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Aquaria/BBGE/FrameBuffer.h

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1.4 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef FRAMEBUFFER_H
#define FRAMEBUFFER_H
#include "Base.h"
class FrameBuffer
{
public:
FrameBuffer();
~FrameBuffer();
bool init(int width, int height, bool fitToScreen=false);
bool isInited() const { return inited; }
void startCapture() const;
void endCapture() const;
void bindTexture() const;
int getTexWidth() const { return texw; }
int getTexHeight() const { return texh; }
float getWidthP() const;
float getHeightP() const;
void unloadDevice();
void reloadDevice();
protected:
int _w, _h;
bool _fitToScreen;
unsigned g_frameBuffer;
unsigned g_depthRenderBuffer;
unsigned g_dynamicTextureID;
int texw, texh;
bool inited;
};
#endif