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Aquaria/game_scripts/scripts/entities/licage.lua

283 lines
5.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
local notes = { 1, 3, 4, 5 }
local numNotes = 4
v.curNote = 1
v.g1 = 0
v.g2 = 0
v.g3 = 0
v.singing = false
v.seen = false
function init(me)
setupEntity(me)
entity_initSkeletal(me, "LiCage")
entity_setEntityLayer(me, 1)
v.g1 = entity_getBoneByName(me, "Glass1")
v.g2 = entity_getBoneByName(me, "Glass2")
v.g3 = entity_getBoneByName(me, "Glass3")
entity_scale(me, 2, 2)
entity_setState(me, STATE_IDLE)
if isFlag(FLAG_FINAL, FINAL_FREEDLI) then
bone_setVisible(v.g1, false)
v.seen = true
end
entity_setCullRadius(me, 1024)
loadSound("LiCage-Crack1")
loadSound("LiCage-Crack2")
loadSound("LiCage-Shatter")
entity_setCollideRadius(me, 320)
esetv(me, EV_BEASTBURST, 0)
loadSound("mother")
loadSound("anima")
loadSound("dualformstart")
loadSound("mia-appear")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
local c = 0
if isFlag(FLAG_SPIRIT_DRASK, 1) then
c = c + 1
elseif isFlag(FLAG_SPIRIT_KROTITE, 1) then
c = c + 1
elseif isFlag(FLAG_SPIRIT_DRUNIAD, 1) then
c = c + 1
elseif isFlag(FLAG_SPIRIT_ERULIAN, 1) then
c = c + 1
end
if v.singing then
local x = math.random(10)-5
local y = math.random(10)-5
x = x * 0.5
y = y * 0.5
x = x * c
y = y * c
--[[
bone_setOffset(v.g1, x, y)
bone_setOffset(v.g2, x, y)
bone_setOffset(v.g3, x, y)
]]--
entity_offset(me, x, y)
else
entity_offset(me, 0, 0)
--[[
bone_setOffset(v.g1, 0, 0)
bone_setOffset(v.g2, 0, 0)
bone_setOffset(v.g3, 0, 0)
]]--
end
if not entity_isState(me, STATE_OPEN) then
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 400)
entity_handleShotCollisions(me)
end
if not isFlag(FLAG_FINAL, FINAL_FREEDLI) then
if not v.seen and entity_isEntityInRange(me, v.n, 600) then
entity_flipToEntity(v.n, me)
entity_idle(v.n)
emote(EMOTE_NAIJALI)
v.seen = true
cam_toEntity(me)
watch(1)
cam_toEntity(v.n)
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_OPEN) then
entity_idle(v.n)
local li = getLi()
learnSong(SONG_DUALFORM)
local ent = entity_getNearestEntity(me, "CC_Final")
if ent ~= 0 then
entity_alpha(ent, 0, 2)
end
local naijapos = getNode("naijapos")
entity_setPosition(v.n, node_x(naijapos), node_y(naijapos))
entity_flipToEntity(v.n, li)
cam_toEntity(me)
v.singing = true
overrideZoom(0.7, 0.001)
fadeOutMusic(8)
watch(2)
fade(1, 0.2, 1, 1, 1) watch(0.2)
bone_setVisible(v.g1, false)
bone_setVisible(v.g2, true)
playSfx("LiCage-Crack1")
fade(0, 0.5, 1, 1, 1) watch(0.5)
watch(1)
fade(1, 0.2, 1, 1, 1) watch(0.2)
bone_setVisible(v.g2, false)
bone_setVisible(v.g3, true)
playSfx("LiCage-Crack2")
fade(0, 0.5, 1, 1, 1) watch(0.5)
watch(0.5)
fade(1, 0.2, 1, 1, 1) watch(0.2)
bone_setVisible(v.g3, false)
playSfx("LiCage-Shatter")
fade(0, 0.5, 1, 1, 1) watch(0.5)
watch(1)
v.singing = false
entity_flipToEntity(v.n, li)
debugLog("FREE LI!")
li = entity_getNearestEntity(me, "Li")
cam_toEntity(li)
watch(2)
setFlag(FLAG_LI, 100)
entity_setState(li, STATE_IDLE)
setLi(li)
entity_flipToEntity(v.n, li)
watch(3)
entity_flipToEntity(v.n, li)
entity_flipToEntity(li, v.n)
emote(EMOTE_NAIJASIGH)
entity_msg(li, "forcehug")
cam_toEntity(v.n)
overrideZoom(1, 14)
watch(3)
playMusic("moment")
watch(5)
playSfx("anima")
watch(5)
overrideZoom(1.2, 7)
-- play some sound
playSfx("mia-appear")
local x = (entity_x(v.n) + entity_x(li))/2
spawnParticleEffect("dualformstart", x, entity_y(v.n))
fadeOutMusic(4)
watch(3)
playSfx("dualformstart")
fade2(1, 1.5, 1, 1, 1)
watch(1.5)
playSfx("mother")
entity_msg(li, "endhug")
entity_setState(li, STATE_IDLE)
watch(0.5)
setFlag(FLAG_FINAL, FINAL_FREEDLI)
changeForm(FORM_DUAL)
fade2(0, 0.5, 1, 1, 1)
updateMusic()
voice("Naija_Song_DualForm")
setControlHint(getStringBank(43), 0, 0, 0, 10, "", SONG_DUALFORM)
overrideZoom(0)
else
debugLog("NEED MORE SPIRITS!")
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
playNoEffect()
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
v.singing = true
end
function songNoteDone(me, note)
v.singing = false
if isFlag(FLAG_FINAL, FINAL_FREEDLI) then return end
if isFlag(FLAG_SPIRIT_ERULIAN, 1) and isFlag(FLAG_SPIRIT_KROTITE, 1) and isFlag(FLAG_SPIRIT_DRUNIAD, 1) and isFlag(FLAG_SPIRIT_DRASK, 1) then
if entity_isState(me, STATE_IDLE) then
--debugLog(string.format("curNote: %d", v.curNote))
if notes[v.curNote] == note then
v.curNote = v.curNote + 1
elseif notes[1] == note then
v.curNote = 2
else
v.curNote = 1
end
if v.curNote > numNotes then
entity_setState(me, STATE_OPEN)
end
end
end
end
function song(me, song)
end
function activate(me)
end