mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 22:59:19 +00:00
144 lines
2.7 KiB
C++
144 lines
2.7 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#pragma once
|
|
|
|
#include "Base.h"
|
|
|
|
class RenderObject;
|
|
struct CollisionResult
|
|
{
|
|
CollisionResult()
|
|
{
|
|
collided = false;
|
|
collider = 0;
|
|
project = true;
|
|
}
|
|
bool project;
|
|
bool collided;
|
|
Vector overlap;
|
|
RenderObject *collider;
|
|
|
|
void reportCollision(Vector overlap)
|
|
{
|
|
collided = true;
|
|
this->overlap = overlap;
|
|
}
|
|
};
|
|
|
|
|
|
class CollisionShape
|
|
{
|
|
public:
|
|
CollisionShape();
|
|
|
|
/*
|
|
void addCollisionGroup(int group);
|
|
void removeCollisionGroup(int group);
|
|
void canCollideWithGroup();
|
|
*/
|
|
|
|
void updatePosition(const Vector &position);
|
|
|
|
void activate()
|
|
{
|
|
active = true;
|
|
}
|
|
void deactivate()
|
|
{
|
|
active = false;
|
|
}
|
|
|
|
bool isActive()
|
|
{
|
|
return active;
|
|
}
|
|
|
|
float getX1();
|
|
float getX2();
|
|
float getY1();
|
|
float getY2();
|
|
float xw, yw;
|
|
float radius;
|
|
|
|
enum Type { NONE=0, AABB, CIRCLE, TOP_HALF_CIRCLE, TRIANGLE };
|
|
|
|
void setType(Type type);
|
|
Type getType();
|
|
|
|
|
|
|
|
bool isPointWithin(Vector point);
|
|
void render();
|
|
|
|
CollisionResult findOverlap(CollisionShape &collisionShape);
|
|
Vector offsetPosition;
|
|
|
|
bool compareLayer(CollisionShape &c);
|
|
//bool compareMask(CollisionShape &c);
|
|
int getLayer() { return layer; }
|
|
void setLayer(int layer) { this->layer = layer; }
|
|
|
|
bool project;
|
|
protected:
|
|
int layer;
|
|
/*
|
|
typedef std::vector<int> CollisionLayerMask;
|
|
CollisionLayerMask colliderMask, collideeMask;
|
|
*/
|
|
std::vector<Vector> corners;
|
|
Vector position;
|
|
bool active;
|
|
CollisionResult collideCircleWithCircle(CollisionShape &collisionShape);
|
|
CollisionResult collideCircleWithTopHalfCircle(CollisionShape &collisionShape);
|
|
CollisionResult collideCircleWithAABB(CollisionShape &collisionShape, float x, float y, int oH, int oV);
|
|
|
|
|
|
|
|
Type type;
|
|
};
|
|
|
|
/*
|
|
class CollisionObject
|
|
{
|
|
public:
|
|
void onCollision();
|
|
void collide()
|
|
{
|
|
CollisionResult c;
|
|
for (int i = 0; i < collisionManager->colliders.size(); i++)
|
|
{
|
|
c = findOverlap(collisionManager->colliders[i]->collisionShape);
|
|
if (c.collided)
|
|
{
|
|
position -= c.overlap;
|
|
collisionShape.position =
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
class CollisionManager
|
|
{
|
|
public:
|
|
void addCollider(
|
|
};
|
|
*/
|
|
|