mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
190 lines
3.5 KiB
Lua
190 lines
3.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.doit = true
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v.doexit = true
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function init()
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if v.doit then
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local n = getNaija()
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shakeCamera(2, 100)
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local fadeNode = getNode("FADE")
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setCameraLerpDelay(0.0001)
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entity_heal(n, 999)
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overrideZoom(0.7)
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toggleDamageSprite(false)
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setInvincible(n, true)
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esetv(n, EV_LOOKAT, false)
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entity_warpToNode(n, getNode("naija1"))
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entity_animate(n, "sleep", -1)
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entity_fh(n)
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local li = getLi()
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if li == 0 then
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li = createEntity("Li", "")
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end
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entity_setState(li, STATE_CARRIED, -1, 1)
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entity_warpToNode(li, getNode("li1"))
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entity_animate(li, "sleep", -1)
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watch(0.2)
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setCameraLerpDelay(3)
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fade2(0, 1, 1, 1, 1)
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fadeIn(1)
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watch(1)
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entity_animate(n, "slowWakeUp")
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while entity_isAnimating(n) do
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watch(FRAME_TIME)
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end
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entity_idle(n)
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cam_toEntity(li)
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watch(2)
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fade2(1, 1, 1, 1, 1)
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watch(1)
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-- help out li
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setCameraLerpDelay(0.0001)
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watch(0.1)
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entity_warpToNode(n, getNode("helpli"))
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fade2(0, 0.5, 1, 1, 1)
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entity_animate(n, "helpli")
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watch(3)
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fade2(1, 1, 1, 1, 1)
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watch(1)
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-- hug part
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setCameraLerpDelay(0.0001)
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shakeCamera(5, 100)
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local node = getNode("START")
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entity_setPosition(n, node_x(node), node_y(node))
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cam_toEntity(n)
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entity_setPosition(li, entity_x(n)+24, entity_y(n))
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entity_animate(li, "idle", -1)
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entity_rotate(li, 0)
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local node2 = getNode("END")
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entity_setState(li, STATE_CARRIED, -1, 1)
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--[[
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entity_setPosition(n, node_x(node)-400, node_y(node))
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entity_setPosition(n, node_x(node), node_y(node), -500, 0, 0, 1)
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]]--
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entity_flipToEntity(n, li)
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entity_flipToEntity(li, n)
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--entity_fh(li)
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entity_animate(li, "hugnaija")
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entity_animate(n, "hugli", -1, 4)
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watch(0.2)
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fade2(0, 1, 1, 1, 1)
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fadeIn(1)
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watch(1)
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watch(0.5)
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entity_animate(n, "look45", -1, 7)
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watch(0.5)
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entity_setPosition(n, node_x(node2), node_y(node2), -1100, 0, 0, 1)
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entity_setPosition(li, node_x(node2)+24, node_y(node2), -1100, 0, 0, 1)
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watch(0.5)
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entity_animate(li, "look45", -1, 2)
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watch(0.5)
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while not node_isEntityIn(fadeNode, n) do
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watch(FRAME_TIME)
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end
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fade2(1, 1, 1, 1, 1)
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watch(1)
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watch(5)
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setInvincible(n, false)
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setCameraLerpDelay(0)
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--playMusic("theend")
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if v.doexit then
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watch(2)
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fade3(1, 5)
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watch(5)
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fade2(1, 0.1)
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fade3(0, 0.1)
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watch(1)
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setOverrideMusic("theend")
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playMusic("theend")
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setFlag(FLAG_ENDING, ENDING_NAIJACAVE)
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loadMap("songcave")
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else
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shakeCamera(0,0)
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fade2(0, 0)
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end
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--jumpState("Credits")
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--fade2(0, 1)
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end
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end
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