mirror of
https://github.com/AquariaOSE/Aquaria.git
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b9d402199c
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember where :D
250 lines
5.2 KiB
C++
250 lines
5.2 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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*/
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#include "ActionMapper.h"
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#include "Core.h"
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InputDevice getDeviceForActionbutton(int k)
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{
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if(k <= KEY_MAXARRAY)
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return INPUT_KEYBOARD;
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if(k < MOUSE_BUTTON_EXTRA_END)
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return INPUT_MOUSE;
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return INPUT_JOYSTICK;
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}
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ActionMapper::ActionMapper()
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{
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cleared = false;
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inputEnabled = true;
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inUpdate = false;
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//memset(keyStatus, 0, sizeof(keyStatus));
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}
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ActionMapper::~ActionMapper()
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{
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clearCreatedEvents();
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}
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ActionData *ActionMapper::getActionDataByIDAndSource(int actionID, int source)
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{
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for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
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{
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if (i->id == actionID && i->source == source)
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return &(*i);
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}
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return 0;
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}
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bool ActionMapper::isActing(int actionID, int source)
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{
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if(source < 0)
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{
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for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
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{
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ActionData& ad = *i;
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if(ad.id == actionID)
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for (ButtonList::iterator ii = ad.buttonList.begin(); ii != ad.buttonList.end(); ++ii)
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if (getKeyState(*ii, source))
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return true;
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}
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return false;
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}
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ActionData *ad = getActionDataByIDAndSource(actionID, source);
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if (ad)
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{
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ButtonList::iterator i = ad->buttonList.begin();
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for (; i != ad->buttonList.end(); i++)
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{
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if (getKeyState(*i, source))
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return true;
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}
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}
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return false;
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}
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void ActionMapper::addAction(int actionID, int k, int source)
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{
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ActionData *ad = getActionDataByIDAndSource(actionID, source);
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if (!ad)
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{
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ActionData data;
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data.id = actionID;
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data.source = source;
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actionData.push_back(data);
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ad = &actionData.back();
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}
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if (ad)
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{
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if(std::find(ad->buttonList.begin(), ad->buttonList.end(), k) == ad->buttonList.end())
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ad->buttonList.push_back(k);
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//keyStatus[k] = core->getKeyState(k);
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}
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}
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void ActionMapper::addAction(Event *event, int k, int state)
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{
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ActionData data;
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data.event = event;
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data.state = state;
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data.buttonList.push_back(k);
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actionData.push_back(data);
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//keyStatus[k] = core->getKeyState(k);
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}
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Event* ActionMapper::addCreatedEvent(Event *event)
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{
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for (size_t i = 0; i < createdEvents.size(); i++)
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{
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if (createdEvents[i] == event)
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return event;
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}
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createdEvents.push_back(event);
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return event;
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}
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void ActionMapper::clearCreatedEvents()
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{
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for (size_t i = 0; i < createdEvents.size(); i++)
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{
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delete createdEvents[i];
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}
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createdEvents.clear();
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}
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void ActionMapper::enableInput()
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{
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inputEnabled = true;
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}
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void ActionMapper::disableInput()
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{
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inputEnabled = false;
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}
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/*
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bool ActionMapper::pollAction(int actionID, int source)
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{
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if(source < 0)
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{
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for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); i++)
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if(i->id == actionID && _pollActionData(*i))
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return true;
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return false;
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}
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ActionData *ad = getActionDataByIDAndSource(actionID, source);
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return ad && _pollActionData(*ad);
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}
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bool ActionMapper::_pollActionData(const ActionData& ad)
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{
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const ButtonList& blist = ad.buttonList;
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for (ButtonList::const_iterator j = blist.begin(); j != blist.end(); j++)
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if (getKeyState((*j)))
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return true;
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return false;
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}
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*/
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void ActionMapper::onUpdate (float dt)
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{
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if (inUpdate)
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return;
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inUpdate = true;
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cleared = false;
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for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
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{
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for (ButtonList::iterator j = i->buttonList.begin(); j != i->buttonList.end(); j++)
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{
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const int k = (*j);
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const ActionData *ad = &(*i);
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const bool keyChanged = isKeyChanged(k, ad->source);
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if (keyChanged)
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{
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bool keyState = getKeyState(k, ad->source);
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if (inputEnabled)
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{
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if (ad->event)
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{
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if (ad->state==-1 || keyState == !!ad->state)
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{
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ad->event->act();
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}
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}
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else
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{
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action(ad->id, keyState, ad->source, getDeviceForActionbutton(k));
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}
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if (core->loopDone) goto out;
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}
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if (cleared) { cleared = false; goto out; } // actionData has been cleared, stop iteration
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}
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}
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}
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out:
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inUpdate = false;
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}
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bool ActionMapper::getKeyState(int k, int sourceID)
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{
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if(sourceID < 0)
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return getKeyState(k);
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return core->getActionStatus(sourceID)->getKeyState(k);
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}
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bool ActionMapper::getKeyState(int k)
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{
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// all including sentinel
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const int m = core->getMaxActionStatusIndex();
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for(int i = -1; i <= m; ++i)
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if(core->getActionStatus(i)->getKeyState(k))
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return true;
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return false;
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}
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void ActionMapper::clearActions()
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{
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cleared = true;
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actionData.clear();
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}
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bool ActionMapper::isKeyChanged(int k, int sourceID)
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{
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if(sourceID < 0)
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return isKeyChanged(k);
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return core->getActionStatus(sourceID)->isKeyChanged(k);
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}
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bool ActionMapper::isKeyChanged(int k)
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{
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// all including sentinel
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const int m = core->getMaxActionStatusIndex();
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for(int i = -1; i <= m; ++i)
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if(core->getActionStatus(i)->isKeyChanged(k))
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return true;
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return false;
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}
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