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d1cbc6f783
Now png/qoi/jpg are supported, and some subset of tga because we need that to load zga files for savegame thumbnails
21 lines
650 B
C
21 lines
650 B
C
#ifndef BBGE_IMAGE_H
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#define BBGE_IMAGE_H
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#include <stddef.h>
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bool tgaSaveRGBA(const char *filename, size_t width, size_t height, unsigned char *data);
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bool zgaSaveRGBA(const char *filename, size_t width, size_t height, unsigned char *data);
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bool pngSaveRGBA(const char *filename, size_t width, size_t height, unsigned char *data, unsigned compressLevel);
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struct ImageData
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{
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unsigned char *pixels; // NULL when failed to load
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size_t w, h;
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unsigned channels;
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};
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ImageData imageLoadGeneric(const char *filename, bool forceRGBA);
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ImageData imageLoadZGA(const char *filename);
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ImageData imageLoadQOI(const char *filename, bool forceRGBA);
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#endif
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