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Aquaria/BBGE
2024-01-31 01:11:25 +01:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
AfterEffect.h
Base.cpp
Base.h
BaseText.h
bithacks.h
BitmapFont.cpp
BitmapFont.h
CMakeLists.txt
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Core.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Core.h Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
DarkLayer.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
DarkLayer.h remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
DataStructures.cpp
DataStructures.h
DebugFont.cpp
DebugFont.h
Emitter.cpp
EngineEnums.h
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp Merge branch 'experimental' into tile-optimization 2024-01-11 00:25:23 +01:00
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp
Gradient.h
Image.cpp
Image.h
Interpolators.cpp
Interpolators.h
Joystick.cpp
Joystick.h
LensFlare.cpp
LensFlare.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
OSFunctions.cpp git gud 2022-06-20 04:35:51 +02:00
OSFunctions.h
ParticleEffect.cpp
ParticleManager.cpp
Particles.h
Precacher.cpp fixes for osx 2023-11-19 19:59:06 +01:00
Precacher.h
Quad.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Quad.h
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Refcounted.h
RenderBase.cpp
RenderBase.h Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00
RenderGrid.cpp
RenderGrid.h
RenderObject.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RenderObject.h
RenderObject_inline.h
RenderObjectLayer.cpp
RenderRect.cpp
RenderState.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RenderState.h remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h
SkeletalSprite.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
SkeletalSprite.h add AC_SET_FH bone command; rework bone frames; some skel cleanups 2023-12-21 06:04:09 +01:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp
SplineGrid.h
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp
Texture.h
TextureMgr.cpp
TextureMgr.h
Tile.cpp tiny fix for tile deletion 2023-12-29 22:43:43 +01:00
Tile.h fix handling of EF_HURT -- shouldn't be trimmed 2024-01-31 01:11:25 +01:00
TileRender.cpp some more TileRender optimization 2024-01-11 23:02:34 +01:00
TileRender.h
Tileset.cpp
Tileset.h
TTFFont.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
TTFFont.h
Vector.cpp
Vector.h
VertexBuffer.cpp fix some oversights in vertex buffer binding cache 2024-01-11 22:59:26 +01:00
VertexBuffer.h Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp