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8f565c6171
This makes sure engine-internal strings are always present.
35 lines
652 B
C++
35 lines
652 B
C++
#ifndef STRINGBANK_H
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#define STRINGBANK_H
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#include <string>
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#include <map>
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// Some strings used in BBGE
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enum StringBankIndexBBGE
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{
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SB_BBGE_NO_KEY = 2153,
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SB_BBGE_INVALID_KEY_ID = 2154,
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SB_BBGE_INVALID_JOY_BTN = 2155,
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SB_BBGE_INVALID_MOUSE_BTN = 2156,
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SB_BBGE_INVALID_JOY_AXIS_POS = 2157,
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SB_BBGE_INVALID_JOY_AXIS_NEG = 2158,
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};
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class StringBank
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{
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public:
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StringBank();
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bool load(const std::string &file);
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void clear();
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bool empty() const;
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void set(int idx, const char *str);
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const std::string& get(int idx) const;
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protected:
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typedef std::map<int, std::string> StringMap;
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StringMap stringMap;
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};
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extern StringBank stringbank;
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#endif
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