mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
137 lines
3.5 KiB
Lua
137 lines
3.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- BIG MAUL
|
|
-- ================================================================================================
|
|
|
|
v.shotDelay = 2
|
|
v.shotDelay2 = 0
|
|
v.shots = 3
|
|
v.createtimer = 0.5
|
|
|
|
v.cr = 80
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
30, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
v.cr, -- collideRadius (only used if hit entities is on)
|
|
STATE_IDLE, -- initState
|
|
90, -- sprite width
|
|
90, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
|
|
entity_setDeathParticleEffect(me, "NewtExplode")
|
|
entity_initSkeletal(me, "BigMaul")
|
|
entity_scale(me, 1.5, 1.5)
|
|
entity_animate(me, "idle", -1)
|
|
|
|
end
|
|
|
|
function update(me, dt)
|
|
|
|
|
|
if not entity_hasTarget(me) then
|
|
entity_findTarget(me, 1000)
|
|
else
|
|
v.shotDelay = v.shotDelay - dt
|
|
if v.shotDelay < 0 then
|
|
v.shotDelay2 = v.shotDelay2 - dt
|
|
if v.shotDelay2 < 0 then
|
|
-- FIXME: obsolete function
|
|
--entity_fireAtTarget(me, 1, 1000, 1500, 5, 64)
|
|
v.shots = v.shots - 1
|
|
v.shotDelay2 = 0.2
|
|
if v.shots <= 0 then
|
|
v.shotDelay = 1
|
|
v.shotDelay2 = 0
|
|
v.shots = 3
|
|
end
|
|
end
|
|
end
|
|
entity_moveTowardsTarget(me, dt, 500)
|
|
entity_flipToEntity(me, entity_getTarget(me))
|
|
end
|
|
|
|
v.createtimer = v.createtimer - dt
|
|
if v.createtimer < 1 then
|
|
local n = 10
|
|
while n > 0 do
|
|
createEntity("Maul", "", entity_x(me), entity_y(me))
|
|
n = n - 1
|
|
end
|
|
v.createtimer = 30
|
|
end
|
|
|
|
entity_doEntityAvoidance(me, dt, 256, 0.2)
|
|
entity_updateMovement(me, dt)
|
|
|
|
entity_doCollisionAvoidance(me, dt, 8, 0.5)
|
|
|
|
|
|
entity_handleShotCollisions(me)
|
|
entity_touchAvatarDamage(me, v.cr, 1, 1000)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_getState(me)==STATE_IDLE then
|
|
entity_setMaxSpeed(me, 200)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if damageType == DT_AVATAR_BITE then
|
|
entity_changeHealth(me, -2)
|
|
end
|
|
return true
|
|
end
|
|
|
|
function dieNormal(me)
|
|
local p = randRange(1, 100)
|
|
if p <= 10 then -- 10%
|
|
spawnIngredient("ToughCake", entity_x(me), entity_y(me))
|
|
elseif p > 10 and p <= 30 then -- 20%
|
|
spawnIngredient("TastyCake", entity_x(me), entity_y(me))
|
|
elseif p > 30 and p <= 40 then -- 10%
|
|
spawnIngredient("RubberyMeat", entity_x(me), entity_y(me))
|
|
elseif p > 40 and p <= 45 then -- 5%
|
|
spawnIngredient("ArcanePoultice", entity_x(me), entity_y(me))
|
|
end
|
|
end
|
|
|