mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-15 22:19:07 +00:00
d4282221fc
This reverts commit b2abcff02d
.
1646 lines
72 KiB
C
1646 lines
72 KiB
C
#ifndef __gl_h_
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#define __gl_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright 1998-2002, NVIDIA Corporation.
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** All Rights Reserved.
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**
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** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
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** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
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** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
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**
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**
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** Copyright 1992-1999, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
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** Graphics, Inc.; the contents of this file may not be disclosed to third
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** parties, copied or duplicated in any form, in whole or in part, without
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** the prior written permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to
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** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
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** Technical Data and Computer Software clause at DFARS 252.227-7013,
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** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
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** Supplement. Unpublished - rights reserved under the Copyright Laws of
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** the United States.
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*/
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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// BBGE HACK:
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// Because Win32 uses __declspec(dllimport) for OpenGL function imports,
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// although Core.cpp defines its own functions using the same names, which are just accessing
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// OpenGL function pointers acquired elsewhere, this leads to inconsistent linkage between
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// declaration in gl.h and the actual function definition in Core.cpp.
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// So, we use this little hack to disable external linkage globally.
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#undef WINGDIAPI
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#define WINGDIAPI extern
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/*#ifndef WIN32
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#define WINGDIAPI
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#endif*/
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#ifndef GLAPI
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# ifdef _WIN32
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# define GLAPI __stdcall
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# else
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# define GLAPI
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# endif
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# define __DEFINED_GLAPI
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#endif
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/*************************************************************/
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void GLvoid;
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/*************************************************************/
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/* Version */
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#define GL_VERSION_1_1 1
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/* AttribMask */
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#define GL_CURRENT_BIT 0x00000001
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#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_FOG_BIT 0x00000080
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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/* ClearBufferMask */
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/* GL_COLOR_BUFFER_BIT */
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/* GL_ACCUM_BUFFER_BIT */
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/* GL_STENCIL_BUFFER_BIT */
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/* GL_DEPTH_BUFFER_BIT */
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/* ClientAttribMask */
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
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/* Boolean */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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/* AccumOp */
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#define GL_ACCUM 0x0100
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#define GL_LOAD 0x0101
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#define GL_RETURN 0x0102
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#define GL_MULT 0x0103
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#define GL_ADD 0x0104
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/* AlphaFunction */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* ColorMaterialFace */
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_FRONT_AND_BACK */
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/* ColorMaterialParameter */
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/* GL_AMBIENT */
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/* GL_DIFFUSE */
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/* GL_SPECULAR */
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/* GL_EMISSION */
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/* GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/* GL_BYTE */
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/* GL_UNSIGNED_BYTE */
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/* GL_SHORT */
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/* GL_UNSIGNED_SHORT */
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/* GL_INT */
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/* GL_UNSIGNED_INT */
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/* GL_FLOAT */
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/* GL_DOUBLE */
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/* CullFaceMode */
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_FRONT_AND_BACK */
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* DrawBufferMode */
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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/* EnableCap */
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/* GL_FOG */
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/* GL_LIGHTING */
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/* GL_TEXTURE_1D */
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/* GL_TEXTURE_2D */
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/* GL_LINE_STIPPLE */
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/* GL_POLYGON_STIPPLE */
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/* GL_CULL_FACE */
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/* GL_ALPHA_TEST */
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/* GL_BLEND */
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/* GL_INDEX_LOGIC_OP */
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/* GL_COLOR_LOGIC_OP */
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/* GL_DITHER */
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/* GL_STENCIL_TEST */
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/* GL_DEPTH_TEST */
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/* GL_CLIP_PLANE0 */
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/* GL_CLIP_PLANE1 */
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/* GL_CLIP_PLANE2 */
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/* GL_CLIP_PLANE3 */
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/* GL_CLIP_PLANE4 */
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/* GL_CLIP_PLANE5 */
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/* GL_LIGHT0 */
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/* GL_LIGHT1 */
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/* GL_LIGHT2 */
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/* GL_LIGHT3 */
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/* GL_LIGHT4 */
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/* GL_LIGHT5 */
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/* GL_LIGHT6 */
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/* GL_LIGHT7 */
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/* GL_TEXTURE_GEN_S */
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/* GL_TEXTURE_GEN_T */
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/* GL_TEXTURE_GEN_R */
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/* GL_TEXTURE_GEN_Q */
