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Aquaria/game_scripts/scripts/include/collectibletemplate.lua
fgenesis 47c31660ca minor script fixes
- restored leach.lua 1.1.1 compatibility (entity_*TargetLeaches still works)
- fixed possible script warning when picking up a collectible
- made energy bariers ignore damage
2011-11-21 00:01:12 +01:00

135 lines
3.3 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- COLLECTIBLE ITEM
v.myFlag = 0
v.back = false
v.isCostume = false
function v.commonInit(me, gfx, flag, cst)
v.myFlag = flag
setupEntity(me, gfx)
debugLog("in common init")
if isFlag(flag, 1) then
debugLog("setting state collected")
entity_setState(me, STATE_COLLECTED)
entity_alpha(me, 0, 0)
end
local nd = entity_getNearestNode(me, "layerback")
if nd ~= 0 and node_isEntityIn(nd, me) then
entity_setEntityLayer(me, -1)
v.back = true
end
v.isCostume = cst or false
end
function v.commonUpdate(me, dt)
if entity_isState(me, STATE_IDLE) then
if v.back then
local e = getFirstEntity()
while e ~= 0 do
if eisv(e, EV_TYPEID, EVT_ROCK) then
if entity_isEntityInRange(me, e, 64) then
return
end
end
e = getNextEntity()
end
end
if entity_isEntityInRange(me, getNaija(), 96) then
entity_setState(me, STATE_COLLECT, 6)
end
end
end
v.incut = false
function v.commonEnterState(me, state)
if v.incut then return end
if entity_isState(me, STATE_COLLECT) then
v.incut = true
entity_idle(getNaija())
entity_flipToEntity(getNaija(), me)
cam_toEntity(me)
overrideZoom(1.2, 7)
musicVolume(0.1, 3)
setSceneColor(1, 0.9, 0.5, 3)
spawnParticleEffect("treasure-glow", entity_x(me), entity_y(me))
playSfx("low-note1", 0, 0.4)
playSfx("low-note5", 0, 0.4)
watch(3)
setFlag(v.myFlag, 1)
entity_setPosition(me, entity_x(me), entity_y(me)-100, 3, 0, 0, 1)
entity_scale(me, 1.2, 1.2, 3)
--playSfx("secret")
playSfx("Collectible")
watch(3)
playSfx("secret", 0, 0.5)
cam_toEntity(getNaija())
musicVolume(1, 2)
setSceneColor(1, 1, 1, 1)
overrideZoom(0)
if v.isCostume then
setControlHint(getStringBank(224), 0, 0, 0, 8, "gui/icon-treasures")
else
if isFlag(FLAG_HINT_COLLECTIBLE, 0) then
setControlHint(getStringBank(222), 0, 0, 0, 8)
setFlag(FLAG_HINT_COLLECTIBLE, 1)
else
setControlHint(getStringBank(223), 0, 0, 0, 8, "gui/icon-treasures")
end
end
v.incut = false
elseif entity_isState(me, STATE_COLLECTED) then
debugLog("COLLECTED, fading OUT alpha")
entity_alpha(me, 0, 1)
elseif entity_isState(me, STATE_COLLECTEDINHOUSE) then
debugLog("COLLECTEDINHOUSE.. fading IN")
entity_alpha(me, 1, 0.1)
end
end
function v.commonExitState(me, state)
if entity_isState(me, STATE_COLLECT) then
entity_alpha(me, 0, 1)
spawnParticleEffect("Collect", entity_x(me), entity_y(me))
--clearControlHint()
entity_setState(me, STATE_COLLECTED)
end
end