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Aquaria/BBGE/Texture.h
fgenesis 75e7b137d6 Drop use of tempfiles when loading compressed files.
Also simplified .zga texture and .aqs savegame loading.
Dropped support for "crunched" .sav files (those were never used),
and the corresponding crunch functions.

To be done: Temp files are still used when compressing files,
will address this in a later commit.
2012-02-10 00:10:50 +01:00

101 lines
2.2 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __texture__
#define __texture__
#include "Resource.h"
struct ImageTGA
{
int channels; // The channels in the image (3 = RGB : 4 = RGBA)
int sizeX; // The width of the image in pixels
int sizeY; // The height of the image in pixels
unsigned char *data; // The image pixel data
};
enum TexErr
{
TEXERR_OK = 0,
TEXERR_FILENOTFOUND = 1,
TEXERR_MAX
};
class Texture : public Resource
{
public:
Texture();
~Texture();
void load(std::string file);
void apply(bool repeatOverride=false);
void unbind();
void unload();
void setLayer(int layer);
int getPixelWidth();
int getPixelHeight();
void destroy();
int width, height;
static ImageTGA *TGAload(const char* filename);
static ImageTGA *TGAloadMem(void *mem, int size);
static bool useMipMaps;
bool repeat;
int components;
#ifdef BBGE_BUILD_OPENGL
static GLint filter;
static GLint format;
void setID (int id);
GLuint textures[1];
#endif
#ifdef BBGE_BUILD_DIRECTX
LPDIRECT3DTEXTURE9 d3dTexture;
#endif
//void setImageData(imageData);
// HACK:
unsigned char *imageData;
void reload();
static TexErr textureError;
void write(int tx, int ty, int w, int h, const unsigned char *pixels);
void read(int tx, int ty, int w, int h, unsigned char *pixels);
protected:
std::string loadName;
// internal load functions
void loadPNG(const std::string &file);
void loadTGA(const std::string &file);
void loadZGA(const std::string &file);
void loadTGA(ImageTGA *tga);
int ow, oh;
};
#define UNREFTEX(x) if (x) {x->removeRef(); x=0;}
#endif