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/* GL_MAP1_VERTEX_3 */
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/* GL_MAP1_VERTEX_4 */
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/* GL_MAP1_COLOR_4 */
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/* GL_MAP1_INDEX */
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/* GL_MAP1_NORMAL */
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/* GL_MAP1_TEXTURE_COORD_1 */
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/* GL_MAP1_TEXTURE_COORD_2 */
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/* GL_MAP1_TEXTURE_COORD_3 */
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/* GL_MAP1_TEXTURE_COORD_4 */
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/* GL_MAP2_VERTEX_3 */
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/* GL_MAP2_VERTEX_4 */
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/* GL_MAP2_COLOR_4 */
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/* GL_MAP2_INDEX */
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/* GL_MAP2_NORMAL */
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/* GL_MAP2_TEXTURE_COORD_1 */
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/* GL_MAP2_TEXTURE_COORD_2 */
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/* GL_MAP2_TEXTURE_COORD_3 */
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/* GL_MAP2_TEXTURE_COORD_4 */
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/* GL_POINT_SMOOTH */
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/* GL_LINE_SMOOTH */
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/* GL_POLYGON_SMOOTH */
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/* GL_SCISSOR_TEST */
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/* GL_COLOR_MATERIAL */
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/* GL_NORMALIZE */
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/* GL_AUTO_NORMAL */
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/* GL_POLYGON_OFFSET_POINT */
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/* GL_POLYGON_OFFSET_LINE */
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/* GL_POLYGON_OFFSET_FILL */
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/* GL_VERTEX_ARRAY */
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/* GL_NORMAL_ARRAY */
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/* GL_COLOR_ARRAY */
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/* GL_INDEX_ARRAY */
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/* GL_TEXTURE_COORD_ARRAY */
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/* GL_EDGE_FLAG_ARRAY */
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/* ErrorCode */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_TABLE_TOO_LARGE 0x8031
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/* FeedbackType */
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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/* FeedBackToken */
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_LINE_RESET_TOKEN 0x0707
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/* FogMode */
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/* GL_LINEAR */
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* FogParameter */
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/* GL_FOG_COLOR */
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/* GL_FOG_DENSITY */
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/* GL_FOG_END */
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/* GL_FOG_INDEX */
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/* GL_FOG_MODE */
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/* GL_FOG_START */
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/* FrontFaceDirection */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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/* GetMapQuery */
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#define GL_COEFF 0x0A00
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#define GL_ORDER 0x0A01
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#define GL_DOMAIN 0x0A02
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/* GetPixelMap */
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#define GL_PIXEL_MAP_I_TO_I 0x0C70
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#define GL_PIXEL_MAP_S_TO_S 0x0C71
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#define GL_PIXEL_MAP_I_TO_R 0x0C72
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#define GL_PIXEL_MAP_I_TO_G 0x0C73
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#define GL_PIXEL_MAP_I_TO_B 0x0C74
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#define GL_PIXEL_MAP_I_TO_A 0x0C75
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#define GL_PIXEL_MAP_R_TO_R 0x0C76
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#define GL_PIXEL_MAP_G_TO_G 0x0C77
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#define GL_PIXEL_MAP_B_TO_B 0x0C78
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#define GL_PIXEL_MAP_A_TO_A 0x0C79
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/* GetPointervPName */
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#define GL_VERTEX_ARRAY_POINTER 0x808E
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#define GL_NORMAL_ARRAY_POINTER 0x808F
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_INDEX_ARRAY_POINTER 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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/* GetPName */
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
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#define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
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#define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LIST_MODE 0x0B30
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_SHADE_MODEL 0x0B54
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_FOG 0x0B60
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_NORMALIZE 0x0BA1
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#define GL_VIEWPORT 0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
|
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#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_INDEX_MODE 0x0C30
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_ACCUM_RED_BITS 0x0D58
|
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
/* GL_VERTEX_ARRAY_COUNT_EXT */
|
|
/* GL_NORMAL_ARRAY_COUNT_EXT */
|
|
/* GL_COLOR_ARRAY_COUNT_EXT */
|
|
/* GL_INDEX_ARRAY_COUNT_EXT */
|
|
/* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
|
|
/* GL_EDGE_FLAG_ARRAY_COUNT_EXT */
|
|
|
|
/* GetTextureParameter */
|
|
/* GL_TEXTURE_MAG_FILTER */
|
|
/* GL_TEXTURE_MIN_FILTER */
|
|
/* GL_TEXTURE_WRAP_S */
|
|
/* GL_TEXTURE_WRAP_T */
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
|
|
/* HintMode */
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* HintTarget */
|
|
/* GL_PERSPECTIVE_CORRECTION_HINT */
|
|
/* GL_POINT_SMOOTH_HINT */
|
|
/* GL_LINE_SMOOTH_HINT */
|
|
/* GL_POLYGON_SMOOTH_HINT */
|
|
/* GL_FOG_HINT */
|
|
|
|
/* IndexMaterialParameterSGI */
|
|
/* GL_INDEX_OFFSET */
|
|
|
|
/* IndexPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
|
|
|
|
/* IndexFunctionSGI */
|
|
/* GL_NEVER */
|
|
/* GL_LESS */
|
|
/* GL_EQUAL */
|
|
/* GL_LEQUAL */
|
|
/* GL_GREATER */
|
|
/* GL_NOTEQUAL */
|
|
/* GL_GEQUAL */
|
|
/* GL_ALWAYS */
|
|
|
|
/* LightModelParameter */
|
|
/* GL_LIGHT_MODEL_AMBIENT */
|
|
/* GL_LIGHT_MODEL_LOCAL_VIEWER */
|
|
/* GL_LIGHT_MODEL_TWO_SIDE */
|
|
|
|
/* LightParameter */
|
|
#define GL_AMBIENT 0x1200
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_POSITION 0x1203
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
|
|
/* ListMode */
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
|
|
/* DataType */
|
|
#define GL_BYTE 0x1400
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_SHORT 0x1402
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_INT 0x1404
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_2_BYTES 0x1407
|
|
#define GL_3_BYTES 0x1408
|
|
#define GL_4_BYTES 0x1409
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_DOUBLE_EXT 0x140A
|
|
|
|
/* ListNameType */
|
|
/* GL_BYTE */
|
|
/* GL_UNSIGNED_BYTE */
|
|
/* GL_SHORT */
|
|
/* GL_UNSIGNED_SHORT */
|
|
/* GL_INT */
|
|
/* GL_UNSIGNED_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_2_BYTES */
|
|
/* GL_3_BYTES */
|
|
/* GL_4_BYTES */
|
|
|
|
/* LogicOp */
|
|
#define GL_CLEAR 0x1500
|
|
#define GL_AND 0x1501
|
|
#define GL_AND_REVERSE 0x1502
|
|
#define GL_COPY 0x1503
|
|
#define GL_AND_INVERTED 0x1504
|
|
#define GL_NOOP 0x1505
|
|
#define GL_XOR 0x1506
|
|
#define GL_OR 0x1507
|
|
#define GL_NOR 0x1508
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_INVERT 0x150A
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_NAND 0x150E
|
|
#define GL_SET 0x150F
|
|
|
|
/* MapTarget */
|
|
/* GL_MAP1_COLOR_4 */
|
|
/* GL_MAP1_INDEX */
|
|
/* GL_MAP1_NORMAL */
|
|
/* GL_MAP1_TEXTURE_COORD_1 */
|
|
/* GL_MAP1_TEXTURE_COORD_2 */
|
|
/* GL_MAP1_TEXTURE_COORD_3 */
|
|
/* GL_MAP1_TEXTURE_COORD_4 */
|
|
/* GL_MAP1_VERTEX_3 */
|
|
/* GL_MAP1_VERTEX_4 */
|
|
/* GL_MAP2_COLOR_4 */
|
|
/* GL_MAP2_INDEX */
|
|
/* GL_MAP2_NORMAL */
|
|
/* GL_MAP2_TEXTURE_COORD_1 */
|
|
/* GL_MAP2_TEXTURE_COORD_2 */
|
|
/* GL_MAP2_TEXTURE_COORD_3 */
|
|
/* GL_MAP2_TEXTURE_COORD_4 */
|
|
/* GL_MAP2_VERTEX_3 */
|
|
/* GL_MAP2_VERTEX_4 */
|
