mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
201 lines
5.2 KiB
Lua
201 lines
5.2 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- EEL
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-- ================================================================================================
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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v.dir = 0
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v.switchDirDelay = 0
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v.wiggleTime = 0
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v.wiggleDir = 1
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v.interestTimer = 0
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v.colorRevertTimer = 0
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v.collisionSegs = 50
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v.avoidLerp = 0
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v.avoidDir = 1
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v.interest = false
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v.paraHits = 3
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v.openTimer = 0
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v.parasite = true
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-- initializes the entity
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function init(me)
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-- oldhealth : 40
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setupBasicEntity(
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me,
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"", -- texture
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50, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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32, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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90, -- sprite width
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90, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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-1, -- updateCull -1: disabled, default: 4000
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1
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)
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entity_setDropChance(me, 50)
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v.lungeDelay = 1.0 -- prevent the nautilus from attacking right away
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--entity_initHair(me, 80, 4, 32, "eel-0001")
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entity_initSkeletal(me, "BigMouth")
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v.switchDirDelay = math.random(800)/100.0
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v.naija = getNaija()
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entity_setDeathParticleEffect(me, "TinyBlueExplode")
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entity_generateCollisionMask(me)
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entity_animate(me, "idle", -1)
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entity_setCullRadius(me, 256)
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end
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local function lunge(me)
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v.lungeDelay = 0
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entity_setMaxSpeedLerp(me, 1.5)
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entity_setMaxSpeedLerp(me, 1, 1)
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entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
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end
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-- the entity's main update function
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function update(me, dt)
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if isForm(FORM_BEAST) then
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entity_setActivationType(me, AT_CLICK)
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else
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entity_setActivationType(me, AT_NONE)
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end
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entity_handleShotCollisionsSkeletal(me)
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if entity_getState(me)==STATE_IDLE then
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v.lungeDelay = v.lungeDelay + dt
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if v.lungeDelay > 3 then
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lunge(me)
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end
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if not entity_hasTarget(me) then
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entity_findTarget(me, 1000)
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else
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v.openTimer = v.openTimer + dt
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entity_doEntityAvoidance(me, dt, 32, 0.1)
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entity_doCollisionAvoidance(me, dt, 8, 1.0)
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entity_flipToVel(me)
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entity_findTarget(me, 1200)
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if v.openTimer > 5 then
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if v.parasite then
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entity_setState(me, STATE_OPEN)
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end
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v.openTimer = 0 + math.random(3)
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end
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end
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entity_touchAvatarDamage(me, 64, 0, 800)
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elseif entity_isState(me, STATE_OPEN) then
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entity_doEntityAvoidance(me, dt, 32, 0.1)
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entity_doCollisionAvoidance(me, dt, 8, 1.0)
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if not entity_isAnimating(me) then
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entity_touchAvatarDamage(me, 64, 0.5, 800)
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entity_pullEntities(me, entity_x(me), entity_y(me), 1000, 1700, dt)
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local e = getFirstEntity()
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while e ~= 0 do
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if entity_getEntityType(e)==ET_ENEMY and e ~= me then
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if entity_isEntityInRange(me, e, 64 + entity_getCollideRadius(e)) then
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entity_damage(e, me, dt*20)
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end
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end
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e = getNextEntity()
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end
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else
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entity_touchAvatarDamage(me, 64, 0, 800)
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end
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end
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entity_updateMovement(me, dt)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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entity_setMaxSpeed(me, 300)
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lunge(me)
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elseif entity_isState(me, STATE_OPEN) then
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entity_animate(me, "open")
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entity_setMaxSpeedLerp(me, 0.2, 0.1)
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entity_setStateTime(me, 5)
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elseif entity_isState(me, STATE_DEAD) then
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if v.parasite then
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local e = createEntity("BigMouthParasite", "", entity_getPosition(me))
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entity_setHealth(e, v.paraHits*2)
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end
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_OPEN) then
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entity_setState(me, STATE_IDLE)
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end
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end
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function hitSurface(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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if v.parasite and bone ~= 0 and bone_isName(bone,"Parasite") then
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bone_damageFlash(bone)
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v.paraHits = v.paraHits - dmg
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if v.paraHits <= 0 then
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bone_alpha(bone, 0)
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v.parasite = false
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-- die and kill parasite
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--entity_changeHealth(me, 0)
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--createEntity("BigMouthParasite", "", bone_getWorldPosition(bone))
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--return true
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end
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return false
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end
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return true
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end
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function songNote(me, note)
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end
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function dieNormal(me)
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if chance(90) then
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spawnIngredient("ButterySeaLoaf", entity_x(me), entity_y(me))
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end
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end
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