mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 18:23:49 +00:00
327 lines
7.8 KiB
Lua
327 lines
7.8 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- M A N T I S
|
|
-- ================================================================================================
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
local STATE_SCREECH = 1000
|
|
|
|
local STATE_FIREBOMBS = 1001
|
|
local STATE_FALL = 1002
|
|
local STATE_FLOAT = 1003
|
|
local STATE_SHOOT = 1004
|
|
local STATE_ATTACK = 1005
|
|
local STATE_HURT = 1006
|
|
local STATE_RECOVER = 1007
|
|
local STATE_DIE = 1008
|
|
|
|
v.n = 0
|
|
v.fight = false
|
|
v.cut = false
|
|
|
|
v.spawnPoint = 0
|
|
|
|
|
|
v.phaseDelayTime = 1.5
|
|
v.phaseDelay = v.phaseDelayTime
|
|
|
|
v.phase = 0
|
|
|
|
local PHASE_NONE = 0
|
|
local PHASE_SHOTS = 2
|
|
local PHASE_FIREBOMBS = 1
|
|
local PHASE_MAX = 2
|
|
|
|
v.startx = 0
|
|
v.starty = 0
|
|
|
|
v.hits = 3
|
|
|
|
v.body = 0
|
|
|
|
v.item = 0
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
999, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
32, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
512, -- sprite width
|
|
512, -- sprite height
|
|
1, -- particle "explosion" type, 0 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
5500 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
|
|
entity_initSkeletal(me, "mantis")
|
|
entity_animate(me, "idle", -1)
|
|
|
|
entity_generateCollisionMask(me)
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_setDeathParticleEffect(me, "TinyGreenExplode")
|
|
|
|
entity_setCanLeaveWater(me, true)
|
|
|
|
|
|
|
|
entity_scale(me, 2, 2)
|
|
|
|
--entity_setAllDamageTargets(me, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_VINE, true)
|
|
|
|
entity_setDamageTarget(me, DT_ENEMY, true)
|
|
entity_setDamageTarget(me, DT_ENEMY_MANTISBOMB, true)
|
|
|
|
|
|
loadSound("mantis-fall")
|
|
loadSound("mantis-bomb")
|
|
loadSound("mantis-die")
|
|
loadSound("mantis-fire")
|
|
loadSound("mantis-roar")
|
|
|
|
|
|
v.body = entity_getBoneByName(me, "body")
|
|
v.spawnPoint = entity_getBoneByName(me, "spawnpoint")
|
|
|
|
bone_alpha(v.spawnPoint, 0)
|
|
|
|
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
|
|
v.item = entity_getNearestEntity(me, "healthupgrade4")
|
|
--debugLog(string.format("item: %d", v.item))
|
|
|
|
if not entity_isFlag(me, 0) then
|
|
entity_delete(me)
|
|
else
|
|
entity_alpha(v.item, 0)
|
|
end
|
|
|
|
v.startx = entity_x(me)
|
|
v.starty = entity_y(me)
|
|
end
|
|
|
|
function update(me, dt)
|
|
--entity_updateMovement(me, dt)
|
|
if not v.fight and entity_isEntityInRange(me, v.n, 1400) then
|
|
if not v.cut then
|
|
v.cut = true
|
|
v.fight = true
|
|
entity_idle(v.n)
|
|
playMusic("MiniBoss")
|
|
cam_toEntity(me)
|
|
watch(0.5)
|
|
playSfx("mantis-roar")
|
|
watch(1.5)
|
|
cam_toEntity(v.n)
|
|
v.cut = false
|
|
end
|
|
end
|
|
|
|
if v.fight and not entity_isEntityInRange(me, getNaija(), 3800) then
|
|
v.fight = false
|
|
updateMusic()
|
|
v.phase = 0
|
|
end
|
|
|
|
|
|
if v.fight then
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.phaseDelay = v.phaseDelay - dt
|
|
if v.phaseDelay < 0 then
|
|
debugLog("phaseDelay 0")
|
|
v.phase = v.phase + 1
|
|
if v.phase == PHASE_FIREBOMBS then
|
|
debugLog("firebombs")
|
|
entity_setState(me, STATE_FIREBOMBS)
|
|
end
|
|
if v.phase == PHASE_MAX then
|
|
v.phase = 0
|
|
end
|
|
v.phaseDelay = v.phaseDelayTime
|
|
end
|
|
end
|
|
end
|
|
|
|
if v.fight then
|
|
entity_handleShotCollisionsSkeletal(me)
|
|
|
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