|
|
|
/* MaterialFace */
|
|
/* GL_FRONT */
|
|
/* GL_BACK */
|
|
/* GL_FRONT_AND_BACK */
|
|
|
|
/* MaterialParameter */
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GL_COLOR_INDEXES 0x1603
|
|
/* GL_AMBIENT */
|
|
/* GL_DIFFUSE */
|
|
/* GL_SPECULAR */
|
|
|
|
/* MatrixMode */
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_TEXTURE 0x1702
|
|
|
|
/* MeshMode1 */
|
|
/* GL_POINT */
|
|
/* GL_LINE */
|
|
|
|
/* MeshMode2 */
|
|
/* GL_POINT */
|
|
/* GL_LINE */
|
|
/* GL_FILL */
|
|
|
|
/* NormalPointerType */
|
|
/* GL_BYTE */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
|
|
|
|
/* PixelCopyType */
|
|
#define GL_COLOR 0x1800
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_STENCIL 0x1802
|
|
|
|
/* PixelFormat */
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_RED 0x1903
|
|
#define GL_GREEN 0x1904
|
|
#define GL_BLUE 0x1905
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
/* GL_ABGR_EXT */
|
|
|
|
/* PixelMap */
|
|
/* GL_PIXEL_MAP_I_TO_I */
|
|
/* GL_PIXEL_MAP_S_TO_S */
|
|
/* GL_PIXEL_MAP_I_TO_R */
|
|
/* GL_PIXEL_MAP_I_TO_G */
|
|
/* GL_PIXEL_MAP_I_TO_B */
|
|
/* GL_PIXEL_MAP_I_TO_A */
|
|
/* GL_PIXEL_MAP_R_TO_R */
|
|
/* GL_PIXEL_MAP_G_TO_G */
|
|
/* GL_PIXEL_MAP_B_TO_B */
|
|
/* GL_PIXEL_MAP_A_TO_A */
|
|
|
|
/* PixelStoreParameter */
|
|
/* GL_UNPACK_SWAP_BYTES */
|
|
/* GL_UNPACK_LSB_FIRST */
|
|
/* GL_UNPACK_ROW_LENGTH */
|
|
/* GL_UNPACK_SKIP_ROWS */
|
|
/* GL_UNPACK_SKIP_PIXELS */
|
|
/* GL_UNPACK_ALIGNMENT */
|
|
/* GL_PACK_SWAP_BYTES */
|
|
/* GL_PACK_LSB_FIRST */
|
|
/* GL_PACK_ROW_LENGTH */
|
|
/* GL_PACK_SKIP_ROWS */
|
|
/* GL_PACK_SKIP_PIXELS */
|
|
/* GL_PACK_ALIGNMENT */
|
|
|
|
/* PixelTransferParameter */
|
|
/* GL_MAP_COLOR */
|
|
/* GL_MAP_STENCIL */
|
|
/* GL_INDEX_SHIFT */
|
|
/* GL_INDEX_OFFSET */
|
|
/* GL_RED_SCALE */
|
|
/* GL_RED_BIAS */
|
|
/* GL_GREEN_SCALE */
|
|
/* GL_GREEN_BIAS */
|
|
/* GL_BLUE_SCALE */
|
|
/* GL_BLUE_BIAS */
|
|
/* GL_ALPHA_SCALE */
|
|
/* GL_ALPHA_BIAS */
|
|
/* GL_DEPTH_SCALE */
|
|
/* GL_DEPTH_BIAS */
|
|
|
|
/* PixelType */
|
|
#define GL_BITMAP 0x1A00
|
|
/* GL_BYTE */
|
|
/* GL_UNSIGNED_BYTE */
|
|
/* GL_SHORT */
|
|
/* GL_UNSIGNED_SHORT */
|
|
/* GL_INT */
|
|
/* GL_UNSIGNED_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_UNSIGNED_BYTE_3_3_2_EXT */
|
|
/* GL_UNSIGNED_SHORT_4_4_4_4_EXT */
|
|
/* GL_UNSIGNED_SHORT_5_5_5_1_EXT */
|
|
/* GL_UNSIGNED_INT_8_8_8_8_EXT */
|
|
/* GL_UNSIGNED_INT_10_10_10_2_EXT */
|
|
|
|
/* PolygonMode */
|
|
#define GL_POINT 0x1B00
|
|
#define GL_LINE 0x1B01
|
|
#define GL_FILL 0x1B02
|
|
|
|
/* ReadBufferMode */
|
|
/* GL_FRONT_LEFT */
|
|
/* GL_FRONT_RIGHT */
|
|
/* GL_BACK_LEFT */
|
|
/* GL_BACK_RIGHT */
|
|
/* GL_FRONT */
|
|
/* GL_BACK */
|
|
/* GL_LEFT */
|
|
/* GL_RIGHT */
|
|
/* GL_AUX0 */
|
|
/* GL_AUX1 */
|
|
/* GL_AUX2 */
|
|
/* GL_AUX3 */
|
|
|
|
/* RenderingMode */
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_SELECT 0x1C02
|
|
|
|
/* ShadingModel */
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_SMOOTH 0x1D01
|
|
|
|
/* StencilFunction */
|
|
/* GL_NEVER */
|
|
/* GL_LESS */
|
|
/* GL_EQUAL */
|
|
/* GL_LEQUAL */
|
|
/* GL_GREATER */
|
|
/* GL_NOTEQUAL */
|
|
/* GL_GEQUAL */
|
|
/* GL_ALWAYS */
|
|
|
|
/* StencilOp */
|
|
/* GL_ZERO */
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
/* GL_INVERT */
|
|
|
|
/* StringName */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* TexCoordPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
|
|
|
|
/* TextureCoordName */
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
|
|
/* TextureEnvMode */
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_DECAL 0x2101
|
|
/* GL_BLEND */
|
|
/* GL_REPLACE */
|
|
/* GL_ADD */
|
|
|
|
/* TextureEnvParameter */
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
|
|
/* TextureEnvTarget */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
|
|
/* TextureGenMode */
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_SPHERE_MAP 0x2402
|
|
|
|
/* TextureGenParameter */
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_PLANE 0x2502
|
|
|
|
/* TextureMagFilter */
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_LINEAR 0x2601
|
|
|
|
/* TextureMinFilter */
|
|
/* GL_NEAREST */
|
|
/* GL_LINEAR */
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
|
|
/* TextureParameterName */
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
/* GL_TEXTURE_BORDER_COLOR */
|
|
/* GL_TEXTURE_PRIORITY */
|
|
|
|
/* TextureTarget */
|
|
/* GL_TEXTURE_1D */
|
|
/* GL_TEXTURE_2D */
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
|
|
/* TextureWrapMode */
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_REPEAT 0x2901
|
|
|
|
/* PixelInternalFormat */
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
|
|
/* InterleavedArrayFormat */
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_C4UB_V2F 0x2A22
|
|
#define GL_C4UB_V3F 0x2A23
|
|
#define GL_C3F_V3F 0x2A24
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
|
|
/* VertexPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
|
|
|
|
/* ClipPlaneName */
|
|
#define GL_CLIP_PLANE0 0x3000
|
|
#define GL_CLIP_PLANE1 0x3001
|
|
#define GL_CLIP_PLANE2 0x3002
|
|
#define GL_CLIP_PLANE3 0x3003
|
|
#define GL_CLIP_PLANE4 0x3004
|
|
#define GL_CLIP_PLANE5 0x3005
|
|
|
|
/* LightName */
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
|
|
/* EXT_abgr */
|
|
#define GL_ABGR_EXT 0x8000
|
|
|
|
/* EXT_blend_subtract */
|
|
#define GL_FUNC_SUBTRACT_EXT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
|
|
|
/* EXT_packed_pixels */
|
|
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
|
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
|
|
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
|
|
|
|
/* OpenGL12 */
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
|
|
/* OpenGL13 */
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_COMBINE 0x8570
|
|
#define GL_COMBINE_RGB 0x8571
|
|
#define GL_COMBINE_ALPHA 0x8572
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_ADD_SIGNED 0x8574
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_CONSTANT 0x8576
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PREVIOUS 0x8578
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
#define GL_COMPRESSED_ALPHA 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY 0x84EC
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
|
|
/* EXT_vertex_array */
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
|
|
/* SGIS_texture_lod */
|
|
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
|
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
|
|
|
/* EXT_shared_texture_palette */
|
|
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
|
|
|
/* EXT_rescale_normal */
|
|
#define GL_RESCALE_NORMAL_EXT 0x803A
|
|
|
|
/* SGIX_shadow */
|
|
#define GL_TEXTURE_COMPARE_SGIX 0x819A
|
|
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
|
|
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
|
|
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
|
|
|
|
/* SGIX_depth_texture */
|
|
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
|
|
|
|
/* SGIS_generate_mipmap */
|
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
|
|
/* OpenGL14 */
|
|
#define GL_POINT_SIZE_MIN 0x8126
|
|
#define GL_POINT_SIZE_MAX 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
|
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
|
#define GL_FOG_COORDINATE 0x8451
|
|
#define GL_FRAGMENT_DEPTH 0x8452
|
|
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
|
#define GL_COLOR_SUM 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_GENERATE_MIPMAP 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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/*************************************************************/
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WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
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WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
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WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
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WINGDIAPI void APIENTRY glArrayElement (GLint i);
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WINGDIAPI void APIENTRY glBegin (GLenum mode);
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WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
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WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
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WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
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WINGDIAPI void APIENTRY glCallList (GLuint list);
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WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
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WINGDIAPI void APIENTRY glClear (GLbitfield mask);
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WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
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WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
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WINGDIAPI void APIENTRY glClearStencil (GLint s);
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WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
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WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
