mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 14:50:01 +00:00
143 lines
3.9 KiB
Lua
143 lines
3.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- R O T C R A B
|
|
-- ================================================================================================
|
|
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
v.fireDelay = 2
|
|
v.moveTimer = 0
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
setupBasicEntity(me,
|
|
"rotcrab/head", -- texture
|
|
20, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
1, -- money
|
|
20, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
256, -- sprite width
|
|
256, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
1, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
|
|
--entity_offset(0, 128)
|
|
|
|
-- entity_initPart(partName, partTexture, partPosition, partFlipH, partFlipV,
|
|
-- partOffsetInterpolateTo, partOffsetInterpolateTime
|
|
entity_initPart(me,
|
|
"ClawLeft",
|
|
"rotcrab/claw",
|
|
-64,
|
|
-48,
|
|
0,
|
|
1,
|
|
0)
|
|
|
|
entity_initPart(me,
|
|
"ClawRight",
|
|
"rotcrab/claw",
|
|
64,
|
|
-48,
|
|
0,
|
|
0,
|
|
0)
|
|
|
|
esetv(me, EV_WALLOUT, 40)
|
|
|
|
entity_initPart(me, "LegsLeft", "rotcrab/leg", -64, 48, 0, 1, 0)
|
|
entity_initPart(me, "LegsRight", "rotcrab/leg", 64, 48, 0, 0, 0)
|
|
|
|
entity_partRotate(me, "ClawLeft", -32, 0.5, -1, 1, 1);
|
|
entity_partRotate(me, "ClawRight", 32, 0.5, -1, 1, 1);
|
|
|
|
entity_partRotate(me, "LegsLeft", 16, 0.25, -1, 1, 1);
|
|
entity_partRotate(me, "LegsRight", -16, 0.25, -1, 1, 1);
|
|
|
|
entity_scale(me, 0.5, 0.5)
|
|
|
|
entity_setDeathParticleEffect(me, "Explode")
|
|
|
|
entity_clampToSurface(me)
|
|
end
|
|
|
|
function update(me, dt)
|
|
|
|
if entity_touchAvatarDamage(me, 96, 1, 1000) then
|
|
setPoison(1, 10)
|
|
end
|
|
entity_handleShotCollisions(me)
|
|
-- dt, pixelsPerSecond, climbHeight, outfromwall
|
|
entity_moveAlongSurface(me, dt, 200, 6, 40) --64 -- 54
|
|
entity_rotateToSurfaceNormal(me, 0.1)
|
|
-- entity_rotateToSurfaceNormal(0)
|
|
v.moveTimer = v.moveTimer + dt
|
|
if v.moveTimer > 60 then
|
|
entity_switchSurfaceDirection(me)
|
|
v.moveTimer = 0
|
|
end
|
|
if not(entity_hasTarget(me)) then
|
|
entity_findTarget(me, 1200)
|
|
else
|
|
if v.fireDelay > 0 then
|
|
v.fireDelay = v.fireDelay - dt
|
|
if v.fireDelay < 0 then
|
|
-- dmg, mxspd, homing, numsegs, out
|
|
--entity_fireAtTarget(me, "BlasterFire", 1, 400, 200, 3, 64)
|
|
v.fireDelay = 5
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_getState(me)==STATE_IDLE then
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function hitSurface()
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return true
|
|
end
|
|
|
|
function dieNormal(me)
|
|
if chance(50) then
|
|
spawnIngredient("RottenMeat", entity_getPosition(me))
|
|
end
|
|
end
|