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Aquaria/ExternalLibs/iprof/prof_gather.c

166 lines
4.2 KiB
C

#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "prof.h"
#include "prof_internal.h"
Prof_Define(_global);
Prof_Zone_Stack Prof_dummy ; // impossible parent
Prof_Zone_Stack Prof_dummy2 ;
Prof_Zone_Stack *Prof_stack = &Prof_dummy2;
int Prof_num_zones;
Prof_Zone *Prof_zones[];
#define MAX_HASH_SIZE 65536 // not unlimited, to catch unbalanced BEGIN/END_PROF
#define INIT_HASH_SIZE 256 // balance resource usage and avoid initial growth
static Prof_Zone_Stack *init_hash[] = { &Prof_dummy };
static Prof_Zone_Stack **zone_hash = init_hash;
static int zone_hash_count = 1;
static int zone_hash_max = 1;
static int zone_hash_mask = 0;
static int hash(Prof_Zone *z, Prof_Zone_Stack *s)
{
int n = (int) z + (int) s;
return n + (n >> 8);
}
static void insert_node(Prof_Zone_Stack *q)
{
int h = hash(q->zone, q->parent);
int x = h & zone_hash_mask;
int s = ((h << 4) + (h >> 4)) | 1;
while (zone_hash[x] != &Prof_dummy)
x = (x + s) & zone_hash_mask;
zone_hash[x] = q;
++zone_hash_count;
}
static void init_zone(Prof_Zone *zone)
{
Prof_zones[Prof_num_zones++] = zone;
zone->initialized = 1;
}
static int count_recursion_depth(Prof_Zone_Stack *stack, Prof_Zone *zone)
{
int n=0;
while (stack) {
if (stack->zone == zone)
++n;
stack = stack->parent;
}
return n;
}
static Prof_Zone_Stack *createStackNode(Prof_Zone *zone, Prof_Zone_Stack *parent)
{
// create a new node
Prof_Zone_Stack *z = (Prof_Zone_Stack *) malloc(sizeof(*z));
z->zone = zone;
z->parent = parent;
z->total_entry_count = 0;
z->total_hier_ticks = 0;
z->total_self_ticks = 0;
z->t_self_start = 0;
z->highlevel = NULL;
z->recursion_depth = count_recursion_depth(parent, zone);
return z;
}
static void init_zone_hash(int size)
{
int i;
assert(size <= MAX_HASH_SIZE);
zone_hash_max = size;
zone_hash_count = 0;
zone_hash = (Prof_Zone_Stack **) malloc(sizeof(*zone_hash) * zone_hash_max);
zone_hash_mask = size-1;
for (i=0; i < zone_hash_max; ++i)
zone_hash[i] = &Prof_dummy;
}
static void Prof_init_lowlevel(void);
// this code is structured to minimize computation
// assuming there's a hit in the very first slot
Prof_extern_C Prof_Zone_Stack *Prof_StackAppend(Prof_Zone *zone)
{
int h = hash(zone, Prof_stack), s;
int x = h & zone_hash_mask;
Prof_Zone_Stack *z = zone_hash[x];
if (z->parent == Prof_stack && z->zone == zone) return z;
if (z != &Prof_dummy) {
// compute a secondary hash function; force it to be odd
// so it's relatively prime to the power-of-two table size
s = ((h << 4) + (h >> 4)) | 1;
for(;;) {
x = (x + s) & zone_hash_mask;
z = zone_hash[x];
if (z->parent == Prof_stack && z->zone == zone) return z;
if (z == &Prof_dummy) break;
}
// loop is guaranteed to terminate because the hash table is never full
}
// now's as good a time as any to initialize this zone
if (!zone->initialized) {
if (zone_hash_max == 1) {
Prof_init_lowlevel();
// the above is reentrant since it initializes _global
// so now invariants are broken, so start over
return Prof_StackAppend(zone);
}
init_zone(zone);
}
// check if we need to grow the table
// we keep it at most 1/2 full to be very fast
if (zone_hash_count*2 > zone_hash_max) {
Prof_Zone_Stack **old_hash = zone_hash, *z;
int i,n = zone_hash_max;
init_zone_hash(zone_hash_max*2);
for (i=0; i < n; ++i)
if (old_hash[i] != &Prof_dummy)
insert_node(old_hash[i]);
z = createStackNode(zone, Prof_stack);
insert_node(z);
return z;
}
// insert new entry in hash table
++zone_hash_count;
return zone_hash[x] = createStackNode(zone, Prof_stack);
}
void Prof_traverse(void (*func)(Prof_Zone_Stack *z))
{
int i;
for (i=0; i < zone_hash_max; ++i)
if (zone_hash[i] != &Prof_dummy)
func(zone_hash[i]);
}
static void Prof_init_lowlevel(void)
{
init_zone_hash(INIT_HASH_SIZE);
Prof_init_highlevel();
// intentionally unbalanced, this wraps everything else
{
Prof_Region(_global)
}
}