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WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
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WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
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WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
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WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
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WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
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WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
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WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
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WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
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WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
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WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
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WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
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WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
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WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
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WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
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WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
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WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
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WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
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WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
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WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
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WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
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WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
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WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
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WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
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WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
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WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
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WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
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WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
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WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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WINGDIAPI void APIENTRY glCullFace (GLenum mode);
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WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
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WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
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WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
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WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
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WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
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WINGDIAPI void APIENTRY glDisable (GLenum cap);
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WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
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WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
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WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
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WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
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WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
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WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
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|
WINGDIAPI void APIENTRY glEnable (GLenum cap);
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WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
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WINGDIAPI void APIENTRY glEnd (void);
|
|
WINGDIAPI void APIENTRY glEndList (void);
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WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
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WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
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WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
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WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
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WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
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WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
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WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
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WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
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WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
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WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
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WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
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WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
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WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
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WINGDIAPI void APIENTRY glFinish (void);
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WINGDIAPI void APIENTRY glFlush (void);
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WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
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WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
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WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
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WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
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WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
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WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
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WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
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WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
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WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
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WINGDIAPI GLenum APIENTRY glGetError (void);
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WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
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WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
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WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
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WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
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WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
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WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
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WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
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WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
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WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
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WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
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WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
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WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
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WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
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WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
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WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
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WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
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WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
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WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
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WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
