mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
161 lines
3.8 KiB
Lua
161 lines
3.8 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
v.tongueTarget = 0
|
|
v.tongue = 0
|
|
v.sx = 0
|
|
v.sy = 0
|
|
v.attackDelay = 1
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setEntityLayer(me, -2)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_initSkeletal(me, "MossHead")
|
|
--[[
|
|
entity_setAllDamageTargets(me, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
|
|
entity_setDamageTarget(me, DT_AVATAR_BITE, true)
|
|
]]--
|
|
|
|
entity_generateCollisionMask(me)
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
v.tongueTarget = entity_getBoneByName(me, "TongueTarget")
|
|
v.tongue = entity_getBoneByName(me, "Tongue")
|
|
bone_alpha(v.tongueTarget)
|
|
|
|
entity_scale(me, 1.5, 1.5)
|
|
v.sx, v.sy = entity_getScale(me)
|
|
entity_setCullRadius(me, 1024)
|
|
entity_setUpdateCull(me, 2000)
|
|
|
|
entity_setDeathScene(me, true)
|
|
entity_setHealth(me, 6)
|
|
|
|
entity_setEatType(me, EAT_NONE)
|
|
|
|
loadSound("MossHead")
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
local node = entity_getNearestNode(me, "FLIP")
|
|
if node ~=0 then
|
|
if node_isEntityIn(node, me) then
|
|
entity_fh(me)
|
|
end
|
|
end
|
|
end
|
|
|
|
function update(me, dt)
|
|
entity_clearTargetPoints(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.attackDelay = v.attackDelay - dt
|
|
if v.attackDelay < 0 then
|
|
if entity_isEntityInRange(me, v.n, 280*v.sx)
|
|
and not isForm(FORM_FISH) then
|
|
entity_setState(me, STATE_ATTACK)
|
|
end
|
|
end
|
|
elseif entity_isState(me, STATE_ATTACK) then
|
|
entity_handleShotCollisionsSkeletal(me)
|
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
|
-- do damage to avatar
|
|
if bone~= 0 then
|
|
if avatar_isTouchHit() then
|
|
entity_damage(v.n, me, 0.5, 500)
|
|
end
|
|
end
|
|
|
|
local x, y = bone_getWorldPosition(v.tongueTarget)
|
|
entity_addTargetPoint(me, x, y)
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1)
|
|
elseif entity_isState(me, STATE_ATTACK) then
|
|
entity_sound(me, "Mosshead", 900+math.random(100))
|
|
entity_setStateTime(me, entity_animate(me, "attack"))
|
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
|
entity_setStateTime(me, entity_animate(me, "die"))
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_ATTACK) then
|
|
v.attackDelay = 1+math.random(2)
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if entity_isState(me, STATE_ATTACK) then
|
|
if bone == v.tongue then
|
|
if damageType == DT_AVATAR_BITE then
|
|
entity_changeHealth(me, -6)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|
|
function dieNormal(me)
|
|
if chance(10) then
|
|
spawnIngredient("VeggieSoup", entity_x(me), entity_y(me))
|
|
else
|
|
if chance(20) then
|
|
spawnIngredient("VeggieCake", entity_x(me), entity_y(me))
|
|
else
|
|
if chance(50) then
|
|
spawnIngredient("Poultice", entity_x(me), entity_y(me))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|