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73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2007-04-03
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// Updated : 2009-01-20
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// Licence : This source is under MIT License
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// File : glm/gtx/intersect.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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// - GLM_GTX_closest_point
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_intersect
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#define glm_gtx_intersect
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/closest_point.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_closest_point extension included")
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#endif
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namespace glm{
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namespace gtx{
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namespace intersect ///< GLM_GTX_intersect extension: Add intersection functions
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{
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/// \addtogroup gtx_intersect
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/// @{
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//! Compute the intersection of a ray and a triangle.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectRayTriangle(
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genType const & orig, genType const & dir,
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & baryPosition);
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//! Compute the intersection of a line and a triangle.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectLineTriangle(
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genType const & orig, genType const & dir,
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & position);
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//! Compute the intersection of a ray and a sphere.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectRaySphere(
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genType const & orig, genType const & dir,
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genType const & center, typename genType::value_type radius,
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genType & position, genType & normal);
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//! Compute the intersection of a line and a sphere.
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//! From GLM_GTX_intersect extension
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template <typename genType>
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bool intersectLineSphere(
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genType const & point0, genType const & point1,
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genType const & center, typename genType::value_type radius,
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genType & position, genType & normal);
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/// @}
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}//namespace intersect
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}//namespace gtx
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}//namespace glm
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#include "intersect.inl"
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namespace glm{using namespace gtx::intersect;}
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#endif//glm_gtx_intersect
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