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Aquaria/BBGE/DebugFont.cpp
fgenesis 68b3c61852 Add RenderState to be passed through the scene graph
This will eventually handle all mutable state during rendering
2022-05-20 01:04:19 +02:00

241 lines
4.7 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "DebugFont.h"
#include "RenderBase.h"
#include "Core.h"
DebugFont::DebugFont(int initSz, const std::string &initText)
{
align = ALIGN_LEFT;
followCamera = 1;
fontDrawSize = 5;
textWidth = 800;
maxW = 0;
if (initSz)
{
setFontSize(initSz);
}
if (!initText.empty())
{
setText(initText);
}
}
void DebugFont::setWidth(float width)
{
textWidth = width;
}
void DebugFont::setFontSize(float sz)
{
fontDrawSize = sz;
}
float DebugFont::getHeight()
{
return fontDrawSize * lines.size() * 1.5f; // vspc in render()
}
float DebugFont::getLineHeight()
{
return fontDrawSize * 1.5f; // vspc in render()
}
float DebugFont::getStringWidth(const std::string& text)
{
int maxchars = 0;
int c = 0;
for (size_t i = 0; i < text.size(); i++)
{
if(text[i] == '\n')
{
maxchars = std::max(maxchars, c);
c = 0;
}
else
++c;
}
maxchars = std::max(maxchars, c);
return fontDrawSize * maxchars * (1.4f * 0.75f);
}
float DebugFont::getActualWidth()
{
return maxW * (1.4f * 0.75f); // numbers taken from onRender()
}
void DebugFont::formatText()
{
std::string text;
text = this->text;
lines.clear();
std::string currentLine;
int lastSpace = -1;
float currentWidth = 0;
maxW = 0;
for (size_t i = 0; i < text.size(); i++)
{
currentWidth += fontDrawSize;
if (currentWidth > textWidth || text[i] == '\n')
{
if (text[i] == '\n')
{
lastSpace = i;
}
lines.push_back(text.substr(0, lastSpace));
int tsz = text.size();
text = text.substr(lastSpace+1, tsz);
i = 0;
maxW = std::max(maxW, currentWidth);
currentWidth = 0;
lastSpace = 0;
continue;
}
if (text[i] == ' ')
{
lastSpace = i;
}
}
maxW = std::max(maxW, currentWidth);
if (!text.empty() && (text.size() > 1 || text[0] != ' '))
{
lines.push_back(text);
}
}
void DebugFont::setText(const std::string &text)
{
this->text = text;
formatText();
}
void DebugFont::onRender(const RenderState& rs) const
{
const float vspc = 1.5;
for (size_t i = 0; i < lines.size(); i++)
{
float width = (lines[i].size()) * fontDrawSize * 1.4f * 0.75f;
if (align == ALIGN_CENTER)
{
glTranslatef(-width*0.5f, 0, 0);
}
glColor4f(0,0,0,alpha.x*alphaMod);
core->print(1, (i * vspc*fontDrawSize)+1, (char*)(lines[i].c_str()), fontDrawSize);
glColor4f(color.x,color.y,color.z,alpha.x*alphaMod);
core->print(0, (i * vspc*fontDrawSize), (char*)(lines[i].c_str()), fontDrawSize);
if (align == ALIGN_CENTER)
{
glTranslatef(width*0.5f, 0, 0);
}
}
}
void DebugFont::setAlign(Align align)
{
this->align = align;
}
#include "../BBGE/Quad.h"
DebugButton::DebugButton(int buttonID, DebugButtonReceiver *receiver, int bgWidth, int fsize)
: RenderObject()
, label(0)
, buttonID(buttonID)
, activeAlpha(0.5f)
, activeColor(1,1,1)
, inactiveAlpha(0.5f)
, inactiveColor(0,0,0)
, highlight(0)
, receiver(receiver)
{
if (bgWidth == 0)
bgWidth = 150;
if (fsize == 0)
fsize = 22;
int szw = bgWidth;
highlight = new Quad();
highlight->setWidthHeight(szw, fsize);
highlight->position = Vector(szw*0.5f, 0);
highlight->alpha = inactiveAlpha;
highlight->color = inactiveColor;
addChild(highlight, PM_POINTER);
label = new DebugFont(float(fsize)/3.0f, "DebugButton");
label->position = Vector(20, 0);
addChild(label, PM_POINTER);
md = false;
followCamera = 1;
}
void DebugButton::onUpdate(float dt)
{
RenderObject::onUpdate(dt);
if (alpha.x < 1)
return;
bool doit = false;
if (highlight->isCoordinateInsideWorld(core->mouse.position) && ((!md) || (md && !core->mouse.buttons.left)))
{
highlight->color.interpolateTo(activeColor, 0.1f);
highlight->alpha.interpolateTo(activeAlpha, 0.1f);
if (core->mouse.buttons.left && !md)
md = true;
else if (md && !core->mouse.buttons.left)
{
doit = true;
md = false;
}
if (doit)
{
event.call();
if (receiver)
receiver->buttonPress(this);
}
}
else
{
if (md && !core->mouse.buttons.left)
{
md = false;
}
highlight->color.interpolateTo(inactiveColor, 0.1f);
highlight->alpha.interpolateTo(inactiveAlpha, 0.1f);
}
}