|
if bone ~= 0 then
|
|
entity_touchAvatarDamage(me, 0, 1, 500)
|
|
end
|
|
end
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_offset(me, 0, 0, 0.1)
|
|
entity_animate(me, "idle", -1)
|
|
--[[
|
|
elseif entity_isState(me, STATE_) then
|
|
elseif entity_isState(me, STATE_) then
|
|
]]--
|
|
|
|
elseif entity_isState(me, STATE_FIREBOMBS) then
|
|
entity_setStateTime(me, entity_animate(me, "firebombs"))
|
|
elseif entity_isState(me, STATE_FALL) then
|
|
playSfx("mantis-fall")
|
|
|
|
entity_animate(me, "hurt", 4, 1)
|
|
local nd = getNode("mantisfall")
|
|
local nx = node_x(nd)
|
|
local ny = node_y(nd)
|
|
entity_setPosition(me, nx, ny, 1)
|
|
|
|
entity_setStateTime(me, 6)
|
|
|
|
|
|
|
|
elseif entity_isState(me, STATE_RECOVER) then
|
|
entity_setPosition(me, v.startx, v.starty, 1, 0, 0, 1)
|
|
entity_setStateTime(me, 1)
|
|
for i=1,3 do
|
|
v = entity_getNearestEntity(me, "UberVine")
|
|
if v ~= 0 then
|
|
entity_delete(v)
|
|
end
|
|
end
|
|
elseif entity_isState(me, STATE_HURT) then
|
|
playSfx("mantis-roar")
|
|
|
|
entity_offset(me, -10, 0)
|
|
entity_offset(me, 10, 0, 0.1, -1, 1)
|
|
bone_damageFlash(v.body)
|
|
v.hits = v.hits - 1
|
|
|
|
shakeCamera(10, 3)
|
|
|
|
entity_setStateTime(me, 1)
|
|
elseif entity_isState(me, STATE_DIE) then
|
|
entity_idle(v.n)
|
|
entity_flipToEntity(v.n, me)
|
|
|
|
local e = getFirstEntity()
|
|
while e ~= 0 do
|
|
if entity_isName(e, "mantis-bomb") then
|
|
entity_msg(e, "exp")
|
|
watch(0.2)
|
|
end
|
|
e = getNextEntity()
|
|
end
|
|
|
|
spawnParticleEffect("gateway-die", entity_x(me), entity_y(me))
|
|
fadeOutMusic(1)
|
|
cam_toEntity(me)
|
|
playSfx("mantis-roar")
|
|
entity_setStateTime(me, entity_animate(me, "die"))
|
|
entity_setFlag(me, 1)
|
|
setFlag(FLAG_MINIBOSS_MANTISSHRIMP, 1)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_FIREBOMBS) or entity_isState(me, STATE_RECOVER) then
|
|
entity_setState(me, STATE_IDLE, -1)
|
|
elseif entity_isState(me, STATE_HURT) then
|
|
entity_offset(me, 0, 0, 0.1)
|
|
if v.hits <= 0 then
|
|
entity_setState(me, STATE_DIE)
|
|
else
|
|
entity_setState(me, STATE_RECOVER)
|
|
end
|
|
|
|
elseif entity_isState(me, STATE_DIE) then
|
|
playSfx("mantis-die")
|
|
spawnParticleEffect("gateway-die", entity_x(me), entity_y(me))
|
|
cam_toEntity(getNaija())
|
|
entity_delete(me)
|
|
|
|
entity_alpha(v.item, 1)
|
|
|
|
pickupGem("boss-mantis")
|
|
elseif entity_isState(me, STATE_FALL) then
|
|
entity_setState(me, STATE_RECOVER)
|
|
end
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
if entity_isState(me, STATE_FIREBOMBS) then
|
|
if key == 1 or key == 3 or (key == 5 and chance(100)) or (key==6 and chance(50)) then
|
|
|
|
|
|
local sx, sy = bone_getWorldPosition(v.spawnPoint)
|
|
local e = createEntity("mantis-bomb", "", sx, sy)
|
|
if key == 1 then
|
|
entity_moveTowards(e, entity_x(v.n), entity_y(v.n), 1000, 1)
|
|
else
|
|
entity_addVel(e, math.random(500)-250, 300)
|
|
end
|
|
|
|
playSfx("mantis-fire")
|
|
end
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if damageType == DT_ENEMY_MANTISBOMB then
|
|
--debugLog("MANTIS BOMB DAMAGE TYPE")
|
|
if entity_isState(me, STATE_FALL) then
|
|
entity_setState(me, STATE_HURT)
|
|
shakeCamera(10, 2)
|
|
return false
|
|
end
|
|
end
|
|
if damageType == DT_AVATAR_VINE then
|
|
if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_FIREBOMBS) then
|
|
entity_setState(me, STATE_FALL)
|
|
end
|
|
end
|
|
if damageType == DT_AVATAR_ENERGYBLAST or damageType == DT_AVATAR_SHOCK then
|
|
playNoEffect()
|
|
return false
|
|
end
|
|
return false
|
|
end
|
|
|