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Aquaria/BBGE/Window_SDL1.cpp

139 lines
2.5 KiB
C++

#include "Window.h"
#include <SDL.h>
#include <assert.h>
#include "OSFunctions.h"
#include "Base.h"
#define SDL2_BACKEND SDL_VERSION_ATLEAST(2,0,0)
#if !SDL2_BACKEND // ... to end of file
static Window *s_theWindow; // since SDL1 can only create a single window, keep it around to make sure only one exists.
#define WIN ((SDL_Surface*&)(_backend))
void *Window::_initBackend()
{
return NULL;
}
void Window::_ctor()
{
assert(!s_theWindow);
s_theWindow = this;
}
Window::~Window()
{
s_theWindow = NULL;
}
bool Window::isOpen() const
{
return !!WIN;
}
void Window::_open(unsigned w, unsigned h, bool full, unsigned bpp, bool vsync, unsigned display, unsigned hz)
{
// ignored for SDL1
(void)display;
(void)hz;
if(!w) w = 800;
if(!h) h = 600;
// have to cast away constness, since SDL_putenv() might be #defined to
// putenv(), which takes a (char *), and freaks out newer GCC releases
// when you try to pass a (const!) string literal here... --ryan.
SDL_putenv((char *) "SDL_VIDEO_CENTERED=1");
// SDL 1.2 can't set this on an existing context
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
Uint32 flags = SDL_OPENGL | SDL_ANYFORMAT;
if(full)
flags |= SDL_FULLSCREEN;
SDL_Surface *surf = SDL_SetVideoMode(w, h, bpp, flags);
if(!surf)
exit_error("SDL_SetVideoMode failed");
WIN = surf;
::initIcon(WIN);
}
void Window::_adjust(unsigned w, unsigned h, bool full, unsigned bpp, bool vsync, unsigned display, unsigned hz)
{
_open(w, h, full, bpp, vsync, display, hz);
}
void Window::warpMouse(int x, int y)
{
SDL_WarpMouse(x, y);
}
void Window::setGrabInput(bool on)
{
SDL_WM_GrabInput(on ? SDL_GRAB_ON : SDL_GRAB_OFF);
}
void Window::present()
{
SDL_GL_SwapBuffers();
}
void Window::setTitle(const char *s)
{
SDL_WM_SetCaption(s, s);
}
int Window::getDisplayIndex() const
{
return -1;
}
bool Window::isDesktopResolution() const
{
return false;
}
bool Window::hasInputFocus() const
{
return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
}
void Window::_onEventImpl(const SDL_Event& ev)
{
switch(ev.type)
{
case SDL_KEYDOWN:
{
#if __APPLE__
if ((ev.key.keysym.sym == SDLK_q) && (ev.key.keysym.mod & KMOD_META))
#else
if ((ev.key.keysym.sym == SDLK_F4) && (ev.key.keysym.mod & KMOD_ALT))
#endif
{
onQuit();
}
}
break;
case SDL_VIDEORESIZE:
onResize(ev.resize.w, ev.resize.h);
break;
case SDL_ACTIVEEVENT:
_hasFocus = ev.active.state;
}
}
void Window::updateSize()
{
onResize(WIN->w, WIN->h);
}
#endif // !SDL2_BACKEND