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WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
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WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
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WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
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WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
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WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
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WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
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WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
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WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
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WINGDIAPI void APIENTRY glIndexd (GLdouble c);
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WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
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WINGDIAPI void APIENTRY glIndexf (GLfloat c);
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WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
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WINGDIAPI void APIENTRY glIndexi (GLint c);
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WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
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WINGDIAPI void APIENTRY glIndexs (GLshort c);
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WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
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WINGDIAPI void APIENTRY glIndexub (GLubyte c);
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WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
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WINGDIAPI void APIENTRY glInitNames (void);
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WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
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WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
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WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
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WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
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WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
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WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
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WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
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WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
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WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
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WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
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WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
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WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
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WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
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WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
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WINGDIAPI void APIENTRY glListBase (GLuint base);
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WINGDIAPI void APIENTRY glLoadIdentity (void);
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WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
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WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
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WINGDIAPI void APIENTRY glLoadName (GLuint name);
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WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
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WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
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WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
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WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
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WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
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WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
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WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
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WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
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WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
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WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
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WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
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WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
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WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
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WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
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WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
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WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
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WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
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WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
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WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
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WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
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WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
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WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
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WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
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WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
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WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
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WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
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WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
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WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
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WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
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WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
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WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
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WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
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WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
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WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
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WINGDIAPI void APIENTRY glPointSize (GLfloat size);
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WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
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WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
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WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
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WINGDIAPI void APIENTRY glPopAttrib (void);
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WINGDIAPI void APIENTRY glPopClientAttrib (void);
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WINGDIAPI void APIENTRY glPopMatrix (void);
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WINGDIAPI void APIENTRY glPopName (void);
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WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
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WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
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WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
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WINGDIAPI void APIENTRY glPushMatrix (void);
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WINGDIAPI void APIENTRY glPushName (GLuint name);
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WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
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WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
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WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
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WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
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WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
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WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
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WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
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WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
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WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
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WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
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WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
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WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
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WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
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WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
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WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
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WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
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WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
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WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
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WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
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WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
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WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
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WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
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WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
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WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
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WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
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WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
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WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
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WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
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WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
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WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
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WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
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WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
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WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
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WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
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WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
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WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
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WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
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WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
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WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
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WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
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WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
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WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
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WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
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WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
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WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
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WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
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WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
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WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
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WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
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WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
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WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
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WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
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WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
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WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
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WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
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WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
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WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
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WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
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WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
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WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
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WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
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WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
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WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
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WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
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WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
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WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
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WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
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WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
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WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
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WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
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WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
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WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
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WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
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WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
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WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
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WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
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WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
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WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
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WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
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WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
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WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
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WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
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WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
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WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
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WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
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WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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#ifdef __DEFINED_GLAPI
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# undef GLAPI
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# undef __DEFINED_GLAPI
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#endif
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#ifndef GL_GLEXT_LEGACY
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#include <GL/glext.h>
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* __gl_h_ */
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