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fgenesis
ed98a3328e
anim editor: allow to select anim by name (no more hammering PgUp/PgDown!)
2022-11-18 01:52:46 +01:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp
AfterEffect.h
Base.cpp
Base.h
BaseText.h
bithacks.h
BitmapFont.cpp
BitmapFont.h
CMakeLists.txt
Cocoa.mm
Core.cpp
Core.h
DarkLayer.cpp
DarkLayer.h
DataStructures.cpp
DataStructures.h
DebugFont.cpp
DebugFont.h
Emitter.cpp
EngineEnums.h
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp
Gradient.h
Image.cpp
Image.h
Interpolators.cpp
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
Interpolators.h
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
Joystick.cpp
Joystick.h
LensFlare.cpp
LensFlare.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h
OSFunctions.cpp
OSFunctions.h
ParticleEffect.cpp
ParticleManager.cpp
Particles.cpp
Particles.h
Precacher.cpp
Precacher.h
Quad.cpp
Add skel/bone gridDrawOrder attrib to control the way the gris is drawn
2022-09-25 04:30:38 +02:00
Quad.h
eliminate one gigantic global float->uint->float roundtrip cast
2022-09-25 06:02:22 +02:00
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
RenderObject.cpp
RenderObject.h
RenderObject_inline.h
RenderObjectLayer.cpp
RenderRect.cpp
RenderState.cpp
render: remove one mutable hack, border color is now per-quad
2022-09-24 04:57:08 +02:00
RenderState.h
render: remove one mutable hack, border color is now per-quad
2022-09-24 04:57:08 +02:00
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h
fix derp in
4c52a147b0
2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp
anim editor: allow to select anim by name (no more hammering PgUp/PgDown!)
2022-11-18 01:52:46 +01:00
SkeletalSprite.h
anim editor: allow to select anim by name (no more hammering PgUp/PgDown!)
2022-11-18 01:52:46 +01:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
SplineGrid.h
Initial implementation of bspline support in the animation editor
2022-09-23 18:10:44 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp
Texture.h
TTFFont.cpp
TTFFont.h
Vector.cpp
Vector.h
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp