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Aquaria/game_scripts/scripts/include/rocktemplate.lua

100 lines
2.4 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.myWeight = 0
function v.commonInit(me, gfx, r)
-- note: if you want to add different weight to each rock, then
-- send it through here
if r == 0 then
r = 80
end
setupEntity(me, gfx, -1)
entity_setProperty(me, EP_MOVABLE, true)
entity_setProperty(me, EP_BLOCKER, true)
v.myWeight = 400
entity_setCollideRadius(me, r)
entity_setBounce(me, 0.2)
entity_setCanLeaveWater(me, true)
entity_setAllDamageTargets(me, false)
esetv(me, EV_TYPEID, EVT_ROCK)
end
function postInit(me)
v.n = getNaija()
end
function v.commonUpdate(me, dt)
--entity_updateCurrents(me)
entity_updateMovement(me, dt)
if entity_checkSplash(me) then
end
if not entity_isUnderWater(me) then
if not entity_isBeingPulled(me) then
entity_setWeight(me, v.myWeight*2)
entity_setMaxSpeedLerp(me, 5, 0.1)
end
else
entity_setMaxSpeedLerp(me, 1, 0.1)
entity_setWeight(me, v.myWeight)
end
if not entity_isBeingPulled(me) then
if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0) then
if avatar_isBursting() and entity_setBoneLock(v.n, me) then
-- yay!
else
--[[
x, y = entity_getVectorToEntity(me, v.n, 1000)
entity_addVel(n, x, y)
]]--
end
end
else
if entity_getBoneLockEntity(v.n) == me then
avatar_fallOffWall()
end
end
entity_handleShotCollisions(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function enterState(me)
end
function exitState(me)
end
function hitSurface(me)
end
function activate(me)
end