
|
|
void SoundManager::clearLocalSounds()
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
for (LocalSounds::iterator i = localSounds.begin(); i != localSounds.end(); i++)
|
|
{
|
|
std::string snd = (*i);
|
|
debugLog("unloading sound [" + snd + "]");
|
|
FMOD::Sound *samp = (FMOD::Sound*)soundMap[snd];
|
|
samp->release();
|
|
soundMap[snd] = 0;
|
|
}
|
|
localSounds.clear();
|
|
#endif
|
|
}
|
|
|
|
bool SoundManager::checkError()
|
|
{
|
|
#ifdef BBGE_BUILD_FMODEX
|
|
if (result != FMOD_OK)
|
|
{
|
|
std::ostringstream os;
|
|
os << "FMODEX error: " << result << ": ";
|
|
|
|
switch(result)
|
|
{
|
|
case FMOD_ERR_ALREADYLOCKED:
|
|
os << "FMOD_ERR_ALREADYLOCKED Tried to call lock a second time before unlock was called.";
|
|
break;
|
|
case FMOD_ERR_BADCOMMAND:
|
|
os << "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).";
|
|
break;
|
|
case FMOD_ERR_CHANNEL_ALLOC:
|
|
os << "FMOD_ERR_CHANNEL_ALLOC: Error trying to allocate a channel.";
|
|
break;
|
|
case FMOD_ERR_CHANNEL_STOLEN:
|
|
os << "FMOD_ERR_CHANNEL_STOLEN: The specified channel has been reused to play another sound.";
|
|
break;
|
|
case FMOD_ERR_COM:
|
|
os << "FMOD_ERR_COM: A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly.";
|
|
break;
|
|
case FMOD_ERR_DMA:
|
|
os << "FMOD_ERR_DMA: DMA Failure. See debug output for more information.";
|
|
break;
|
|
case FMOD_ERR_DSP_CONNECTION:
|
|
os << "FMOD_ERR_DSP_CONNECTION: DSP connection error. Connection possibly caused a cyclic dependancy.";
|
|
break;
|
|
case FMOD_ERR_DSP_FORMAT:
|
|
os << "FMOD_ERR_DSP_FORMAT: DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format.";
|
|
break;
|
|
case FMOD_ERR_DSP_NOTFOUND:
|
|
os << "FMOD_ERR_DSP_NOTFOUND: DSP connection error. Couldn't find the DSP unit specified.";
|
|
break;
|
|
default:
|
|
os << "Unknown error code";
|
|
break;
|
|
}
|
|
debugLog(os.str());
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void SoundManager::setListenerPos(float x, float y)
|
|
{
|
|
FMOD_VECTOR pos;
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.z = 0.0f;
|
|
|
|
FMOD_VECTOR forward;
|
|
forward.x = 0.0f;
|
|
forward.y = 0.0f;
|
|
forward.z = -1.0f;
|
|
|
|
FMOD_VECTOR up;
|
|
up.x = 0.0f;
|
|
up.y = 1.0f;
|
|
up.z = 0.0f;
|
|
|
|
SoundCore::system->set3DListenerAttributes(0, &pos, NULL, &forward, &up);
|
|
}
|
|
|
|
void SoundManager::setSoundPos(void *channel, float x, float y)
|
|
{
|
|
if (!channel)
|
|
return;
|
|
|
|
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
|
|
FMOD_VECTOR pos;
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.z = 0.0f;
|
|
|
|
pChannel->set3DAttributes(&pos, NULL);
|
|
}
|
|
|
|
void SoundManager::setSoundRelative(void *channel, bool relative)
|
|
{
|
|
if (!channel)
|
|
return;
|
|
|
|
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
|
|
|
|
FMOD_MODE mode = 0;
|
|
pChannel->getMode(&mode);
|
|
FMOD_MODE newmode = mode & ~(FMOD_3D_WORLDRELATIVE | FMOD_3D_HEADRELATIVE);
|
|
if(relative)
|
|
newmode |= (FMOD_3D_HEADRELATIVE | FMOD_3D);
|
|
else
|
|
newmode |= (FMOD_3D_WORLDRELATIVE | FMOD_3D);
|
|
|
|
if (mode != newmode)
|
|
pChannel->setMode(newmode);
|
|
}
|
|
|
|
static FMOD_RESULT s_soundHolderCallback(void *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *commanddata1, void *commanddata2)
|
|
{
|
|
if (!channel)
|
|
return FMOD_ERR_INVALID_PARAM;
|
|
|
|
SoundHolder *holder = NULL;
|
|
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
|
|
pChannel->getUserData((void**)&holder);
|
|
|
|
switch(type)
|
|
{
|
|
case FMOD_CHANNEL_CALLBACKTYPE_END:
|
|
holder->unlinkSound(channel);
|
|
break;
|
|
default:
|
|
return FMOD_ERR_INVALID_PARAM;
|
|
}
|
|
|
|
return FMOD_OK;
|
|
}
|
|
|
|
|
|
SoundHolder::~SoundHolder()
|
|
{
|
|
unlinkAllSounds();
|
|
}
|
|
|
|
void SoundHolder::updateSoundPosition(float x, float y)
|
|
{
|
|
if (activeSounds.size())
|
|
for(std::set<void*>::iterator it = activeSounds.begin(); it != activeSounds.end(); ++it)
|
|
sound->setSoundPos(*it, x, y);
|
|
}
|
|
|
|
void SoundHolder::stopAllSounds()
|
|
{
|
|
// activeSounds is modified by SoundManager::stopSfx(), which calls unkinkSound(), can't use iterator here
|
|
while(activeSounds.size())
|
|
sound->stopSfx(*activeSounds.begin());
|
|
}
|
|
|
|
void SoundHolder::unlinkSound(void *channel)
|
|
{
|
|
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
|
|
pChannel->setUserData(NULL);
|
|
pChannel->setCallback(NULL);
|
|
activeSounds.erase(channel);
|
|
}
|
|
|
|
void SoundHolder::linkSound(void *channel)
|
|
{
|
|
if (!channel)
|
|
return;
|
|
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
|
|
pChannel->setUserData(this);
|
|
pChannel->setCallback(s_soundHolderCallback);
|
|
activeSounds.insert(channel);
|
|
}
|
|
|
|
void SoundHolder::unlinkAllSounds()
|
|
{
|
|
while(activeSounds.size())
|
|
unlinkSound(*activeSounds.begin());
|
|
}
|
|
|